ignore lua files, add notes
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# MapDisplay
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NO Grabs all position and orbit components with a specific system.
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# Systems
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* GodMapDisplay: for all system components == this system:
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for all position and orbit components, display
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# Components
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* orbit: parent_id, radius, offset, hierarchy, speed_parameter
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- note: L4/L5 positions are stored as their own orbits
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* id:
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* x,y,system_id: position in a system
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