init version from Asteroid Dodge

This commit is contained in:
Paul Liverman III 2018-03-25 09:46:03 -07:00
commit 133613add8
3 changed files with 194 additions and 0 deletions

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# itchy
A super simple version checker for use with [LÖVE](https://love2d.org) games
published on [itch.io](https://itch.io/).
## Installation
Just copy `check.lua` to where you want in your source.
## Usage
Start it in its own thread, and send a table on the "send-itchy" channel with
information on what you're looking for.
```lua
-- initialize
versionCheck = love.thread.newThread("lib/itchy/check.lua")
versionCheckSend = thread.getChannel("send-itchy")
versionCheck:start()
versionCheckSend:push({
target = "guard13007/asteroid-dodge"
-- other options are available!!
})
-- receive info
versionCheckReceive = thread.getChannel("receive-itchy")
if versionCheckReceive:getCount() > 0 then
-- this could be a version or an error message!
latest_version = versionCheckReceive:demand()
end
```
### Options
* `url` (string) If you have a different URL to check for the latest version
from, you can specify it here.
* `target` REQUIRED (string) The target string of your game on itch.io
(username/game-slug)
* `channel` (string) If you do not specify the channel name to look for on
itch.io, it will use `osx` for Mac OS / OS X, `win32` for Windows, `linux` for
Linux, `android` for Android, `ios` for iOS, and if any other OS is returned
by `love.system.getOS()` it will use that string as-is.
* `version` (any) Version of the game running right now.
* `proxy` (string) This library uses an [HTTP proxy](https://github.com/Guard13007/insecure-proxy)
for the HTTPS call to itch.io's API. By default it uses `https://104.236.139.220:16343`
which is a DigitalOcean VPS I own. If you'd rather use a different proxy
server, you can specify it here.
* `interval` (number) If specified, a check for the latest version will happen
again every `interval` seconds.
* `send_interval_errors` DEFAULT false (boolean) Whether or not checks happening
on an interval will report errors.

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require("love.timer")
local thread, timer
do
local _obj_0 = love
thread, timer = _obj_0.thread, _obj_0.timer
end
local http = require("socket.http")
local receive = thread.getChannel("send-itchy")
local send = thread.getChannel("receive-itchy")
local check
check = function(data, send_errors)
if send_errors == nil then
send_errors = true
end
local exponential_backoff = 1
while true do
local body, status
if data.url then
body, status = http.request(data.url)
elseif data.proxy then
body, status = http.request(tostring(data.proxy) .. "/get/https://itch.io/api/1/x/wharf/latest?target=" .. tostring(data.target) .. "&channel_name=" .. tostring(data.channel))
end
if status == 200 then
local latest = body:match('%s*{%s*"latest"%s*:%s*"(.+)"%s*}%s*')
send:push(latest)
return true
else
if send_errors then
send:push("unknown, error getting latest version: HTTP " .. tostring(status) .. ", trying again in " .. tostring(exponential_backoff) .. " seconds")
end
timer.sleep(exponential_backoff)
exponential_backoff = exponential_backoff * 2
end
end
end
local start
start = function()
local data = receive:demand()
if not (data.target) then
error("Target undefined. Cannot search for latest version of unknown target!")
end
if not (data.version) then
data.version = "0"
end
if not (data.proxy or data.url) then
data.proxy = "http://104.236.139.220:16343"
end
if not (data.channel) then
require("love.system")
local os = love.system.getOS()
local _exp_0 = os
if "OS X" == _exp_0 then
data.channel = "osx"
elseif "Windows" == _exp_0 then
data.channel = "win32"
elseif "Linux" == _exp_0 then
data.channel = "linux"
elseif "Android" == _exp_0 then
data.channel = "android"
elseif "iOS" == _exp_0 then
data.channel = "ios"
else
data.channel = os
end
end
check(data)
if data.interval then
while true do
timer.sleep(data.interval)
if receive:getCount() > 0 then
return start()
end
check(data, data.send_interval_errors)
end
end
end
return start()

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require "love.timer"
import thread, timer from love
http = require "socket.http"
receive = thread.getChannel "send-itchy"
send = thread.getChannel "receive-itchy"
check = (data, send_errors=true) ->
exponential_backoff = 1
while true
local body, status
if data.url
body, status = http.request data.url
elseif data.proxy
body, status = http.request "#{data.proxy}/get/https://itch.io/api/1/x/wharf/latest?target=#{data.target}&channel_name=#{data.channel}"
if status == 200
latest = body\match '%s*{%s*"latest"%s*:%s*"(.+)"%s*}%s*'
send\push latest
return true
else
if send_errors
send\push "unknown, error getting latest version: HTTP #{status}, trying again in #{exponential_backoff} seconds"
timer.sleep exponential_backoff
exponential_backoff = exponential_backoff * 2
start = ->
-- data should be a table of information
data = receive\demand!
unless data.target
error "Target undefined. Cannot search for latest version of unknown target!"
data.version = "0" unless data.version
data.proxy = "http://104.236.139.220:16343" unless data.proxy or data.url
-- channel can be autodetected if not specified
unless data.channel
require "love.system"
os = love.system.getOS!
switch os
when "OS X"
data.channel = "osx"
when "Windows"
data.channel = "win32"
when "Linux"
data.channel = "linux"
when "Android"
data.channel = "android"
when "iOS"
data.channel = "ios"
else
data.channel = os
check data
-- if we should check again every x seconds, wait, and do so
if data.interval
while true
timer.sleep data.interval
-- if we are sent new data, start over entirely
if receive\getCount! > 0
return start!
check data, data.send_interval_errors
start!