mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-18 16:04:22 +00:00
Added grid span feature, fixes
- Grid span feature - Added offset from parent to update each element (for correct positioning relative to each parent) - OnClick event rework - Multichoice: new function GetChoiceIndex - Added positioning of items in the grid using the align parameter in AddItem - Correct positioning of multichoice-arrow image - Fixed stencil test for list - Fixed a bug that can trigger OnClick events again, even if the mouse cursor is not already hovering over the object - Fixed a bug where "backspace" leads to an incorrect positioning of the entry if the text is overflowed 'textinput' element
This commit is contained in:
parent
ad3d8a5042
commit
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@ -12,23 +12,42 @@ function example.func(loveframes, centerarea)
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grid:SetPos(5, 30)
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grid:SetRows(5)
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grid:SetColumns(5)
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grid:SetCellWidth(25)
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grid:SetCellHeight(25)
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grid:SetCellPadding(5)
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grid:SetCellWidth(45)
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grid:SetCellHeight(45)
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grid:SetCellPadding(2)
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grid:SetItemAutoSize(true)
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local id = 1
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grid:SetItemAutoSize(true)
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for i=1, 5 do
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for n=1, 5 do
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grid:ColSpanAt(1, 1, 5)
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grid:RowSpanAt(1, 1, 3)
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grid:RowSpanAt(4, 1, 2)
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grid:ColSpanAt(4, 1, 2)
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grid:ColSpanAt(5, 3, 2)
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local list = loveframes.Create('list')
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grid:AddItem(list, 1, 1)
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for i = 1, 10 do
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local button = loveframes.Create("button")
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button:SetSize(15, 15)
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button:SetText(id)
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grid:AddItem(button, i, n)
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id = id + 1
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end
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button:SetText(tostring(i))
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list:AddItem(button)
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end
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local button = loveframes.Create("button")
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button:SetText('4, 1')
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grid:AddItem(button, 4, 1, 'center')
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local button = loveframes.Create("button")
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button:SetText('5, 5')
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grid:AddItem(button, 5, 5, 'left')
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local button = loveframes.Create("button")
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button:SetText(('5, 3'))
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grid:AddItem(button, 5, 3, 'right')
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grid.OnSizeChanged = function(object)
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frame:SetSize(object:GetWidth() + 10, object:GetHeight() + 35)
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frame:CenterWithinArea(unpack(centerarea))
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@ -244,13 +244,10 @@ function loveframes.mousereleased(x, y, button)
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base:mousereleased(x, y, button)
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-- reset the hover object
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if button == 1 then
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loveframes.downobject = false
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loveframes.selectedobject = false
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end
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end
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--[[---------------------------------------------------------
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- func: wheelmoved(x, y)
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- desc: called when the player moves a mouse wheel
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@ -820,7 +820,7 @@ function newobject:CheckHover()
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end
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-- check if the object is being hovered
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if hoverobject == self and type ~= "base" then
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if selfcol and hoverobject == self and type ~= "base" then
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self.hover = true
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else
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self.hover = false
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@ -1066,11 +1066,27 @@ end
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--[[---------------------------------------------------------
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- func: SetAlwaysUpdate(bool)
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- desc: sets the object's skin
