- Credits to buy things with. - Structure is places to build things on planets or health for a ship. - Supplies is materials being carried by a ship or materials on a planet available for construction. - Workforce (aka population on planets) - Energy for ships to go. - Peace ("happiness") for planets improves capability. Probably need to redo all those ideas. Start with a planet with a few basic things to get running. # Explore You start with a home Planet. You must build Scout type vessels to scan for new territories. Building vessels cost Supplies and time depending on Workforce and Peace. - There is a time until the next Planet discovery is made which goes up exponentially. - Scout ships reduce this time exponentially(?). - Scouts can also be stationed at a Planet to give real-time data on it. They may be attacked when stationed (and will be destroyed). - # of Scouts also improves detection of enemy movements (basically, movements are how many ships there are, since there is no "space", no map). # Expand You can capture Planets using Colony type ships. These are slow. You can also build improvements on Planets. These cost a raw amount of Supplies and take time depending on the Workforce and Peace. # Exploit Planets will have different resources(?) Research (using Currency) to get better at building things? # Exterminate You will run into other civilizations. You can try to coexist, or just get rid of them.