lume/README.md

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# lume
A collection of handy functions for Lua, geared towards game development.
## Installation
The [lume.lua](lume.lua) file should be dropped into an existing project and
required by it:
```lua
lume = require "lume"
```
## Function reference
### lume.clamp(x, min, max)
Returns the value `x` clamped between the values `min` and `max`
### lume.round(x)
Rounds `x` to the nearest integer. Rounds away from zero if we're midway
between two integers.
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### lume.sign(x)
Returns `1` if `x` is 0 or above, returns `-1` when `x` is negative.
### lume.lerp(a, b, amount)
Returns the linearly interpolated value between `a` and `b`, `amount` should be
range of 0 - 1; if `amount` is outside of this range it is clamped.
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### lume.smooth(a, b, amount)
Similar to `lume.lerp()` but uses cosine interpolation instead of linear
interpolation.
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### lume.pingpong(x, len)
Ping-pongs the value `x` between 0 and `len`.
### lume.distance(x1, y1, x2, y2)
Returns the distance between the two points.
### lume.angle(x1, y2, x2, y2)
Returns the angle between the two points.
### lume.random([a [, b]])
Returns a random number between `a` and `b`. If only `a` is supplied an integer
between `0` and `a` is returned. If no arguments are supplied a random number
between `0` and `1` is returned.
### lume.randomchoice(t)
Returns a random value from array `t`.
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### lume.shuffle(t)
Shuffles the values of array `t` in place, returns the array.
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### lume.array(...)
Iterates the supplied iterator and returns an array filled with the values.
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```lua
lume.array(pairs({a = 1, b = 2})) -- Returns {a, b}
```
### lume.map(t, fn)
Applies the function `fn` to each value in table `t` and returns a new table
with the resulting values.
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```lua
lume.map({1, 2, 3}, function(x) return x * 2 end) -- Returns {2, 4, 6}
```
### lume.all(t, fn)
Calls `fn` on each value in `t` table and returns true if all the calls to `fn`
return true.
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```lua
lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns false
```
### lume.any(t, fn)
Calls `fn` on each value in `t` table and returns true if any of the
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calls to `fn` return true.
```lua
lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns true
```
### lume.reduce(t, fn [, first])
Applies `fn` on two arguments cumulative to the items of the array `t`, from
left to right, so as to reduce the array to a single value. If the `first`
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argument is not supplied the accumulator is initialised to `0`.
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```lua
lume.reduce({1, 2, 3}, function(a, b) return a + b end) -- Returns 6
```
### lume.set(t, [, retainkeys])
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Returns a copy of the `t` table with all the duplicate values removed. If
`retainkeys` is true the table is not treated as an array and retains its
original keys.
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```lua
lume.set({2, 1, 2, "cat", "cat"}) -- Returns {1, 2, cat}
```
### lume.filter(t, fn [, retainkeys])
Calls `fn` on each value of `t` table. Returns a new table with only the values
where `fn` returned true. If `retainkeys` is true the table is not treated as
an array and retains its original keys.
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```lua
lume.filter({1, 2, 3, 4}, function(x) return x % 2 == 0 end, true)
-- Returns {2, 4}
```
### lume.merge(t, t2 [, retainkeys])
Merges all the values from the table `t2` into `t` in place. If `retainkeys` is
true the table is not treated as an array and retains its original keys; if `t`
and `t2` have a conflicting key, the value from `t2` is used.
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```lua
lume.merge({2, 3}, {4, 5}, true) -- Returns {2, 3, 4, 5}
```
### lume.find(t, value)
Returns the index/key of `value` in `t`. Returns `nil` if that value does not
exist in the table.
```lua
lume.find({"a", "b", "c"}, "b") -- Returns 2
```
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### lume.once(fn, ...)
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Returns a wrapper function to `fn` which takes the supplied arguments. The
wrapper function will call `fn` on the first call and do nothing on any
subsequent calls.
```lua
local f = lume.once(print, "Hello")
f() -- Prints "Hello"
f() -- Does nothing
```
### lume.slice(t [, i [, j]])
Mimics the behaviour of Lua's `string.sub`, but operates on an array rather
than a string. Creates and returns a new array of the given slice.
```lua
lume.slice({"a", "b", "c", "d", "e"}, 2, 4) -- Returns {"b", "c", "d"}
```
### lume.clone(t)
Returns a shallow copy of the table `t`.
### lume.fn(fn, ...)
Creates a wrapper function around function `fn`, automatically inserting the
arguments into `fn` which will persist every time the wrapper is called.
```lua
local f = lume.fn(print, "Hello")
f() -- Prints "Hello"
```
### lume.serialize(x)
Serializes the argument `x` into a string which can be loaded again using
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`lume.deserialize()`. `x` can be a boolean, number, table or string. Circular
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references are not handled, all nested tables of `x` are serialised as unique
tables.
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```lua
lume.serialize({a = "test", b = {1, 2, 3}, false})
-- Returns "{[1]=false,["a"]="test",["b"]={[1]=1,[2]=2,[3]=3,},}"
```
### lume.deserialize(str)
Deserializes a string created by `lume.serialize()` and returns the resulting
value. This function should not be run on an untrusted string.
```lua
lume.deserialize("{1, 2, 3}") -- Returns {1, 2, 3}
```
### lume.split(str [, sep])
Splits the string `str` into words and returns a table of the sub strings. If
`sep` is provided the string will be split at any of the characters in `sep`
instead of on whitespace.
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```lua
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lume.split("One two three") -- Returns {"One", "two", "three"}
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```
### lume.trim(str [, chars])
Trims the whitespace from the start and end of the string `str` and returns the
new string. If a `chars` value is set the characters in `chars` are trimmed
instead of whitespace.
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```lua
lume.trim(" Hello ") -- Returns "Hello"
```
### lume.format(str, vars)
Returns a formatted string. The values of keys in the table `vars` can be
inserted into the string by using the form `"{key}"` in `str`
```lua
lume.format("Hello {a}, I hope {a} is {b}.", {a = "world", b = "well"})
-- Returns "Hello world, I hope world is well."
```
### lume.dostring(str)
Executes the lua code inside `str`.
```lua
lume.dostring("print('Hello!')") -- Prints "Hello!"
```
### lume.rgba(color)
Takes the 32bit integer `color` argument and returns 4 numbers, one for each
channel, with a range of 0 - 255. Handy for using as the argument to
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[LÖVE](http://love2d.org)'s setColor() function.
```lua
lume.rgba(0xFF304050) -- Returns 48, 64, 80, 255
```
## License
This library is free software; you can redistribute it and/or modify it under
the terms of the MIT license. See [LICENSE](LICENSE) for details.