added design ideas for 4Text

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Paul Liverman III 2017-07-02 19:33:07 -07:00
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- Credits to buy things with.
- Structure is places to build things on planets or health for a ship.
- Supplies is materials being carried by a ship or materials on a planet available for construction.
- Workforce (aka population on planets)
- Energy for ships to go.
- Peace ("happiness") for planets improves capability.
Probably need to redo all those ideas.
Start with a planet with a few basic things to get running.
# Explore
You start with a home Planet. You must build Scout type vessels to scan for new territories.
Building vessels cost Supplies and time depending on Workforce and Peace.
- There is a time until the next Planet discovery is made which goes up exponentially.
- Scout ships reduce this time exponentially(?).
- Scouts can also be stationed at a Planet to give real-time data on it. They may be attacked when stationed (and will be destroyed).
- # of Scouts also improves detection of enemy movements (basically, movements are how many ships there are, since there is no "space", no map).
# Expand
You can capture Planets using Colony type ships. These are slow.
You can also build improvements on Planets. These cost a raw amount of Supplies and take time depending on the Workforce and Peace.
# Exploit
Planets will have different resources(?)
Research (using Currency) to get better at building things?
# Exterminate
You will run into other civilizations. You can try to coexist, or just get rid of them.

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A 4x game in text.