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600f0bc9f8 |
@ -13,13 +13,3 @@ NO Grabs all position and orbit components with a specific system.
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- note: L4/L5 positions are stored as their own orbits
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- note: L4/L5 positions are stored as their own orbits
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* id:
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* id:
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* x,y,system_id: position in a system
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* x,y,system_id: position in a system
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# Notes
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- Model populations as their own entities.
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- Minerals on a body can be mined.
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- Minerals on a population have already been mined, and can be used.
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- Consider splitting MapDisplay's version of bodies from the reality?
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- Reason A: It will also need to store contacts, and should not always have all info
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- Reason B: Orbital positions should only be updated by an orbital processor when needed
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- Reason C: Reduce duplication by making the orbital processor the only thing that updates positions?
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34
src/generators/MapDisplay.moon
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34
src/generators/MapDisplay.moon
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import graphics from love
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import cos, sin from math
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w, h = graphics.getDimensions!
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tiny = require "tiny"
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IDTracker = require "systems/IDTracker"
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MapDisplay = (system_id) ->
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return tiny.sortedSystem {
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compare: (a, b) =>
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if a.orbit and b.orbit
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a.orbit.hierarchy <= b.orbit.hierarchy
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else
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true
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filter: tiny.requireAny "orbit", tiny.requireAll("x", "y", system_id)
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draw: (t) =>
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graphics.translate w / 2, h / 2
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for entity in *@entities
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if orbit = entity.orbit
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orbit = entity.orbit
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-- orbital period
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-- real: T = 2pi * sqrt(a^3 / G*M)
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-- sim: T = 2pi * speed_parameter
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entity.x = orbit.radius * cos(t / orbit.speed_parameter) + orbit.offset
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entity.y = orbit.radius * sin(t / orbit.speed_parameter) + orbit.offset
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if orbit.parent_id
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parent = IDTracker[orbit.parent_id]
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entity.x += parent.x
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entity.y += parent.y
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graphics.circle "fill", entity.x, entity.y, 5 -- TEMP radius
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}
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return MapDisplay
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@ -1,19 +0,0 @@
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-- TODO defined globals need to be created somewhere else
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export stefan_boltzmann_constant = 5.670374419e-8 -- W / (m^2 * K^4)
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parameters = {
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temperature: love.math.randomNormal 1000, 6000 -- [2000 to 10000] K
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}
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parameters.absolute_magnitude = 35.4631241560502 * math.exp(-0.000353006569939 * parameters.temperature) -- Mv
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parameters.luminosity = 100 * math.exp -0.943865141164545 * (parameters.absolute_magnitude - 0.99^parameters.absolute_magnitude) -- L(sun)
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-- TODO calculate B-V value ? Or color directly? Or spectrum?
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-- TODO this needs to be multiplied by the star's surface area to get its total power emission
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parameters.surface_power_emission = stefan_boltzmann_constant * parameters.temperature^4 -- W / m^2
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-- NOTE then for measuring power input into a planet, find the surface area of
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-- its orbital radius, divide total power by that, then multiply that by the
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-- circular cross-section of that planet to get the total power being emitted
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-- into that planet, which must equal its emission, allowing you to calculate
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-- its surface temperature*
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-- * if it had no atmosphere, or albedo
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@ -1,29 +0,0 @@
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-- TODO defined globals need to be created somewhere else
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export gravitational_constant = 6.6743e-11 -- m^3 / (kg * s^2)
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export magic_pressure_constant = 1.1701572e-4 -- s^2 / m^2
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parameters = {
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surface_radius: love.math.randomNormal 1100, 5500 -- [1.1e3, 9.9e3 km]
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solid_density: love.math.randomNormal 0.675, 5.2 -- [2.5, 7.9 g/cm^3]
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}
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parameters.solid_volume = 4/3 * math.pi * parameters.surface_radius^3 -- km^3
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parameters.solid_mass = parameters.solid_density * parameters.solid_volume * 1e12 -- kg
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parameters.surface_gravity = gravitational_constant * parameters.solid_mass / parameters.surface_radius^2 * 1e-6 -- m/s^2
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parameters.atmosphere_reduction_rate = parameters.surface_gravity * magic_pressure_constant -- m^-1
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parameters.atmosphere_halving_height = math.log(2) / parameters.atmosphere_reduction_rate -- m
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-- volume containing the first half of the entire atmosphere is assumed to be
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-- half of the volume of the entire atmosphere if it was at surface pressure
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parameters.simulated_atmosphere_volume = (4/3 * math.pi * (parameters.surface_radius + parameters.atmosphere_halving_height / 1000)^3 - parameters.solid_volume) * 2 -- km^3
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-- TODO better (based on distance from star / temperature from star)
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parameters.surface_atmosphere_pressure = 101325 * math.max 0, love.math.randomNormal 0.125, 0.5 -- [0, 202650 kPa]
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-- TODO verify this will generate in meters
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parameters.minimum_orbital_height = math.log(1.4e-11 / parameters.surface_atmosphere_pressure) / parameters.atmosphere_reduction_rate -- m
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parameters.atmosphere_volume = 4/3 * math.pi * (parameters.surface_radius + parameters.minimum_orbital_height / 1000)^3 - parameters.solid_volume -- km^3
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-- TODO atmospheric composition?
