Fixed typos/errors and reworded things in README.md

This commit is contained in:
rxi 2014-02-27 21:11:31 +00:00
parent c863629a94
commit 3d1054886f

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@ -27,10 +27,11 @@ Returns `1` if `x` is 0 or above, returns `-1` when `x` is negative.
### lume.lerp(a, b, amount)
Returns the linearly interpolated value between `a` and `b`, `amount` should be
in the range of 0 - 1; if `amount` is outside of this range it is clamped.
range of 0 - 1; if `amount` is outside of this range it is clamped.
### lume.smooth(a, b, amount)
Similar to `lume.lerp()` but uses cosine interpolation.
Similar to `lume.lerp()` but uses cosine interpolation instead of linear
interpolation.
### lume.pingpong(x, len)
Ping-pongs the value `x` between 0 and `len`.
@ -47,34 +48,33 @@ between `0` and `a` is returned. If no arguments are supplied a random number
between `0` and `1` is returned.
### lume.randomchoice(t)
Returns a random value from the supplied array
Returns a random value from array `t`.
### lume.shuffle(t)
Shuffles the values of an array in place, returns the array.
Shuffles the values of array `t` in place, returns the array.
### lume.array(...)
Iterates the supplied iterator and returns an array filled with the values
which it returned.
Iterates the supplied iterator and returns an array filled with the values.
```lua
lume.array(pairs({a = 1, b = 2})) -- Returns {a, b}
```
### lume.map(t, fn)
Iterates the table `t` on all its values, replaces each value in place with the
return of `fn` when called on that value.
Applies the function `fn` to each value in table `t` and returns a new table
with the resulting values.
```lua
lume.map({1, 2, 3}, function(x) return x * 2 end) -- Returns {2, 4, 6}
```
### lume.all(t, fn)
Iterates the table `t` and calls `fn` on each value. Returns true if all the
calls to `fn` return true.
Calls `fn` on each value in `t` table and returns true if all the calls to `fn`
return true.
```lua
lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns false
```
### lume.any(t, fn)
Iterates the table `t` and calls `fn` on each value. Returns true if any of the
Calls `fn` on each value in `t` table and returns true if any of the
calls to `fn` return true.
```lua
lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns true
@ -105,9 +105,9 @@ lume.filter({1, 2, 3, 4}, function(x) return x % 2 == 0 end, true)
### lume.merge(t, t2 [, isarray])
Merges all the values from the table `t2` into `t` in place. If `isarray` is
true the tables are treated as arrays, `isarray` is false by default. If `t2`
overwrites the value of any key which `t` already has when both table not
treating the tables as arrays.
true the tables are treated as arrays, `isarray` is false by default. If
`isarray` is false and `t` and `t2` have a conflicting key, the value from `t2`
is used.
```lua
lume.merge({2, 3}, {4, 5}, true) -- Returns {2, 3, 4, 5}
```
@ -148,7 +148,7 @@ f() -- Prints "Hello"
```
### lume.serialize(x)
Serialises the argument `x` into a string which can be loaded again using
Serializes the argument `x` into a string which can be loaded again using
`lume.deserialize()`. `x` can be a boolean, number, table or string. Circular
references are not handled, all nested tables of `x` are serialised as unique
tables.
@ -167,7 +167,7 @@ lume.deserialize("{1, 2, 3}") -- Returns {1, 2, 3}
### lume.split(str [, sep])
Splits the string `str` into words and returns a table of the sub strings. If
`sep` is provided the string will be split at any of the characters in `sep`
rather than on whitespace.
instead of on whitespace.
```lua
lume.split("One two three") -- Returns {"One", "two", "three}
```
@ -175,7 +175,7 @@ lume.split("One two three") -- Returns {"One", "two", "three}
### lume.trim(str [, chars])
Trims the whitespace from the start and end of the string `str` and returns the
new string. If a `chars` value is set the characters in `chars` are trimmed
rather than the whitespace.
instead of whitespace.
```lua
lume.trim(" Hello ") -- Returns "Hello"
```
@ -196,7 +196,7 @@ lume.dostring("print('Hello!')") -- Prints "Hello!"
### lume.rgba(color)
Takes the 32bit integer `color` argument and returns 4 numbers, one for each
channel, with a range of 0 - 255. Useful for as the argument to
channel, with a range of 0 - 255. Handy for using as the argument to
[LÖVE](http://love2d.org)'s setColor() function.
```lua
lume.rgba(0xFF304050) -- Returns 48, 64, 80, 255