# itchy A super simple version checker for use with [LÖVE](https://love2d.org) games published on [itch.io](https://itch.io/). ## Installation Just copy `check.lua` to where you want in your source. ## Usage Start it in its own thread, and send a table on the "send-itchy" channel with information on what you're looking for. Wait for a response on the "receive-itchy" channel. ```lua -- initialize versionCheck = love.thread.newThread("lib/itchy/check.lua") versionCheckSend = thread.getChannel("send-itchy") versionCheck:start() versionCheckSend:push({ target = "guard13007/asteroid-dodge", -- target/url must be defined, see Options version = current_version -- defined elsewhere (also, optional) -- other options are available!! see list below }) -- receive info versionCheckReceive = thread.getChannel("receive-itchy") if versionCheckReceive:getCount() > 0 then data = versionCheckReceive:demand() -- this is a table of info, format specified below -- easiest usage is to just print something like this to the user somewhere print("Version: " .. current_version .. " Latest version: " .. data.message) end ``` Returned data example: ```lua { status = 200, -- nil or status code of an HTTP request body = '{"latest":"0.2.0"}', -- raw resulting body from the HTTP request version = "0.2.0", -- a number or string latest = true, -- nil or boolean your version == latest version? message = "0.2.0, you have the latest version" -- an error or status message } ``` Errors from LuaSocket will be returned as `"socket.http.request error: " .. err` The library tries to parse a response body for valid JSON of the format `{"latest":"VERSION"}` (itch.io's format) and will do basic version comparisons based on this value. If it is unable to extract it or compare, `version` and `latest` will be `nil`. If HTTP status 200 (OK) is encountered or a version is successfully parsed from a response, the script terminates (or moves on to checking on an `interval`.) Otherwise, it will keep trying with an exponential back-off starting at a 1 second delay. ### Options At minimum a `url` or `target` must be specified. * `url` (string) If you have a different URL to check for the latest version from, you can specify it here. * `target` (string) The target string of your game on itch.io (username/game-slug) * `channel` (string) If you do not specify the channel name to look for on itch.io, it will use `osx` for Mac OS / OS X, `win32` for Windows, `linux` for Linux, `android` for Android, `ios` for iOS, and if any other OS is returned by `love.system.getOS()` it will use that string as-is. * `version` (string/number) Version of the game running right now. * `proxy` (string) This library uses an [HTTP proxy](https://github.com/Guard13007/insecure-proxy) for the HTTPS call to itch.io's API. By default it uses `https://104.236.139.220:16343` which is a DigitalOcean VPS I own. If you'd rather use a different proxy server, you can specify it here. * `interval` (number) If specified, a check for the latest version will happen again every `interval` seconds.