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- desc: sets the object will always update
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--]]---------------------------------------------------------
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function newobject:SetAlwaysUpdate(bool)
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local children = self.children
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local internals = self.internals
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self.alwaysupdate = bool
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if children then
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for k, v in ipairs(children) do
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v:SetAlwaysUpdate(bool)
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end
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end
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if internals then
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for k, v in ipairs(internals) do
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v:SetAlwaysUpdate(bool)
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end
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end
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return self
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end
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@ -26,8 +26,11 @@ function newobject:initialize()
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self.toggleable = false
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self.toggle = false
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self.OnClick = nil
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self.OnMouseOver = nil
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self.OnMouseOut = nil
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self.groupIndex = 0
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self.checked = false
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self.mouseover = false
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self:SetDrawFunc()
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end
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@ -57,18 +60,27 @@ function newobject:update(dt)
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self:CheckHover()
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local hover = self.hover
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local down = self.down
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local downobject = loveframes.downobject
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local parent = self.parent
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local base = loveframes.base
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local update = self.Update
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local onmouseover = self.OnMouseOver
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local onmouseout = self.OnMouseOut
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if not hover then
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self.down = false
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if downobject == self then
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self.hover = true
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end
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if onmouseout and self.mouseover then
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onmouseout(self)
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self.mouseover = false
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end
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else
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if onmouseover and not self.mouseover then
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onmouseover(self)
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self.mouseover = true
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end
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if downobject == self then
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self.down = true
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end
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@ -76,8 +88,8 @@ function newobject:update(dt)
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-- move to parent if there is a parent
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if parent ~= base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
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self.y = self.parent.y + self.staticy - (parent.offsety or 0)
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end
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if update then
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@ -107,7 +119,7 @@ function newobject:mousepressed(x, y, button)
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local hover = self.hover
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if hover and button == 1 then
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if hover then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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@ -116,6 +128,7 @@ function newobject:mousepressed(x, y, button)
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loveframes.downobject = self
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end
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self.pressed_button = button
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end
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--[[---------------------------------------------------------
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@ -143,7 +156,7 @@ function newobject:mousereleased(x, y, button)
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local enabled = self.enabled
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local onclick = self.OnClick
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if hover and down and clickable and button == 1 then
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if hover and down and clickable and self.pressed_button == button then
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if enabled then
