100 lines
3.8 KiB
Plaintext
100 lines
3.8 KiB
Plaintext
|
- systems
|
||
|
- stars, planets, nebulae, black holes, moons, asteroids, comets
|
||
|
- habitability
|
||
|
- multistar systems, binary systems
|
||
|
- ruins
|
||
|
- conquest tech
|
||
|
- task group / fleet design
|
||
|
- take into account presence of tankers for extended range
|
||
|
- colliers -> extended capacity to fire
|
||
|
- module design
|
||
|
- structure design
|
||
|
- event log
|
||
|
- jumping
|
||
|
- gate
|
||
|
- module
|
||
|
- tender
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
- research
|
||
|
- biology
|
||
|
- terraforming
|
||
|
- terraforming rate
|
||
|
- construction/production
|
||
|
- tn technology (required for all)
|
||
|
- orbital mining
|
||
|
- construction rate ++
|
||
|
- expand civilian economy ++
|
||
|
- fuel production rate ++
|
||
|
- small jump gate constructor
|
||
|
- jump gate constructor
|
||
|
- mining production ++
|
||
|
- research rate ++
|
||
|
- shipbuilding rate ++
|
||
|
- shipyard operations faster
|
||
|
- maintenance efficiency ?
|
||
|
- gas harvester tech
|
||
|
- underground excavation? infrastructure efficiency?
|
||
|
- should allow development on planets without sufficient gravity -> underground
|
||
|
- defensive
|
||
|
- armor: ..whole bunch of levels
|
||
|
- damage control ++
|
||
|
- thermal signature reduction ++
|
||
|
- logisitics / ground combat
|
||
|
- hanger
|
||
|
- cargo handling system
|
||
|
- colonization cost reduction?
|
||
|
- fuel storage techs
|
||
|
- cryo transport: three levels
|
||
|
- engineering section
|
||
|
- combat drop modules
|
||
|
- orbital hab
|
||
|
- tractor beam
|
||
|
- recreational module
|
||
|
- salvage module
|
||
|
- troop bay
|
||
|
- several ground units
|
||
|
- kinetic weapons
|
||
|
- railgun caliber ++
|
||
|
- railgun launch velocity ++
|
||
|
- gauss cannon launch velocity ++
|
||
|
- gauss cannon rate of fire ++
|
||
|
- gauss cannon accuracy ++
|
||
|
- power / propulsion
|
||
|
- capacitor recharge rate
|
||
|
- fuel consumption
|
||
|
- jump drive efficiency
|
||
|
- max jump squadron size
|
||
|
- max jump squadron radius
|
||
|
- max engine power modifier
|
||
|
- min engine power modifier
|
||
|
- min jump engine size
|
||
|
- reactor power boost
|
||
|
- engine techs
|
||
|
- reactor techs
|
||
|
|
||
|
----
|
||
|
|
||
|
# Ship Design Checklist:
|
||
|
|
||
|
- Does the game show any design errors in the box on the lower right?
|
||
|
- Do you have an engine? You need to design one first.
|
||
|
- Do you have enough fuel? The typical distance between two systems is somewhere between one and five billion km, with the average being about 3 billion km.
|
||
|
- Is your jump engine capable of jumping every ship that you want it to? A jump engine with a capacity of 10,000 tons mounted on a 7,000-ton ship can jump only ships up to 7,000 tons, not 10,000.
|
||
|
- Do you know the difference between military and commercial jump drives?
|
||
|
- For military ships: Do you have at least enough MSPs to repair the worst malfunction (Max Repair)?
|
||
|
- If you intend your ship to be able to repair battle damage: Do you have at least twice the MSPs of your Max Repair value?
|
||
|
- For missile warships: do you have a magazine? Each launcher adds some magazine capacity, but you might want reloads.
|
||
|
- Do you have the maintenance facilities to support a ship of this size? If not, your ship will use up all its MSPs and then slowly disintegrate.
|
||
|
- Do you have a shipyard large enough to build it?
|
||
|
- If this is meant to be a refit of an existing class: is this refit cheaper than scrapping and building a new ship?
|
||
|
- If you copied an existing design: did you develop better armor tech since designing the old class? The copied design still uses the old armor.
|
||
|
- If you want to shoot down enemy missiles - do you have a resolution-1 sensor in your task group?
|
||
|
- Do you have enough power plants to power your beam weapons? Note the box on the lower left.
|
||
|
- For carriers: did you reserve Flight Crew berths (check the "Keep Excess Q" box on the upper right)?
|
||
|
- For tankers/colliers: did you check the appropriate box on the upper right?
|
||
|
- For freighters/colony ships: did you include a Cargo Handling System?
|
||
|
- For salvage ships: did you include a cargo hold?
|