diff --git a/Simslike notes/notes1.txt b/Simslike notes/notes1.txt new file mode 100644 index 0000000..c6c1d0d --- /dev/null +++ b/Simslike notes/notes1.txt @@ -0,0 +1,40 @@ +- pregnancy +- alien abduction +- skills + - cooking + - cleaning + - mechanical + - logic + - creativity + - painting + - guitar + - writing + - body (health) + - charisma + - fishing + - gardening + - photography +- adoption + - random phone calls + - can also call from service menu ($3k required, fee of $1k) + - rejected if child has been lost before + - can also do on computer +- hybrid ? +- chance card ? +- fire +- needs + - food + - waste + - cleanliness + - fun + - rest +- cooking +- microwave +- fridge +- chairs +- lights +- tv +- computer +- bed + +> drinking a veggie cocktail will aid in skill building, and drinking eggplant juice will give a random skill point diff --git a/Simslike notes/notes2.txt b/Simslike notes/notes2.txt new file mode 100644 index 0000000..073cf7e --- /dev/null +++ b/Simslike notes/notes2.txt @@ -0,0 +1,21 @@ +- basic interior building + - tiles, marked interior or exterior + - cost to place or remove + - objects can be placed in tiles, facing multiple directions +- basic pathing + - a tile is traversable or not, desired path is quickest/shortest +- basic needs + - food, waste, cleanliness, sleep, fun, social +- work + - x income from 'magic jump point' + - x bills based on size of land owned + +------------------------------------- + +why? +- want to watch sims doing silly things +- want sandbox to do silly things in +- want sim of small town + - relationships, building development, growth + +how do I simplify this to its core?