# lume A collection of handy functions for Lua, geared towards game development. ## Installation The [lume.lua](lume.lua) file should be dropped into an existing project and required by it: ```lua lume = require "lume" ``` ## Function reference ### lume.clamp(x, min, max) Returns the value `x` clamped between the values `min` and `max` ### lume.round(x) Rounds `x` to the nearest integer. Rounds away from zero if we're midway between two integers. ### lume.sign(x) Returns `1` if `x` is 0 or above, returns `-1` when `x` is negative. ### lume.lerp(a, b, amount) Returns the linearly interpolated value between `a` and `b`, `amount` should be range of 0 - 1; if `amount` is outside of this range it is clamped. ### lume.smooth(a, b, amount) Similar to `lume.lerp()` but uses cosine interpolation instead of linear interpolation. ### lume.pingpong(x, len) Ping-pongs the value `x` between 0 and `len`. ### lume.distance(x1, y1, x2, y2) Returns the distance between the two points. ### lume.angle(x1, y2, x2, y2) Returns the angle between the two points. ### lume.random([a [, b]]) Returns a random number between `a` and `b`. If only `a` is supplied an integer between `0` and `a` is returned. If no arguments are supplied a random number between `0` and `1` is returned. ### lume.randomchoice(t) Returns a random value from array `t`. ### lume.shuffle(t) Shuffles the values of array `t` in place, returns the array. ### lume.array(...) Iterates the supplied iterator and returns an array filled with the values. ```lua lume.array(pairs({a = 1, b = 2})) -- Returns {a, b} ``` ### lume.map(t, fn) Applies the function `fn` to each value in table `t` and returns a new table with the resulting values. ```lua lume.map({1, 2, 3}, function(x) return x * 2 end) -- Returns {2, 4, 6} ``` ### lume.all(t, fn) Calls `fn` on each value in `t` table and returns true if all the calls to `fn` return true. ```lua lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns false ``` ### lume.any(t, fn) Calls `fn` on each value in `t` table and returns true if any of the calls to `fn` return true. ```lua lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns true ``` ### lume.reduce(t, fn [, first]) Applies `fn` on two arguments cumulative to the items of the array `t`, from left to right, so as to reduce the array to a single value. If the `first` argument is not supplied the accumulator is initialised to `0`. ```lua lume.reduce({1, 2, 3}, function(a, b) return a + b end) -- Returns 6 ``` ### lume.set(t, [, retainkeys]) Returns a copy of the `t` table with all the duplicate values removed. If `retainkeys` is true the table is not treated as an array and retains its original keys. ```lua lume.set({2, 1, 2, "cat", "cat"}) -- Returns {1, 2, cat} ``` ### lume.filter(t, fn [, retainkeys]) Calls `fn` on each value of `t` table. Returns a new table with only the values where `fn` returned true. If `retainkeys` is true the table is not treated as an array and retains its original keys. ```lua lume.filter({1, 2, 3, 4}, function(x) return x % 2 == 0 end, true) -- Returns {2, 4} ``` ### lume.merge(t, t2 [, retainkeys]) Merges all the values from the table `t2` into `t` in place. If `retainkeys` is true the table is not treated as an array and retains its original keys; if `t` and `t2` have a conflicting key, the value from `t2` is used. ```lua lume.merge({2, 3}, {4, 5}, true) -- Returns {2, 3, 4, 5} ``` ### lume.find(t, value) Returns the index/key of `value` in `t`. Returns `nil` if that value does not exist in the table. ```lua lume.find({"a", "b", "c"}, "b") -- Returns 2 ``` ### lume.once(fn, ...) Returns a wrapper function to `fn` which takes the supplied arguments. The wrapper function will call `fn` on the first call and do nothing on any subsequent calls. ```lua local f = lume.once(print, "Hello") f() -- Prints "Hello" f() -- Does nothing ``` ### lume.slice(t [, i [, j]]) Mimics the behaviour of Lua's `string.sub`, but operates on an array rather than a string. Creates and returns a new array of the given slice. ```lua lume.slice({"a", "b", "c", "d", "e"}, 2, 4) -- Returns {"b", "c", "d"} ``` ### lume.clone(t) Returns a shallow copy of the table `t`. ### lume.fn(fn, ...) Creates a wrapper function around function `fn`, automatically inserting the arguments into `fn` which will persist every time the wrapper is called. ```lua local f = lume.fn(print, "Hello") f() -- Prints "Hello" ``` ### lume.serialize(x) Serializes the argument `x` into a string which can be loaded again using `lume.deserialize()`. `x` can be a boolean, number, table or string. Circular references are not handled, all nested tables of `x` are serialised as unique tables. ```lua lume.serialize({a = "test", b = {1, 2, 3}, false}) -- Returns "{[1]=false,["a"]="test",["b"]={[1]=1,[2]=2,[3]=3,},}" ``` ### lume.deserialize(str) Deserializes a string created by `lume.serialize()` and returns the resulting value. This function should not be run on an untrusted string. ```lua lume.deserialize("{1, 2, 3}") -- Returns {1, 2, 3} ``` ### lume.split(str [, sep]) Splits the string `str` into words and returns a table of the sub strings. If `sep` is provided the string will be split at any of the characters in `sep` instead of on whitespace. ```lua lume.split("One two three") -- Returns {"One", "two", "three} ``` ### lume.trim(str [, chars]) Trims the whitespace from the start and end of the string `str` and returns the new string. If a `chars` value is set the characters in `chars` are trimmed instead of whitespace. ```lua lume.trim(" Hello ") -- Returns "Hello" ``` ### lume.format(str, vars) Returns a formatted string. The values of keys in the table `vars` can be inserted into the string by using the form `"{key}"` in `str` ```lua lume.format("Hello {a}, I hope {a} is {b}.", {a = "world", b = "well"}) -- Returns "Hello world, I hope world is well." ``` ### lume.dostring(str) Executes the lua code inside `str`. ```lua lume.dostring("print('Hello!')") -- Prints "Hello!" ``` ### lume.rgba(color) Takes the 32bit integer `color` argument and returns 4 numbers, one for each channel, with a range of 0 - 255. Handy for using as the argument to [LÖVE](http://love2d.org)'s setColor() function. ```lua lume.rgba(0xFF304050) -- Returns 48, 64, 80, 255 ``` ## License This library is free software; you can redistribute it and/or modify it under the terms of the MIT license. See [LICENSE](LICENSE) for details.