MartyMaro
bde26eca15
Prevents trying to create sub-polygons (triangles) with less than 3 non-collinear points when triangulating a polygon
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fixes #55
2018-02-08 21:45:08 +01:00
F.H
73a9456bb5
Fixing local variable
2016-01-25 21:06:38 +01:00
Matthias Richter
6bb4ba0e24
Rename intersectionsRay. Less redundancy.
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* intersectionsRay() -> intersectionsWithRay()
* intersectsRay() uses results from intersectionsWithRay()
(Exception: PointShape does it the other way around)
2014-01-24 09:47:13 +01:00
vrld
afc917253c
Merge pull request #31 from Ragzouken/intersectionsRay
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method to return all intersections, not just the first
2014-01-24 00:33:16 -08:00
Matthias Richter
b362ae8c5f
Undo bf35186904
: use own triangulation again.
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Replaced call to love.math.triangulate() with pure Lua implementation of
Kong's algofirthm.
2014-01-24 09:31:06 +01:00
Mark Wonnacott
b101121d51
new method for shapes :intersectionsRay returns an unordered table of ray intersection t values
2014-01-14 10:33:12 +00:00
Matthias Richter
2d169413dd
Assert that Polygon is not intersecting itself
2014-01-13 22:49:45 +01:00
Matthias Richter
bf35186904
Use love.math.triangulate instead of own implementation
2014-01-13 22:49:38 +01:00
Matthias Richter
5d100c703f
Adhere to new class commons specs.
2013-07-21 12:51:35 +02:00
Matthias Richter
6c7c17ed9e
[ Fix #23 ] polygon:getBBox should be polygon:bbox
2013-02-09 22:07:31 +01:00
Matthias Richter
68de65f22e
Fix #19 : outcircle not changed when scaling polygon.
2012-07-30 19:27:55 +02:00
Matthias Richter
694cc05024
Fix polygon merging. Add polygon:scale(s, cx, cy).
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Polygon merging failed due to invalid computation of shared edge.
polygon:scale(s,cx,cy) scales polygon by factor s wrt point cx,cy.
2012-07-05 17:27:33 +02:00
Matthias Richter
6b23a5c4c4
More numerically stable point-in-triangle test
2012-06-29 12:21:47 +02:00
Matthias Richter
490b8775a2
Remove unpackHelper from polygon.lua
2012-05-19 17:31:19 +02:00
Matthias Richter
c3011ad841
Faster Polygon:unpack()
2012-05-19 12:41:25 +02:00
Matthias Richter
5b12e72aae
Switch to light vector module
2012-04-12 16:07:50 +02:00
Matthias Richter
87f964cb43
Fix shape:intersectsRay().
2012-02-20 13:13:49 +01:00
Matthias Richter
c681391033
Fix triangulation. Use class-commons. Add hash:draw()
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Polygon triangulation bug:
In some cases Kongs triangulation algorithm produces triangles
with collinear points. The Polygon constructor removes one of
these and throws an error because there are not enough vertices.
Checking if the current points in a triangulation step are
collinear and discarding those triangles fixes the problem.
Class-commons lets you use any supporting class system as
backend for HC.
Add SpatialHash:draw() for debug purposes.
2012-01-22 00:09:54 +01:00
Matthias Richter
956df262d5
Avoid using module(). Make main module a class.
2011-11-13 14:15:46 +01:00
Matthias Richter
06ae1d0910
Fix polygon rotation.
2011-02-27 14:48:46 +01:00
Matthias Richter
97b470b059
Fix bug: Polygon:contains() fails for rectangles when point left of shape
2011-02-21 17:16:13 +01:00
Matthias Richter
2b83c9f93f
More profiling based optimisation
2011-02-07 19:03:19 +01:00
Matthias Richter
5885d10294
Ray intersection returns ray parameter of intersection point
2011-02-07 17:38:44 +01:00
Matthias Richter
da6e772be7
add ray intersection
2011-02-07 00:08:02 +01:00
Matthias Richter
56737e7aa0
Add point location and broad phase
2011-02-06 17:40:06 +01:00
Matthias Richter
4554742579
Hide submodules.
2011-02-06 15:03:21 +01:00
Matthias Richter
ec10437644
Performance tweaks
2011-02-02 21:04:00 +01:00
Matthias Richter
f28685bc16
Make proper lua modules
2011-01-18 18:55:51 +01:00
Matthias Richter
d839b9309c
Allow number arguments to move/rotate functions
2011-01-16 19:27:37 +01:00
Matthias Richter
c6d1054354
Work on collision code
2011-01-14 23:25:43 +01:00
Matthias Richter
3ad0242195
Initial commit
2011-01-13 14:38:36 +01:00