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-- TODO albedo
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-- TODO surface_average_temperature (based on greenhouse gases or lack thereof, albedo, and base temperature from distance to star)
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-- unused at this time?
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parameters.surface_area = 4 * math.pi * parameters.surface_radius^2
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@ -1,4 +1,5 @@
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tiny = require "tiny"
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tiny = require "tiny"
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MapDisplay = require "generators/MapDisplay"
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systems = {}
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systems = {}
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for name in *love.filesystem.getDirectoryItems "systems"
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for name in *love.filesystem.getDirectoryItems "systems"
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@ -17,14 +18,16 @@ makeEntity = (tab) ->
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return tab
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return tab
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world = tiny.world game, unpack systems
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world = tiny.world game, unpack systems
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local map
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system = ->
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system = ->
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system_id = "someuuidthing"
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sun = makeEntity {
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sun = makeEntity {
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x: 0, y: 0
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x: 0,
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radius: 5
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y: 0
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[system_id]: true
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}
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}
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planet = makeEntity {
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planet = makeEntity {
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radius: 1
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orbit: {
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orbit: {
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hierarchy: 1
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hierarchy: 1
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radius: 20
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radius: 20
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@ -32,8 +35,11 @@ system = ->
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offset: love.math.random!
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offset: love.math.random!
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speed_parameter: 0.5
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speed_parameter: 0.5
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}
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}
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[system_id]: true
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}
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}
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map = MapDisplay system_id
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world\add sun, planet
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world\add sun, planet
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world\add map
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system!
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system!
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@ -41,7 +47,7 @@ love.update = (dt) ->
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world\update dt
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world\update dt
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love.draw = ->
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love.draw = ->
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systems.MapDisplay\draw game.time
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map\draw game.time
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love.keypressed = (key) ->
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love.keypressed = (key) ->
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if key == "escape" love.event.quit!
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if key == "escape" love.event.quit!
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@ -20,14 +20,14 @@ MapDisplay = tiny.sortedSystem {
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orbit = entity.orbit
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orbit = entity.orbit
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-- orbital period
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-- orbital period
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-- real: T = 2pi * sqrt(a^3 / G*M)
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-- real: T = 2pi * sqrt(a^3 / G*M)
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-- sim: T = 2pi / speed_parameter
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-- sim: T = 2pi * speed_parameter
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entity.x = orbit.radius * cos(t * orbit.speed_parameter) + orbit.offset
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entity.x = orbit.radius * cos(t / orbit.speed_parameter) + orbit.offset
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entity.y = orbit.radius * sin(t * orbit.speed_parameter) + orbit.offset
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entity.y = orbit.radius * sin(t / orbit.speed_parameter) + orbit.offset
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if orbit.parent_id
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if orbit.parent_id
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parent = IDTracker[orbit.parent_id]
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parent = IDTracker[orbit.parent_id]
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entity.x += parent.x
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entity.x += parent.x
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entity.y += parent.y
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entity.y += parent.y
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graphics.circle "fill", entity.x, entity.y, entity.radius
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graphics.circle "fill", entity.x, entity.y, 5 -- TEMP radius
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}
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}
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return MapDisplay
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return MapDisplay
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59
src/systems/disabled/MapDisplayManager.moon
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59
src/systems/disabled/MapDisplayManager.moon
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@ -0,0 +1,59 @@
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import graphics from love
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import cos, sin from math
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w, h = graphics.getDimensions!
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tiny = require "tiny"
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IDTracker = require "systems/IDTracker"
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MapDisplayManager = tiny.system {
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known: {}
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filter: tiny.requireAll "system_id"
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onAdd: (entity) =>
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unless @known[entity.system_id]
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@known[entity.system_id] = true
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makeDisplay entity.system_id
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onRemove: (entity) =>
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}
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IDTracker = tiny.system {
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filter: tiny.requireAll "id"
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onAdd: (entity) =>
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@[entity.id] = entity
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onRemove: (entity) =>
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@[entity.id] = nil
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}
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return MapDisplayManager
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MapDisplay = tiny.sortedSystem {
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compare: (a, b) =>
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if a.orbit and b.orbit
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a.orbit.hierarchy <= b.orbit.hierarchy
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else
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true
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filter: tiny.requireAny "orbit", tiny.requireAll("x", "y")
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draw: (t) =>
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graphics.translate w / 2, h / 2
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for entity in *@entities
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if orbit = entity.orbit
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orbit = entity.orbit
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-- orbital period
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-- real: T = 2pi * sqrt(a^3 / G*M)
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-- sim: T = 2pi * speed_parameter
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entity.x = orbit.radius * cos(t / orbit.speed_parameter) + orbit.offset
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entity.y = orbit.radius * sin(t / orbit.speed_parameter) + orbit.offset
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if orbit.parent_id
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parent = IDTracker[orbit.parent_id]
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entity.x += parent.x
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entity.y += parent.y
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graphics.circle "fill", entity.x, entity.y, 5 -- TEMP radius
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}
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return MapDisplay
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