- basic interior building - tiles, marked interior or exterior - cost to place or remove - objects can be placed in tiles, facing multiple directions - basic pathing - a tile is traversable or not, desired path is quickest/shortest - basic needs - food, waste, cleanliness, sleep, fun, social - work - x income from 'magic jump point' - x bills based on size of land owned ------------------------------------- why? - want to watch sims doing silly things - want sandbox to do silly things in - want sim of small town - relationships, building development, growth how do I simplify this to its core?