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lasers are instant lines, but damage degrades with distance squared +- projectiles have a speed and must actually impact, and can impact allies + +cockpit / bridge starts every ship +crew modules ? hibernation modules? colonization modules? +fuel tanks, reactors, warp drives, teleport systems, armor, shielding... + +I want to focus on larger ships and not too much detail. + +Icons are based on mass of ships. + +Also, each type of module has a probability modifier to say how likely it is +to be hit by enemy fire (essentially, is it an internal component or not). + +Parts can be damaged or destroyed. Damaged parts can be partially functional, +and can be repaired when out of combat. Destroyed parts can only be repaired +at dry dock.