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Removed "len" argument from lume.pingpong()
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@ -33,8 +33,8 @@ range of 0 - 1; if `amount` is outside of this range it is clamped.
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Similar to `lume.lerp()` but uses cosine interpolation instead of linear
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interpolation.
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### lume.pingpong(x, len)
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Ping-pongs the value `x` between 0 and `len`.
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### lume.pingpong(x)
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Ping-pongs the value `x` between 0 and 1.
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### lume.distance(x1, y1, x2, y2)
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Returns the distance between the two points.
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6
lume.lua
6
lume.lua
@ -7,7 +7,7 @@
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-- under the terms of the MIT license. See LICENSE for details.
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--
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local lume = { _version = "1.0.1" }
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local lume = { _version = "1.0.2" }
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function lume.clamp(x, min, max)
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@ -36,8 +36,8 @@ function lume.smooth(a, b, amount)
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end
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function lume.pingpong(x, len)
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return (1 - math.abs(1 - x % 2)) * (len or 1)
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function lume.pingpong(x)
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return 1 - math.abs(1 - x % 2)
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end
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