slam/slam
2011-12-02 14:00:57 +01:00
..
bdsm.lua Rename to SLAM. Add readme 2011-12-02 14:00:57 +01:00
README.md Rename to SLAM. Add readme 2011-12-02 14:00:57 +01:00
slam.lua Rename to SLAM. Add readme 2011-12-02 14:00:57 +01:00

SLAM

... is the Simple LÖVE Audio Manager formerly known as the Benignly Designed Sound Manager. It's a minimally invasive augmentation of LÖVE's audio module. In contrast to sources that can only have one simultaneous playing instance, SLAM sources create instances when played. This way you can play one source multiple times at once. Each instance will inherit the settings (volume, speed, looping, ...) of it's SLAM source, but can override them.

SLAM also features tags, which can be used to modify a number of sources at the same time.

Example

require 'slam'
function love.load()
    music = love.audio.newSource('music.ogg', 'stream') -- creates a new SLAM source
    music:setLooping(true)                              -- all instances will be looping
    music:setVolume(.3)                                 -- set volume for all instances
    love.audio.play(music)                              -- play music
    
    woosh = love.audio.newSource({'woosh1.ogg', 'woosh2.ogg'}, 'static')
end

function love.keypressed()
    local instance = woosh:play()                       -- creates a new instance
    instance:setPitch(.5 + math.random() * .5)          -- set pitch for this instance only
end

Reference

Operations on Sources

source = love.audio.newSource(what, how)

Returns a new SLAM source. Accepts the same parameters as love.audio.newSource, with one major difference: what can be a table, in which case each new playing instance will pick an item of that table at random.

instance = love.audio.play(source)
instance = source:play()

Plays a source and returns a handle to the player instance. Instances will inherit the settings (looping, pitch, volume) of source.

love.audio.stop(source)
source:stop()

Stops all playing instances of a source.

love.audio.stop()

Stops all playing instances.

source:isStatic()

Returns true if the source is static, false otherwise.

looping = source:isLooping()
source:setLooping(looping)
pitch = source:getPitch()
source:setPitch(pitch)
volume = source:getVolume()
source:setVolume(volume)

Sets properties for all instances. Affects playing instances immediately. For details on the parameters, see the LÖVE wiki.

Instances

All functions that affect LÖVE Sources can be applied to SLAM instances. These are:

love.audio.pause(instance)
instance:pause()
instance:isPaused()

love.audio.play(instance)
instance:play()

love.audio.resume(instance)
instance:resume()

love.audio.rewind(instance)
instance:rewind()

instance:getDirection()
instance:setDirection()

instance:getPitch()
instance:setPitch()

instance:getPosition()
instance:setPosition()

instance:getVelocity()
instance:setVelocity()

instance:getVolume()
instance:setVolume()

instance:isLooping()
instance:setLooping()

See the LÖVE wiki for details.

Tags

With tags you can group several sources together and call functions upon them. A simple example might be this:

-- add some stuff to the background tag
drums:addTags('music')
baseline:addTags('background', 'music') -- a source can have multiple tags
muttering:addTags('background')
noise:addTags('background')
cars:addTags('background')

(...)

love.audio.tags.background.setVolume(0) -- mute all background sounds
love.audio.tags.music.setVolume(.1)     -- ... but keep the music alive

Functions

source:addTags(tag, ...)

Adds one or more tags to a source. By default, all sources are member of the tag all.

source:removeTags(tag, ...)

Remove one or more tags from a source.

love.audio.tags.TAG.FUNCTION(...)
love.audio.tags[TAG].FUNCTION(...)

Calls FUNCTION on all sources tagged with TAG.