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A simple version checker for LÖVE games on itch.io
check.lua | ||
check.moon | ||
LICENSE.txt | ||
ReadMe.md |
itchy
A super simple version checker for use with LÖVE games published on itch.io.
Installation
Just copy check.lua
to where you want in your source.
Usage
Start it in its own thread, and send a table on the "send-itchy" channel with information on what you're looking for.
-- initialize
versionCheck = love.thread.newThread("lib/itchy/check.lua")
versionCheckSend = thread.getChannel("send-itchy")
versionCheck:start()
versionCheckSend:push({
target = "guard13007/asteroid-dodge"
-- other options are available!!
})
-- receive info
versionCheckReceive = thread.getChannel("receive-itchy")
if versionCheckReceive:getCount() > 0 then
-- this could be a version or an error message!
latest_version = versionCheckReceive:demand()
end
Options
url
(string) If you have a different URL to check for the latest version from, you can specify it here.target
REQUIRED (string) The target string of your game on itch.io (username/game-slug)channel
(string) If you do not specify the channel name to look for on itch.io, it will useosx
for Mac OS / OS X,win32
for Windows,linux
for Linux,android
for Android,ios
for iOS, and if any other OS is returned bylove.system.getOS()
it will use that string as-is.version
(any) Version of the game running right now.proxy
(string) This library uses an HTTP proxy for the HTTPS call to itch.io's API. By default it useshttps://104.236.139.220:16343
which is a DigitalOcean VPS I own. If you'd rather use a different proxy server, you can specify it here.interval
(number) If specified, a check for the latest version will happen again everyinterval
seconds.send_interval_errors
DEFAULT false (boolean) Whether or not checks happening on an interval will report errors.