organization of old content
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trek/Spaceship-Star-Trek-game-idea.md
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trek/Spaceship-Star-Trek-game-idea.md
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# Ship classes
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Using numbers between 000 to 999, random ships of following classes:
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(The notes about low/medium/high #'s is essentially, the numbers should be lower or higher because there are more or less of this kind of ship built.)
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- S = science (exploration) ship (medium #'s)
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- T = tug (low #'s)
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- X = experimental ship (low #'s)
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- W = warship (medium #'s) (mother for F's (and some R's))
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- G = freighter (high #'s)
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- C = colony ship (low #'s)
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- P = private ship (very low #'s)
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- M = medical ship (low #'s)
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- R = recon ship (scout) (high #'s)
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- B = bomber (medium/low #'s)
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- F = fighter (very high #'s)
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- D = dropship (medium #'s)
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- I = interceptor (medium #'s) (primary mother for small numbers of R's)
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- H = shuttle (small numbers? hosted by other ships)
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# Items
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- Medical Tricorder
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- Tricorder
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- Hypospray
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- Hand Phaser
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- Phaser Rifle
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- Disruptor
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- Civilian Officers
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- Military Officers
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- Starfleet Officers
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trek/trek1971.txt
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trek/trek1971.txt
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phasers - power law drop-off, instant weapon
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photon torpedoes - dump fire or smart fire, fast missile
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helm - movement control at warp or impulse speeds
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dilithium - important part of controlling warp core
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warp engine
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warp core
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warp field coils
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impulse engines
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shields - absorb a fraction of impact damage to regenerating field
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energy banks - batteries / capacitors
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starbase
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trade
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life support
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reactor - fusion
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battery
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fire control - required for targeting
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sensors - see what's going on, required for targeting, scanning
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damage control
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tractor
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transporters
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ecm
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eccm
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labs
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cloaking device
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disrupter - alternate version of phasers, mechanically very similar
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tracking - feature of sensors
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