simplex2/utility/calc.moon

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import bytes from require "resty.random"
import byte from string
import floor from math
-- return a random number between min/max
random = (min, max) ->
unless max
max = min or 1
min = 0
a, b = byte bytes(2), 1, 2
c, d = byte bytes(2), 1, 2
value = a + b * 256 + c * 65536 + d * 16777216 -- 0 to 4294967296
range = max - min
if max == floor(max) and min == floor(min)
return floor value * range / 4294967296 + min
else
return value * range / 4294967296 + min
-- map a value within a range of numbers to another range
map = (min1, max1, value, min2, max2) ->
range1 = max1 - min1
range2 = max2 - min2
return ((value - min1) * range2 / range1) + min2
{
:random
:map
}