# itchy A super simple version checker for use with [LÖVE](https://love2d.org) games published on [itch.io](https://itch.io/). ## Installation Just copy `check.lua` to where you want in your source. ## Usage Start it in its own thread, and send a table on the "send-itchy" channel with information on what you're looking for. ```lua -- initialize versionCheck = love.thread.newThread("lib/itchy/check.lua") versionCheckSend = thread.getChannel("send-itchy") versionCheck:start() versionCheckSend:push({ target = "guard13007/asteroid-dodge" -- other options are available!! }) -- receive info versionCheckReceive = thread.getChannel("receive-itchy") if versionCheckReceive:getCount() > 0 then -- this could be a version or an error message! latest_version = versionCheckReceive:demand() end ``` ### Options * `url` (string) If you have a different URL to check for the latest version from, you can specify it here. * `target` REQUIRED (string) The target string of your game on itch.io (username/game-slug) * `channel` (string) If you do not specify the channel name to look for on itch.io, it will use `osx` for Mac OS / OS X, `win32` for Windows, `linux` for Linux, `android` for Android, `ios` for iOS, and if any other OS is returned by `love.system.getOS()` it will use that string as-is. * `version` (any) Version of the game running right now. * `proxy` (string) This library uses an [HTTP proxy](https://github.com/Guard13007/insecure-proxy) for the HTTPS call to itch.io's API. By default it uses `https://104.236.139.220:16343` which is a DigitalOcean VPS I own. If you'd rather use a different proxy server, you can specify it here. * `interval` (number) If specified, a check for the latest version will happen again every `interval` seconds. * `send_interval_errors` DEFAULT false (boolean) Whether or not checks happening on an interval will report errors.