- basic interior building
  - tiles, marked interior or exterior
  - cost to place or remove
  - objects can be placed in tiles, facing multiple directions
- basic pathing
  - a tile is traversable or not, desired path is quickest/shortest
- basic needs
  - food, waste, cleanliness, sleep, fun, social
- work
  - x income from 'magic jump point'
  - x bills based on size of land owned

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why?
- want to watch sims doing silly things
- want sandbox to do silly things in
- want sim of small town
  - relationships, building development, growth

how do I simplify this to its core?