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if self.groupIndex ~= 0 then
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local baseparent = self.parent
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@ -159,7 +172,7 @@ function newobject:mousereleased(x, y, button)
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self.checked = true
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end
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if onclick then
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onclick(self, x, y)
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onclick(self, x, y, self.pressed_button)
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end
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if self.toggleable then
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local ontoggle = self.OnToggle
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@ -15,8 +15,8 @@ local newobject = loveframes.NewObject("checkbox", "loveframes_object_checkbox",
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--]]---------------------------------------------------------
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function newobject:initialize()
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self.type = "checkbox"
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self.width = 0
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self.height = 0
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self.width = 16
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self.height = 16
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self.boxwidth = 16
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self.boxheight = 16
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self.font = loveframes.basicfont
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@ -62,9 +62,9 @@ function newobject:update(dt)
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self:CheckHover()
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-- move to parent if there is a parent
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if parent ~= base and parent.type ~= "list" then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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if parent ~= base then
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self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
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self.y = self.parent.y + self.staticy - (parent.offsety or 0)
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end
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if open and curobject then
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@ -75,8 +75,8 @@ function newobject:update(dt)
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-- move to parent if there is a parent
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if parent ~= base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
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self.y = self.parent.y + self.staticy - (parent.offsety or 0)
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end
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for k, v in ipairs(internals) do
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@ -482,7 +482,7 @@ end
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- func: GetMouseWheelScrollAmount()
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- desc: gets the scroll amount of the mouse wheel
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--]]---------------------------------------------------------
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function newobject:GetButtonScrollAmount()
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function newobject:GetMouseWheelScrollAmount()
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return self.mousewheelscrollamount
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@ -14,7 +14,6 @@ local newobject = loveframes.NewObject("grid", "loveframes_object_grid", true)
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- desc: initializes the object
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--]]---------------------------------------------------------
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function newobject:initialize()
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self.type = "grid"
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self.width = 100
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self.height = 100
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@ -28,6 +27,8 @@ function newobject:initialize()
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self.itemautosize = false
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self.children = {}
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self.OnSizeChanged = nil
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self.rowspans = {}
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self.colspans = {}
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self:SetDrawFunc()
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end
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@ -62,12 +63,10 @@ function newobject:update(dt)
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-- move to parent if there is a parent
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if parent ~= base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
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self.y = self.parent.y + self.staticy - (parent.offsety or 0)
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end
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local cw = self.cellwidth + (self.cellpadding * 2)
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local ch = self.cellheight + (self.cellpadding * 2)
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local prevwidth = self.prevwidth
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local prevheight = self.prevheight
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@ -78,16 +77,13 @@ function newobject:update(dt)
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local onsizechanged = self.OnSizeChanged
