forgot to save ReadMe file before commiting... >.>

This commit is contained in:
Paul Liverman III 2018-03-25 13:47:39 -07:00
parent ca8bb9b6a9
commit ad2c1c586b
2 changed files with 39 additions and 12 deletions

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@ -10,7 +10,8 @@ Just copy `check.lua` to where you want in your source.
## Usage ## Usage
Start it in its own thread, and send a table on the "send-itchy" channel with Start it in its own thread, and send a table on the "send-itchy" channel with
information on what you're looking for. information on what you're looking for. Wait for a response on the
"receive-itchy" channel.
```lua ```lua
-- initialize -- initialize
@ -18,33 +19,59 @@ versionCheck = love.thread.newThread("lib/itchy/check.lua")
versionCheckSend = thread.getChannel("send-itchy") versionCheckSend = thread.getChannel("send-itchy")
versionCheck:start() versionCheck:start()
versionCheckSend:push({ versionCheckSend:push({
target = "guard13007/asteroid-dodge" target = "guard13007/asteroid-dodge", -- target/url must be defined, see Options
-- other options are available!! version = current_version -- defined elsewhere (also, optional)
-- other options are available!! see list below
}) })
-- receive info -- receive info
versionCheckReceive = thread.getChannel("receive-itchy") versionCheckReceive = thread.getChannel("receive-itchy")
if versionCheckReceive:getCount() > 0 then if versionCheckReceive:getCount() > 0 then
-- this could be a version or an error message! data = versionCheckReceive:demand() -- this is a table of info, format specified below
latest_version = versionCheckReceive:demand() -- easiest usage is to just print something like this to the user somewhere
print("Version: " .. current_version .. " Latest version: " .. data.message)
end end
``` ```
Returned data example:
```lua
{
status = 200, -- nil or status code of an HTTP request
body = '{"latest":"0.2.0"}', -- raw resulting body from the HTTP request
version = "0.2.0", -- a number or string
latest = true, -- nil or boolean your version == latest version?
message = "0.2.0, you have the latest version" -- an error or status message
}
```
Errors from LuaSocket will be returned as `"socket.http.request error: " .. err`
The library tries to parse a response body for valid JSON of the format
`{"latest":"VERSION"}` (itch.io's format) and will do basic version comparisons
based on this value. If it is unable to extract it or compare, `version` and
`latest` will be `nil`.
If HTTP status 200 (OK) is encountered or a version is successfully parsed from
a response, the script terminates (or moves on to checking on an `interval`.)
Otherwise, it will keep trying with an exponential back-off starting at a 1
second delay.
### Options ### Options
At minimum a `url` or `target` must be specified.
* `url` (string) If you have a different URL to check for the latest version * `url` (string) If you have a different URL to check for the latest version
from, you can specify it here. from, you can specify it here.
* `target` REQUIRED (string) The target string of your game on itch.io * `target` (string) The target string of your game on itch.io
(username/game-slug) (username/game-slug)
* `channel` (string) If you do not specify the channel name to look for on * `channel` (string) If you do not specify the channel name to look for on
itch.io, it will use `osx` for Mac OS / OS X, `win32` for Windows, `linux` for itch.io, it will use `osx` for Mac OS / OS X, `win32` for Windows, `linux` for
Linux, `android` for Android, `ios` for iOS, and if any other OS is returned Linux, `android` for Android, `ios` for iOS, and if any other OS is returned
by `love.system.getOS()` it will use that string as-is. by `love.system.getOS()` it will use that string as-is.
* `version` (any) Version of the game running right now. * `version` (string/number) Version of the game running right now.
* `proxy` (string) This library uses an [HTTP proxy](https://github.com/Guard13007/insecure-proxy) * `proxy` (string) This library uses an [HTTP proxy](https://github.com/Guard13007/insecure-proxy)
for the HTTPS call to itch.io's API. By default it uses `https://104.236.139.220:16343` for the HTTPS call to itch.io's API. By default it uses `https://104.236.139.220:16343`
which is a DigitalOcean VPS I own. If you'd rather use a different proxy which is a DigitalOcean VPS I own. If you'd rather use a different proxy
server, you can specify it here. server, you can specify it here.
* `interval` (number) If specified, a check for the latest version will happen * `interval` (number) If specified, a check for the latest version will happen
again every `interval` seconds. again every `interval` seconds.
* `send_interval_errors` DEFAULT false (boolean) Whether or not checks happening
on an interval will report errors.

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@ -19,7 +19,7 @@ check = (data) ->
result.body, result.status = http.request "#{data.proxy}/get/https://itch.io/api/1/x/wharf/latest?target=#{data.target}&channel_name=#{data.channel}" result.body, result.status = http.request "#{data.proxy}/get/https://itch.io/api/1/x/wharf/latest?target=#{data.target}&channel_name=#{data.channel}"
unless result.body unless result.body
result.message = "socket.http.request error: #{status}" result.message = "socket.http.request error: #{result.status}"
send\push result send\push result
return false return false
@ -28,8 +28,8 @@ check = (data) ->
result.latest = if data.version result.latest = if data.version
result.version == data.version result.version == data.version
if status != 200 and (not version) if result.status != 200 and (not result.version)
result.message = "unknown, error getting latest version: HTTP #{status}, trying again in #{exponential_backoff} seconds" result.message = "unknown, error getting latest version: HTTP #{result.status}, trying again in #{exponential_backoff} seconds"
send\push result send\push result
timer.sleep exponential_backoff timer.sleep exponential_backoff
exponential_backoff *= 2 exponential_backoff *= 2