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Added some more examples to README.md
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@ -28,6 +28,9 @@ Returns `1` if `x` is 0 or above, returns `-1` when `x` is negative.
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### lume.lerp(a, b, amount)
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### lume.lerp(a, b, amount)
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Returns the linearly interpolated value between `a` and `b`, `amount` should be
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Returns the linearly interpolated value between `a` and `b`, `amount` should be
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range of 0 - 1; if `amount` is outside of this range it is clamped.
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range of 0 - 1; if `amount` is outside of this range it is clamped.
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```lua
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lume.lerp(100, 200, .5) -- Returns 150
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```
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### lume.smooth(a, b, amount)
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### lume.smooth(a, b, amount)
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Similar to `lume.lerp()` but uses cosine interpolation instead of linear
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Similar to `lume.lerp()` but uses cosine interpolation instead of linear
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@ -49,6 +52,9 @@ between `0` and `1` is returned.
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### lume.randomchoice(t)
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### lume.randomchoice(t)
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Returns a random value from array `t`.
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Returns a random value from array `t`.
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```lua
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lume.randomchoice({true, false}) -- Returns either true or false
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```
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### lume.shuffle(t)
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### lume.shuffle(t)
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Shuffles the values of array `t` in place, returns the array.
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Shuffles the values of array `t` in place, returns the array.
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