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self.prevwidth = self.width
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self.prevheight = self.height
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self:_update_children_position()
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if onsizechanged then
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onsizechanged(self)
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end
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end
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for k, v in ipairs(children) do
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local x = 0 + ((cw * v.gridcolumn) - cw ) + (cw/2 - v.width/2)
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local y = 0 + ((ch * v.gridrow) - ch) + (ch/2 - v.height/2)
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v.staticx = x
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v.staticy = y
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v:update(dt)
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end
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@ -96,6 +92,34 @@ function newobject:update(dt)
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end
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function newobject:_update_children_position()
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for k, v in ipairs(self.children) do
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local rs, cs = self:GetCellSpanSize(v.gridrow, v.gridcolumn)
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local csw = cs * self.cellwidth + (cs * self.cellpadding * 2)
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local csh = rs * self.cellheight + (rs * self.cellpadding * 2)
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local cw = self.cellwidth + (self.cellpadding * 2)
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local ch = self.cellheight + (self.cellpadding * 2)
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local x
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local y = ((ch * v.gridrow) - ch) + (csh/2 - v.height/2)
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if
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v.align == 'center' then
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x = (cw * (v.gridcolumn - 1)) + (csw/2 - v.width/2)
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elseif
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v.align == 'right' then
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x = (cw * (v.gridcolumn - 1)) + (csw - v.width) - self.cellpadding
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elseif
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v.align == 'left' then
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x = self.cellpadding + (cw * (v.gridcolumn - 1))
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end
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v.staticx = x
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v.staticy = y
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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@ -157,11 +181,77 @@ function newobject:mousereleased(x, y, button)
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end
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--[[---------------------------------------------------------
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- func: RowSpanAt(row, col, size)
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- desc: expands the size of the row at position
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--]]---------------------------------------------------------
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function newobject:RowSpanAt(row, col, size)
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self.colspans[col] = self.colspans[col] or {}
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local colsize = self.colspans[col][row]
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local s = colsize or 1
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for i = col, col + s - 1 do
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for j = row, row + size - 1 do
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self.rowspans[i] = self.rowspans[i] or {}
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self.colspans[i] = self.colspans[i] or {}
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self.rowspans[i][j] = -1
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self.colspans[i][j] = -1
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end
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end
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self.rowspans[col][row] = size
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self.colspans[col][row] = colsize
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return self
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end
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--[[---------------------------------------------------------
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- func: ColSpanAt(row, col, size)
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- desc: expands the size of the column at position
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--]]---------------------------------------------------------
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function newobject:ColSpanAt(row, col, size)
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self.rowspans[col] = self.rowspans[col] or {}
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local rowsize = self.rowspans[col][row]
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local s = rowsize or 1
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for i = col, col + size - 1 do
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for j = row, row + s - 1 do
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self.rowspans[i] = self.rowspans[i] or {}
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self.colspans[i] = self.colspans[i] or {}
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self.rowspans[i][j] = -1
