experimenting

This commit is contained in:
Tangent 2019-07-26 20:58:43 -07:00
parent 3fd7bbbc71
commit 16e78fabc6
4 changed files with 63 additions and 4 deletions

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@ -1,4 +1,4 @@
size = 500
size = 250
debug = false
biomes = {
@ -22,6 +22,11 @@ biomes = {
-- "dark green": { 0, 0.2, 0, 1, h: 0.5, p: 1, t: 0.5 }
}
biomes = {
red: { 1, 0, 0, h: 0.5, t: 0 }
green: { 0, 1, 0, h: 0, t: 1 }
blue: { 0, 0, 1, h: 1, t: 1 }
}
d2 = (A, B) ->
dx = A[1] - B[1]
@ -53,6 +58,13 @@ merge = (A, B, d) ->
-- a = math.sqrt (A[4]^2 + B[4]^2) / 2
return { r, g, b, a }
average = (A, B) ->
return {
math.sqrt((A[1]^2 + B[1]^2)/2),
math.sqrt((A[2]^2 + B[2]^2)/2),
math.sqrt((A[3]^2 + B[3]^2)/2)
}
love.load = ->
love.window.setMode size, size
@ -73,6 +85,53 @@ love.load = ->
d = distances[1][1] / distances[2][1] --/ 2
colors[h][t] = merge(distances[1][3], distances[2][3], d)
local final
love.load = ->
love.window.setMode size, size
max_distance = math.sqrt d2({0, 0}, {1, 1})
colors = {}
for name, biome in pairs biomes
colors[name] = {}
map = colors[name]
for h = 0, size
map[h] = {}
for t = 0, size
d = math.sqrt d2({biome.h, biome.t}, {h/size, t/size})
range = 1 - d / max_distance
map[h][t] = {
biome[1] * range,
biome[2] * range,
biome[3] * range
}
-- final = colors.blue --{}
final = {}
for h = 0, size
final[h] = {}
for t = 0, size
v = { 0, 0, 0 }
for name, color in pairs colors
color = color[h][t]
v[1] += color[1]
v[2] += color[2]
v[3] += color[3]
final[h][t] = v
-- love.load = ->
-- love.window.setMode size, size
-- for h = 0, size
-- for t = 0, size
-- distances = {}
-- for name, biome in pairs biomes
-- table.insert distances, {
-- d2: d2({biome.h, biome.t}, {h/size, t/size})
-- :name, :biome
-- }
-- table.sort distances, (A, B) -> return A.d2 < B.d2
-- for data in *distances
-- -- somehow combine w one behind it
-- data.biome -- colors
love.draw = ->
for x = 1, size
-- green = size / x
@ -80,13 +139,13 @@ love.draw = ->
-- yg = math.min green, yellow
-- love.graphics.setColor yellow, yg, 0, 1
for y = 1, size
love.graphics.setColor colors[x][y]
love.graphics.setColor final[x][y]
love.graphics.points x, y
if debug
love.graphics.setColor 1, 0, 0, 1
for _, bitch in pairs biomes
love.graphics.circle "line", bitch.h * size, bitch.t * size, 2
for _, biome in pairs biomes
love.graphics.circle "line", biome.h * size, biome.t * size, 2
love.keypressed = (key) ->
love.event.quit! if key == "escape"