Files
locator/radar.lua
Thomas Rudin 11a63ad996 recipes
2018-05-29 15:40:07 +02:00

100 lines
1.9 KiB
Lua

local update_formspec = function(meta)
local inv = meta:get_inventory()
meta:set_string("formspec", "size[8,3;]" ..
-- col 1
"button_exit[0,1;8,1;sweep;Radar sweep]" ..
"")
end
local hud = {} -- playername -> {}
local clear_radar = function(playername)
local hud_data = hud[playername]
local player = minetest.get_player_by_name(playername)
if not hud_data or not player or not player:is_player() then
return
end
for _,id in pairs(hud_data) do
player:hud_remove(id)
end
hud[playername] = nil
end
local show_radar = function(pos, player)
local name = player:get_player_name()
local hud_data = hud[name]
if hud_data then
-- already active hud
return
end
hud_data = {}
for i,beacon in pairs(locator.beacons) do
local distance = vector.distance(pos, beacon.pos)
if distance < beacon.range then
-- in range
local id = player:hud_add({
hud_elem_type = "waypoint",
name = "Beacon: " .. beacon.name,
text = "m",
number = 0x00FF00,
world_pos = beacon.pos
})
table.insert(hud_data, id)
end
end
hud[name] = hud_data;
minetest.after(10, function()
clear_radar(name)
end)
end
-- locator radar
minetest.register_node("locator:radar", {
description = "Locator radar",
tiles = {
"locator_radar.png",
"locator_radar.png",
"locator_radar.png",
"locator_radar.png",
"locator_radar.png",
"locator_radar.png"
},
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
update_formspec(meta)
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.sweep then
show_radar(pos, sender)
end
end
})
minetest.register_craft({
output = "locator:radar",
recipe = {
{"default:glass", "default:mese", "default:glass"},
{"locator:beacon_base", "locator:beacon_base", "locator:beacon_base"},
{"default:glass", "default:mese", "default:glass"}
}
})