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self.colspans[i][j] = -1
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end
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end
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self.rowspans[col][row] = rowsize
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self.colspans[col][row] = size
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return self
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end
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--[[---------------------------------------------------------
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- func: GetCellSpanSize(row, col, size)
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- desc: get span size of cell
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--]]---------------------------------------------------------
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function newobject:GetCellSpanSize(row, col)
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self.rowspans[col] = self.rowspans[col] or {}
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local rs = self.rowspans[col][row] or 1
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self.colspans[col] = self.colspans[col] or {}
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local cs = self.colspans[col][row] or 1
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return rs, cs
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end
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--[[---------------------------------------------------------
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- func: AddItem(object, row, column)
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- desc: adds and item to the object
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--]]---------------------------------------------------------
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function newobject:AddItem(object, row, column)
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function newobject:AddItem(object, row, col, align)
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local itemautosize = self.itemautosize
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local children = self.children
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@ -171,13 +261,21 @@ function newobject:AddItem(object, row, column)
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table.insert(children, object)
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object.parent = self
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object.gridrow = row
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object.gridcolumn = column
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object.gridcolumn = col
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object.align = align or 'center'
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if itemautosize then
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local cw = self.cellwidth + (self.cellpadding * 2)
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local ch = self.cellheight + (self.cellpadding * 2)
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if object.type == 'text' or object.type == 'checkbox' then
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return self
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end
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local rs, cs = self:GetCellSpanSize(row, col)
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local cw = cs * self.cellwidth + (self.cellpadding * 2)
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local ch = rs * self.cellheight + (self.cellpadding * 2)
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object.width = cw - (self.cellpadding * 2)
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object.height = ch - (self.cellpadding * 2)
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if object.CalculateSize then object:CalculateSize() end
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if object.RedoLayout then object:RedoLayout() end
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end
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return self
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@ -62,8 +62,8 @@ function newobject:update(dt)
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-- move to parent if there is a parent
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if parent ~= base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
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self.y = self.parent.y + self.staticy - (parent.offsety or 0)
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end
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if update then
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@ -77,8 +77,8 @@ function newobject:update(dt)
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-- move to parent if there is a parent
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if parent ~= base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
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self.y = self.parent.y + self.staticy - (parent.offsety or 0)
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end
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if update then
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@ -263,7 +263,7 @@ function newobject:CalculateSize()
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end
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self.extraheight = self.itemheight - height
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if not self.vbar then
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local newbar = loveframes.objects["scrollbody"]:new(self, "vertical")
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local newbar = loveframes.objects["scrollbody"]:new(self, "vertical", true)
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table.insert(self.internals, newbar)
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self.vbar = true
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newbar:GetScrollBar().autoscroll = parent.autoscroll
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@ -290,7 +290,7 @@ function newobject:CalculateSize()
