organization of old content

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Tangent
2020-02-09 04:33:03 -08:00
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# Ship classes
Using numbers between 000 to 999, random ships of following classes:
(The notes about low/medium/high #'s is essentially, the numbers should be lower or higher because there are more or less of this kind of ship built.)
- S = science (exploration) ship (medium #'s)
- T = tug (low #'s)
- X = experimental ship (low #'s)
- W = warship (medium #'s) (mother for F's (and some R's))
- G = freighter (high #'s)
- C = colony ship (low #'s)
- P = private ship (very low #'s)
- M = medical ship (low #'s)
- R = recon ship (scout) (high #'s)
- B = bomber (medium/low #'s)
- F = fighter (very high #'s)
- D = dropship (medium #'s)
- I = interceptor (medium #'s) (primary mother for small numbers of R's)
- H = shuttle (small numbers? hosted by other ships)
# Items
- Medical Tricorder
- Tricorder
- Hypospray
- Hand Phaser
- Phaser Rifle
- Disruptor
- Civilian Officers
- Military Officers
- Starfleet Officers

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trek/trek1971.txt Normal file
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phasers - power law drop-off, instant weapon
photon torpedoes - dump fire or smart fire, fast missile
helm - movement control at warp or impulse speeds
dilithium - important part of controlling warp core
warp engine
warp core
warp field coils
impulse engines
shields - absorb a fraction of impact damage to regenerating field
energy banks - batteries / capacitors
starbase
trade
life support
reactor - fusion
battery
fire control - required for targeting
sensors - see what's going on, required for targeting, scanning
damage control
tractor
transporters
ecm
eccm
labs
cloaking device
disrupter - alternate version of phasers, mechanically very similar
tracking - feature of sensors