Noise-based experimental forms.
Updated 2024-08-25 00:52:38 +00:00
What if a roguelike that is dynamically re-programmable?
Updated 2024-08-25 00:50:21 +00:00
Prototype "universe generator" n-body gravity simulator.
Updated 2024-08-25 00:43:19 +00:00
A "falling sands" cellular automata.
Updated 2024-08-25 00:39:52 +00:00
Updated 2024-08-24 09:51:57 +00:00
Terrain generator (created just before 2dcraft).
Updated 2024-08-24 09:43:58 +00:00
Variable temperature, rainfall, and altitude for biome generation.
Updated 2024-08-24 09:43:52 +00:00
Learning how to apply octaves, persistence, and lacunarity to noise-based terrain generation.
Updated 2024-08-24 09:43:15 +00:00
Failing to make a force-directed graph! :D
Updated 2024-08-24 09:23:14 +00:00
A simple clock for the Neralie decimal time format.
Updated 2024-08-24 08:51:43 +00:00
A 2D infinite world survival game concept. (Minetest meets Factorio?)
Updated 2024-08-24 08:47:56 +00:00
Generating biome-related coloring maps (intended for 2dcraft).
Updated 2024-08-24 08:47:01 +00:00
Another attempted clone of Aurora, the 4X spreadsheet game.
Updated 2024-08-24 08:27:45 +00:00
(old but functioning) Bash scripts to compile/package LÖVE games for Windows/Linux/Mac.
Updated 2020-02-26 09:15:30 +00:00
A simple version checker for LÖVE games on itch.io
Updated 2020-02-15 07:35:52 +00:00
Lua functions geared towards gamedev.
Updated 2018-04-23 09:43:11 +00:00
Simple Love Audio Manager (originally by vrld)
Updated 2017-10-14 05:12:30 +00:00
(ON HOLD) Pop.Box is an easy to use GUI library for the LÖVE engine, intended for rapid prototyping.
Updated 2017-10-10 07:20:36 +00:00
Graphical profiler for Love2D >= 0.92
Updated 2017-07-27 06:25:45 +00:00