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end
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self.extrawidth = self.itemwidth - width
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if not self.hbar then
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local newbar = loveframes.objects["scrollbody"]:new(self, "horizontal")
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local newbar = loveframes.objects["scrollbody"]:new(self, "horizontal", true)
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table.insert(self.internals, newbar)
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self.hbar = true
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self.itemheight = self.itemheight + newbar.height
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@ -55,8 +55,8 @@ function newobject:update(dt)
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-- move to parent if there is a parent
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if parent ~= base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
|
||||
self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
|
||||
self.y = self.parent.y + self.staticy - (parent.offsety or 0)
|
||||
end
|
||||
|
||||
if parentinternals[1] ~= self then
|
||||
|
@ -53,9 +53,10 @@ function newobject:update(dt)
|
||||
end
|
||||
end
|
||||
|
||||
self:CheckHover()
|
||||
|
||||
local hover = self.hover
|
||||
self:CheckHover()
|
||||
|
||||
local parent = self.parent
|
||||
local option_type = self.option_type
|
||||
local activated = self.activated
|
||||
@ -96,8 +97,8 @@ function newobject:update(dt)
|
||||
|
||||
-- move to parent if there is a parent
|
||||
if parent ~= base then
|
||||
self.x = self.parent.x + self.staticx
|
||||
self.y = self.parent.y + self.staticy
|
||||
self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
|
||||
self.y = self.parent.y + self.staticy - (parent.offsety or 0)
|
||||
end
|
||||
|
||||
if update then
|
||||
@ -125,6 +126,7 @@ function newobject:mousepressed(x, y, button)
|
||||
return
|
||||
end
|
||||
|
||||
self.down = true
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
@ -148,7 +150,7 @@ function newobject:mousereleased(x, y, button)
|
||||
|
||||
local hover = self.hover
|
||||
local option_type = self.option_type
|
||||
if hover and option_type ~= "divider" and button == 1 then
|
||||
if hover and option_type ~= "divider" and button == 1 and self.down then
|
||||
local func = self.func
|
||||
if func then
|
||||
local text = self.text
|
||||
@ -156,8 +158,9 @@ function newobject:mousereleased(x, y, button)
|
||||
end
|
||||
local basemenu = self.parent:GetBaseMenu()
|
||||
basemenu:SetVisible(false)
|
||||
self.hover = false
|
||||
end
|
||||
|
||||
self.down = false
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
|
@ -341,7 +341,7 @@ function newobject:CalculateSize()
|
||||
if self.itemheight > height then
|
||||
self.extraheight = self.itemheight - height
|
||||
if not vbar then
|
||||
local scroll = loveframes.objects["scrollbody"]:new(self, "vertical")
|
||||
local scroll = loveframes.objects["scrollbody"]:new(self, "vertical", true)
|
||||
table.insert(self.internals, scroll)
|
||||
self.vbar = true
|
||||
end
|
||||
|
@ -125,8 +125,9 @@ function newobject:initialize(parent, bartype)
|
||||
-- apply template properties to the object
|
||||
loveframes.ApplyTemplatesToObject(self)
|
||||
self:SetDrawFunc()
|
||||
end
|
||||
|
||||
self:SetAlwaysUpdate(true)
|
||||
end
|
||||
--[[---------------------------------------------------------
|
||||
- func: update(deltatime)
|
||||
- desc: updates the object
|
||||
|
@ -145,10 +145,12 @@ function newobject:mousepressed(x, y, button)
|
||||
|
||||
if self.hover and button == 1 then
|
||||
local time = os.time()
|
||||
if self.lastclick + 0.40 > time then
|
||||
if self.lastclick + 0.30 > time then
|
||||
self.open = not self.open
|
||||
end
|
||||
self.lastclick = 0
|
||||
else
|
||||
self.lastclick = time
|
||||
end
|
||||
local onselectnode = self.tree.OnSelectNode
|
||||
self.tree.selectednode = self
|
||||
if onselectnode then
|
||||
@ -181,6 +183,16 @@ function newobject:mousereleased(x, y, button)
|
||||
v:mousereleased(x, y, button)
|
||||
end
|
||||
|
||||
if self.hover then
|
||||
if button == 2 then
|
||||
local onselectnoderightclick = self.tree.OnSelectNodeRightClick
|
||||
self.tree.selectednode = self
|
||||
if onselectnoderightclick then
|
||||
onselectnoderightclick(self.parent, self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
@ -271,6 +283,13 @@ function newobject:RemoveNode(id)
|
||||
|
||||
end
|
||||
|
||||
function newobject:SetSelected()
|
||||
|
||||
self.tree.selectednode = self
|
||||
return self
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: SetOpen(bool)
|
||||
- desc: sets whether or not the object is open
|
||||
|
@ -53,8 +53,8 @@ function newobject:update(dt)
|
||||
|
||||
-- move to parent if there is a parent
|
||||
if parent ~= base then
|
||||
self.x = self.parent.x + self.staticx
|
||||
self.y = self.parent.y + self.staticy
|
||||
self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
|
||||
self.y = self.parent.y + self.staticy - (parent.offsety or 0)
|
||||
end
|
||||
|
||||
if update then
|
||||
|
@ -39,6 +39,9 @@ function newobject:initialize()
|
||||
self.children = {}
|
||||
self.OnScroll = nil
|
||||
|
||||
self.scrollx = loveframes.objects["scrollbody"]:new(self, "horizontal")
|
||||
self.scrolly = loveframes.objects["scrollbody"]:new(self, "vertical")
|
||||
|
||||
self:SetDrawFunc()
|
||||
end
|
||||
|
||||
@ -76,34 +79,35 @@ function newobject:update(dt)
|
||||
|
||||
-- move to parent if there is a parent
|
||||
if parent ~= base then
|
||||
self.x = self.parent.x + self.staticx
|
||||
self.y = self.parent.y + self.staticy
|
||||
self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
|
||||
self.y = self.parent.y + self.staticy - (parent.offsety or 0)
|
||||
end
|
||||
|
||||
for k, v in ipairs(internals) do
|
||||
v:update(dt)
|
||||
for _, p in pairs(self:GetParents()) do
|
||||
--[[for _, p in pairs(self:GetParents()) do
|
||||
v.x = v.x - (p.offsetx or 0)
|
||||
v.y = v.y - (p.offsety or 0)
|
||||
end
|
||||
end]]
|
||||
end
