updated LightWorld
This commit is contained in:
24
src/lib/LightWorld/shaders/postshaders/black_and_white.glsl
Normal file
24
src/lib/LightWorld/shaders/postshaders/black_and_white.glsl
Normal file
@@ -0,0 +1,24 @@
|
||||
extern float exposure = 0.7;
|
||||
extern float brightness = 1.0;
|
||||
extern vec3 lumacomponents = vec3(1.0, 1.0, 1.0);
|
||||
|
||||
|
||||
// luma
|
||||
//const vec3 lumcoeff = vec3(0.299,0.587,0.114);
|
||||
const vec3 lumcoeff = vec3(0.212671, 0.715160, 0.072169);
|
||||
|
||||
vec4 effect(vec4 vcolor, Image texture, vec2 texcoord, vec2 pixel_coords)
|
||||
{
|
||||
vec4 input0 = Texel(texture, texcoord);
|
||||
|
||||
//exposure knee
|
||||
input0 *= (exp2(input0)*vec4(exposure));
|
||||
|
||||
vec4 lumacomponents = vec4(lumcoeff * lumacomponents, 0.0 );
|
||||
|
||||
float luminance = dot(input0,lumacomponents);
|
||||
|
||||
vec4 luma = vec4(luminance);
|
||||
|
||||
return vec4(luma.rgb * brightness, 1.0);
|
||||
}
|
Reference in New Issue
Block a user