38 lines
1.4 KiB
Markdown
38 lines
1.4 KiB
Markdown
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- Credits to buy things with.
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- Structure is places to build things on planets or health for a ship.
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- Supplies is materials being carried by a ship or materials on a planet available for construction.
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- Workforce (aka population on planets)
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- Energy for ships to go.
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- Peace ("happiness") for planets improves capability.
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Probably need to redo all those ideas.
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Start with a planet with a few basic things to get running.
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# Explore
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You start with a home Planet. You must build Scout type vessels to scan for new territories.
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Building vessels cost Supplies and time depending on Workforce and Peace.
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- There is a time until the next Planet discovery is made which goes up exponentially.
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- Scout ships reduce this time exponentially(?).
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- Scouts can also be stationed at a Planet to give real-time data on it. They may be attacked when stationed (and will be destroyed).
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- # of Scouts also improves detection of enemy movements (basically, movements are how many ships there are, since there is no "space", no map).
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# Expand
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You can capture Planets using Colony type ships. These are slow.
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You can also build improvements on Planets. These cost a raw amount of Supplies and take time depending on the Workforce and Peace.
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# Exploit
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Planets will have different resources(?)
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Research (using Currency) to get better at building things?
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# Exterminate
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You will run into other civilizations. You can try to coexist, or just get rid of them.
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