|
||||
|
||||
local x = self.x
|
||||
local y = self.y
|
||||
local width = self.width
|
||||
local height = self.height
|
||||
local offsetx = self.offsetx
|
||||
local offsety = self.offsety
|
||||
local width = self.width
|
||||
local height = self.height
|
||||
|
||||
for k, v in ipairs(children) do
|
||||
v:update(dt)
|
||||
v:SetClickBounds(x, y, width, height)
|
||||
v.x = (v.parent.x + v.staticx) - offsetx
|
||||
v.y = (v.parent.y + v.staticy) - offsety
|
||||
for _, p in pairs(self:GetParents()) do
|
||||
--v.x = (v.parent.x + v.staticx) - offsetx
|
||||
--v.y = (v.parent.y + v.staticy) - offsety
|
||||
|
||||
--[[for _, p in pairs(self:GetParents()) do
|
||||
v.x = v.x - (p.offsetx or 0)
|
||||
v.y = v.y - (p.offsety or 0)
|
||||
end
|
||||
end]]
|
||||
if display == "vertical" then
|
||||
if v.lastheight ~= v.height then
|
||||
self:CalculateSize()
|
||||
@ -135,9 +139,6 @@ function newobject:draw()
|
||||
local y = self.y
|
||||
local width = self.width
|
||||
local height = self.height
|
||||
local stencilfunc = function()
|
||||
love.graphics.rectangle("fill", x, y, width, height)
|
||||
end
|
||||
|
||||
self:SetDrawOrder()
|
||||
|
||||
@ -145,9 +146,9 @@ function newobject:draw()
|
||||
if drawfunc then
|
||||
drawfunc(self)
|
||||
end
|
||||
local scx, scy, scw, sch = love.graphics.getScissor()
|
||||
|
||||
love.graphics.stencil(stencilfunc)
|
||||
love.graphics.setStencilTest("greater", 0)
|
||||
love.graphics.intersectScissor(x, y, width, height)
|
||||
|
||||
local children = self.children
|
||||
if children then
|
||||
@ -159,7 +160,7 @@ function newobject:draw()
|
||||
end
|
||||
end
|
||||
|
||||
love.graphics.setStencilTest()
|
||||
love.graphics.setScissor(scx, scy, scw, sch)
|
||||
|
||||
local drawfunc = self.DrawOver or self.drawoverfunc
|
||||
if drawfunc then
|
||||
@ -348,15 +349,16 @@ function newobject:CalculateSize()
|
||||
if itemheight > height then
|
||||
self.extraheight = itemheight - height
|
||||
if not vbar then
|
||||
local scrollbar = loveframes.objects["scrollbody"]:new(self, display)
|
||||
table.insert(internals, scrollbar)
|
||||
table.insert(internals, self.scrolly)
|
||||
self.vbar = true
|
||||
self:GetScrollBar().autoscroll = self.autoscroll
|
||||
local bar = self:GetScrollBar()
|
||||
bar.autoscroll = self.autoscroll
|
||||
bar:ScrollTo(0)
|
||||
self.scrolly:update(0)
|
||||
end
|
||||
else
|
||||
if vbar then
|
||||
local bar = internals[1]
|
||||
bar:Remove()
|
||||
self.scrolly:Remove()
|
||||
self.vbar = false
|
||||
self.offsety = 0
|
||||
end
|
||||
@ -416,13 +418,13 @@ function newobject:RedoLayout()
|
||||
end
|
||||
|
||||
if #children > 0 then
|
||||
local scrollbar = self:GetScrollBar()
|
||||
if display == "vertical" then
|
||||
if horizontalstacking then
|
||||
local curwidth = padding
|
||||
local curheight = padding
|
||||
local maxwidth = self.width - padding * 2
|
||||
local prevheight = 0
|
||||
local scrollbar = self:GetScrollBar()
|
||||
if scrollbar then
|
||||
maxwidth = maxwidth - scrollbar.width
|
||||
end
|
||||
@ -451,7 +453,7 @@ function newobject:RedoLayout()
|
||||
v.staticx = padding
|
||||
v.staticy = starty
|
||||
v.lastheight = itemheight
|
||||
if vbar then
|
||||
if vbar and scrollbar.visible then
|
||||
if itemwidth + padding > (width - scrollbodywidth) then
|
||||
v:SetWidth((width - scrollbodywidth) - (padding * 2))
|
||||
end
|
||||
@ -476,7 +478,7 @@ function newobject:RedoLayout()
|
||||
local retainsize = v.retainsize
|
||||
v.staticx = startx
|
||||
v.staticy = padding
|
||||
if hbar then
|
||||
if hbar and scrollbar.visible then
|
||||
if itemheight + padding > (height - scrollbodyheight) then
|
||||
v:SetHeight((height - scrollbodyheight) - (padding * 2))
|
||||
end
|
||||
@ -743,7 +745,7 @@ end
|
||||
- func: GetMouseWheelScrollAmount()
|
||||
- desc: gets the scroll amount of the mouse wheel
|
||||
--]]---------------------------------------------------------
|
||||
function newobject:GetButtonScrollAmount()
|
||||
function newobject:GetMouseWheelScrollAmount()
|
||||
|
||||
return self.mousewheelscrollamount
|
||||
|
||||
|
@ -60,8 +60,8 @@ function newobject:update(dt)
|
||||
|
||||
-- move to parent if there is a parent
|
||||
if parent ~= base then
|
||||
self.x = self.parent.x + self.staticx
|
||||
self.y = self.parent.y + self.staticy
|
||||
self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
|
||||
self.y = self.parent.y + self.staticy - (parent.offsety or 0)
|
||||
end
|
||||
|
||||
for k, v in ipairs(self.internals) do
|
||||
@ -120,7 +120,6 @@ end
|
||||
- desc: called when the player presses a mouse button
|
||||
--]]---------------------------------------------------------
|
||||
function newobject:mousepressed(x, y, button)
|
||||
|
||||
local state = loveframes.state
|
||||
local selfstate = self.state
|
||||
|
||||
@ -134,6 +133,10 @@ function newobject:mousepressed(x, y, button)
|
||||
return
|
||||
end
|
||||
|
||||
local internals = self.internals
|
||||
for k, v in ipairs(internals) do
|
||||
v:mousepressed(x, y, button)
|
||||
end
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
|
@ -65,8 +65,8 @@ function newobject:update(dt)
|
||||
|
||||
-- move to parent if there is a parent
|
||||
if parent ~= base then
|
||||
self.x = self.parent.x + self.staticx
|
||||
self.y = self.parent.y + self.staticy
|
||||
self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
|
||||
self.y = self.parent.y + self.staticy - (parent.offsety or 0)
|
||||
end
|
||||
|
||||
if update then
|
||||
@ -251,6 +251,21 @@ function newobject:GetChoice()
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: GetChoiceIndex()
|
||||
- desc: gets the current choice index
|
||||
--]]---------------------------------------------------------
|
||||
function newobject:GetChoiceIndex()
|
||||
|
||||
local choices = self.choices
|
||||
for i, v in ipairs(choices) do
|
||||
if self.choice == v then
|
||||
return i
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------
|
||||
- func: SetText(text)
|
||||
- desc: sets the object's text
|
||||
@ -310,7 +325,7 @@ end
|
||||
- func: GetMouseWheelScrollAmount()
|
||||
- desc: gets the scroll amount of the mouse wheel
|
||||
--]]---------------------------------------------------------
|
