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onehourgamejamideas.txt
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81
onehourgamejamideas.txt
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169: 1 button
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- every few seconds the action of the button changes
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168: Rain
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- global weather control
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167: That's not supposed to be a weapon
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166: 2 Colors
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165: 1 object
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164: your favorite game but the most simplest possible
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163: Unexpected
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162: Darkness
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161: 2-player
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- something w multiple stages or levels, impossible to beat in one play
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160: Magic
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- alchemical mixing shop (WORKING ON NOW)
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159: Second Chance
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158: Danger Zone
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157: One Control
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156: Combine two incompatible genres
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151: Theft
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150: Brutal Roguelike Adventure
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149: Failure
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148: Dreams
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147: Return
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146: 10 seconds
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145: Frogs
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144: Time Travel
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143: Moon
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142: Submerged
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141: From point A to point B
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140: Up
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139: Game inside a menu
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138: Snow
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137: Fire
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136: The more you have, the worse it is
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135: Space
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134: Forest
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133: Defense!
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132: Rhythm game
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131: Halloween
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130: Drops
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129: More limbs than neccessary
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128: Chaos
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127: Never test your game
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126: Run
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125: Wizardry
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124: Arcade
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123: Space
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122: fast!
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121: Slow
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120: 1 room
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119: Where no man has gone before
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118: Quantum Mechanic
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117: The World Below
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116: Cheating
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115: one button controller
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114: The Midas Touch
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113: Purposely Bad
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112: The Floor Is Lava
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111: Lost
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110: Switch
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109: Square
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108: Bees
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107: rockets
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106: Shop
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105: Gold
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104: One Dimension
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103: 10 seconds
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102: A game base off the object to your left
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101: One Button
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100: I made this
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---
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Z-machine like game runner thing
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- rooms, objects, exits, descriptions, basic interactions
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city builder small and simple
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- tile-based obviously
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train management game
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- based entirely in menus, selecting cities to send trains between
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simple as fuck mining game
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- like a remake of one of my first games ever
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