mirror of
https://github.com/TangentFoxy/lume.git
synced 2024-11-19 07:04:24 +00:00
Localised global funcs/variables
Set most of the global funcs / variables which are used to local variables. This offers better performance in lua 5.1 and 5.2, and seems to make no difference in luaJIT.
This commit is contained in:
parent
c537d00a47
commit
4ba373c2d1
41
lume.lua
41
lume.lua
@ -9,6 +9,20 @@
|
||||
|
||||
local lume = { _version = "1.1.2" }
|
||||
|
||||
local pairs, ipairs = pairs, ipairs
|
||||
local type, assert, unpack = type, assert, unpack
|
||||
local tostring, tonumber = tostring, tonumber
|
||||
local math_floor = math.floor
|
||||
local math_ceil = math.ceil
|
||||
local math_random = math.random
|
||||
local math_cos = math.cos
|
||||
local math_atan2 = math.atan2
|
||||
local math_sqrt = math.sqrt
|
||||
local math_abs = math.abs
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local math_pi = math.pi
|
||||
|
||||
|
||||
function lume.clamp(x, min, max)
|
||||
return x < min and min or (x > max and max or x)
|
||||
@ -17,7 +31,7 @@ end
|
||||
|
||||
function lume.round(x, increment)
|
||||
if increment then return lume.round(x / increment) * increment end
|
||||
return x > 0 and math.floor(x + .5) or math.ceil(x - .5)
|
||||
return x > 0 and math_floor(x + .5) or math_ceil(x - .5)
|
||||
end
|
||||
|
||||
|
||||
@ -32,13 +46,13 @@ end
|
||||
|
||||
|
||||
function lume.smooth(a, b, amount)
|
||||
local m = (1 - math.cos(lume.clamp(amount, 0, 1) * math.pi)) / 2
|
||||
local m = (1 - math_cos(lume.clamp(amount, 0, 1) * math_pi)) / 2
|
||||
return a + (b - a) * m
|
||||
end
|
||||
|
||||
|
||||
function lume.pingpong(x)
|
||||
return 1 - math.abs(1 - x % 2)
|
||||
return 1 - math_abs(1 - x % 2)
|
||||
end
|
||||
|
||||
|
||||
@ -46,24 +60,24 @@ function lume.distance(x1, y1, x2, y2, squared)
|
||||
local dx = x1 - x2
|
||||
local dy = y1 - y2
|
||||
local s = dx * dx + dy * dy
|
||||
return squared and s or math.sqrt(s)
|
||||
return squared and s or math_sqrt(s)
|
||||
end
|
||||
|
||||
|
||||
function lume.angle(x1, y1, x2, y2)
|
||||
return math.atan2(y2 - y1, x2 - x1)
|
||||
return math_atan2(y2 - y1, x2 - x1)
|
||||
end
|
||||
|
||||
|
||||
function lume.random(a, b)
|
||||
if not a then a, b = 0, 1 end
|
||||
if not b then b = 0 end
|
||||
return a + math.random() * (b - a)
|
||||
return a + math_random() * (b - a)
|
||||
end
|
||||
|
||||
|
||||
function lume.randomchoice(t)
|
||||
return t[math.random(#t)]
|
||||
return t[math_random(#t)]
|
||||
end
|
||||
|
||||
|
||||
@ -84,7 +98,7 @@ end
|
||||
|
||||
function lume.shuffle(t)
|
||||
for i = 1, #t do
|
||||
local r = math.random(#t)
|
||||
local r = math_random(#t)
|
||||
t[i], t[r] = t[r], t[i]
|
||||
end
|
||||
return t
|
||||
@ -180,7 +194,7 @@ function lume.slice(t, i, j)
|
||||
i = i and index(i) or 1
|
||||
j = j and index(j) or #t
|
||||
local rtn = {}
|
||||
for i = math.max(i, 1), math.min(j, #t) do
|
||||
for i = math_max(i, 1), math_min(j, #t) do
|
||||
rtn[#rtn + 1] = t[i]
|
||||
end
|
||||
return rtn
|
||||
@ -331,11 +345,10 @@ end
|
||||
|
||||
|
||||
function lume.rgba(color)
|
||||
local floor = math.floor
|
||||
local a = floor((color / 2 ^ 24) % 256)
|
||||
local r = floor((color / 2 ^ 16) % 256)
|
||||
local g = floor((color / 2 ^ 08) % 256)
|
||||
local b = floor((color) % 256)
|
||||
local a = math_floor((color / 2 ^ 24) % 256)
|
||||
local r = math_floor((color / 2 ^ 16) % 256)
|
||||
local g = math_floor((color / 2 ^ 08) % 256)
|
||||
local b = math_floor((color) % 256)
|
||||
return r, g, b, a
|
||||
end
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user