# itchy A super simple version checker for use with [LÖVE](https://love2d.org) games published on [itch.io](https://itch.io/). ## Installation Just copy `check.lua` to where you want in your source. ## Usage Start it as a thread with a configuration table. Wait for "itchy" channel to respond with a table of version information. ```lua versionChecker = love.thread.newThread("lib/itchy/check.lua") -- wherever you save it.. versionChecker:start({ target = "guard13007/asteroid-dodge", -- target/url must be defined version = "1.0.0" -- optional, config options listed below }) newVersion = love.thread.getChannel("itchy") if newVersion:getCount() > 0 then local data = newVersion:demand() -- see example data below -- easiest usage is to just print something like this to the user print("Version: 1.0.0 Latest version: " .. data.message) end ``` Since it is run as a thread, you can cancel it with `versionChecker:kill()` and start it again or with a different configuration later with `:start()`. ### Version Information Example Returned data example: ```lua { status = 200, -- nil or status code of an HTTP request body = '{"latest":"0.2.0"}', -- raw result body from the HTTP request version = "0.2.0", -- number/string (if body was parsed correctly) latest = true, -- nil/boolean: your version == latest version? message = "0.2.0, you have the latest version" -- an error or status message } ``` Errors from LuaSocket will be returned as `"socket.http.request error: " .. err` The library tries to parse a response body for valid JSON of the format `{"latest":"VERSION"}` (itch.io's format) and will do basic version comparisons based on this value. If it is unable to extract it or compare, `version` and `latest` will be `nil`. If HTTP status 200 (OK) is encountered or a version is successfully parsed from a response, the script terminates (or moves on to checking on an `interval`.) Otherwise, it will keep trying with an exponential back-off starting at a 1 second delay, capped at retrying every 10 minutes. ### Configuration Options At minimum a `url` or `target` must be specified. * `url` (string) If you have a different URL to check for the latest version from, you can specify it here. * `target` (string) The target string of your game on itch.io (username/game-slug) * `channel` (string) If you do not specify the channel name to look for on itch.io, it will use `osx` for Mac OS / OS X, `win32` for Windows, `linux` for Linux, `android` for Android, `ios` for iOS, and if any other OS is returned by `love.system.getOS()` it will use that string as-is. * `version` (string/number) Version of the game running right now. * `proxy` (string) This library uses an [HTTP proxy](https://github.com/Guard13007/insecure-proxy) for the HTTPS call to itch.io's API. By default it uses `https://104.236.139.220:16343` which is on a DigitalOcean VPS I own. If you'd rather use a different proxy server, you can specify it here. * `interval` (number) If specified, a check for the latest version will happen again every `interval` seconds. * `thread_channel` (string) If specified, will use a different named thread channel to return results to.