||||
function newobject:GetButtonScrollAmount()
|
||||
function newobject:GetMouseWheelScrollAmount()
|
||||
|
||||
return self.mousewheelscrollamount
|
||||
|
||||
|
@ -109,8 +109,8 @@ function newobject:update(dt)
|
||||
|
||||
-- move to parent if there is a parent
|
||||
if parent ~= base then
|
||||
self.x = self.parent.x + self.staticx
|
||||
self.y = self.parent.y + self.staticy
|
||||
self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
|
||||
self.y = self.parent.y + self.staticy - (parent.offsety or 0)
|
||||
end
|
||||
|
||||
-- completion check
|
||||
|
@ -80,8 +80,8 @@ function newobject:update(dt)
|
||||
|
||||
-- move to parent if there is a parent
|
||||
if parent ~= base then
|
||||
self.x = self.parent.x + self.staticx
|
||||
self.y = self.parent.y + self.staticy
|
||||
self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
|
||||
self.y = self.parent.y + self.staticy - (parent.offsety or 0)
|
||||
end
|
||||
|
||||
self:CheckHover()
|
||||
@ -642,7 +642,7 @@ end
|
||||
- func: GetMouseWheelScrollAmount()
|
||||
- desc: gets the scroll amount of the mouse wheel
|
||||
--]]---------------------------------------------------------
|
||||
function newobject:GetButtonScrollAmount()
|
||||
function newobject:GetMouseWheelScrollAmount()
|
||||
|
||||
return self.mousewheelscrollamount
|
||||
|
||||
|
@ -125,8 +125,8 @@ function newobject:update(dt)
|
||||
|
||||
-- move to parent if there is a parent
|
||||
if parent ~= base then
|
||||
self.x = self.parent.x + self.staticx
|
||||
self.y = self.parent.y + self.staticy
|
||||
self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
|
||||
self.y = self.parent.y + self.staticy - (parent.offsety or 0)
|
||||
end
|
||||
|
||||
if update then
|
||||
|
@ -183,7 +183,7 @@ function newobject:update(dt)
|
||||
local itemheight = self.itemheight
|
||||
if itemheight > height then
|
||||
if not vbar then
|
||||
local scrollbody = loveframes.objects["scrollbody"]:new(self, "vertical")
|
||||
local scrollbody = loveframes.objects["scrollbody"]:new(self, "vertical", true)
|
||||
scrollbody.internals[1].internals[1].autoscroll = self.autoscroll
|
||||
table.insert(self.internals, scrollbody)
|
||||
self.vbar = true
|
||||
@ -211,7 +211,7 @@ function newobject:update(dt)
|
||||
|
||||
if itemwidth > width then
|
||||
if not hbar then
|
||||
local scrollbody = loveframes.objects["scrollbody"]:new(self, "horizontal")
|
||||
local scrollbody = loveframes.objects["scrollbody"]:new(self, "horizontal", true)
|
||||
scrollbody.internals[1].internals[1].autoscroll = self.autoscroll
|
||||
table.insert(self.internals, scrollbody)
|
||||
self.hbar = true
|
||||
@ -567,7 +567,6 @@ function newobject:RunKey(key, istext)
|
||||
local numlines = #lines
|
||||
local curline = lines[line]
|
||||
local text = curline
|
||||
local ckey = ""
|
||||
local font = self.font
|
||||
local swidth = self.width
|
||||
local textoffsetx = self.textoffsetx
|
||||
@ -663,14 +662,14 @@ function newobject:RunKey(key, istext)
|
||||
|
||||
-- key input checking system
|
||||
if key == "backspace" then
|
||||
ckey = key
|
||||
if alltextselected then
|
||||
self:Clear()
|
||||
self.alltextselected = false
|
||||
indicatornum = self.indicatornum
|
||||
else
|
||||
local removed_text = ''
|
||||
if text ~= "" and indicatornum ~= 0 then
|
||||
text = self:RemoveFromText(indicatornum)
|
||||
text, removed_text = self:RemoveFromText(indicatornum)
|
||||
self:MoveIndicator(-1)
|
||||
lines[line] = text
|
||||
end
|
||||
@ -693,9 +692,9 @@ function newobject:RunKey(key, istext)
|
||||
local cwidth = 0
|
||||
if masked then
|
||||
local maskchar = self.maskchar
|
||||
cwidth = font:getWidth(loveframes.utf8.gsub(text, ".", maskchar))
|
||||
cwidth = font:getWidth(loveframes.utf8.gsub(removed_text, ".", maskchar))
|
||||
else
|
||||
cwidth = font:getWidth(text)
|
||||
cwidth = font:getWidth(removed_text)
|
||||
end
|
||||
if self.offsetx > 0 then
|
||||
self.offsetx = self.offsetx - cwidth
|
||||
@ -707,7 +706,6 @@ function newobject:RunKey(key, istext)
|
||||
if not editable then
|
||||
return
|
||||
end
|
||||
ckey = key
|
||||
if alltextselected then
|
||||
self:Clear()
|
||||
self.alltextselected = false
|
||||
@ -727,7 +725,6 @@ function newobject:RunKey(key, istext)
|
||||
end
|
||||
end
|
||||
elseif key == "return" or key == "kpenter" then
|
||||
ckey = key
|
||||
-- call onenter if it exists
|
||||
if onenter then
|
||||
onenter(self, text)
|
||||
@ -765,7 +762,6 @@ function newobject:RunKey(key, istext)
|
||||
if alltextselected then
|
||||
return
|
||||
end
|
||||
ckey = key
|
||||
self.lines[self.line] = self:AddIntoText(self.tabreplacement, self.indicatornum)
|
||||
self:MoveIndicator(loveframes.utf8.len(self.tabreplacement))
|
||||
end
|
||||
@ -1031,9 +1027,10 @@ function newobject:RemoveFromText(p)
|
||||
local curline = lines[line]
|
||||
local text = curline
|
||||
local part1 = loveframes.utf8.sub(text, 1, p - 1)
|
||||
local removed_part = loveframes.utf8.sub(text, p, p + 1)
|
||||
local part2 = loveframes.utf8.sub(text, p + 1)
|
||||
local new = part1 .. part2
|
||||
return new
|
||||
return new, removed_part
|
||||
|
||||
end
|
||||
|
||||
|
@ -66,8 +66,8 @@ function newobject:update(dt)
|
||||
|
||||
-- move to parent if there is a parent
|
||||
if parent ~= base then
|
||||
self.x = self.parent.x + self.staticx
|
||||
self.y = self.parent.y + self.staticy
|
||||
self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
|
||||
self.y = self.parent.y + self.staticy - (parent.offsety or 0)
|
||||
end
|
||||
|
||||
self.itemwidth = 0
|
||||
@ -92,7 +92,7 @@ function newobject:update(dt)
|
||||
|
||||
if self.itemheight > self.height then
|
||||
if not self.vbar then
|
||||
local scrollbody = loveframes.objects["scrollbody"]:new(self, "vertical")
|
||||
local scrollbody = loveframes.objects["scrollbody"]:new(self, "vertical", true)
|
||||
table.insert(self.internals, scrollbody)
|
||||
self.vbar = true
|
||||
if self.hbar then
|
||||
@ -119,7 +119,7 @@ function newobject:update(dt)
|
||||
|
||||
if self.itemwidth > self.width then
|
||||
if not self.hbar then
|
||||
local scrollbody = loveframes.objects["scrollbody"]:new(self, "horizontal")
|
||||
local scrollbody = loveframes.objects["scrollbody"]:new(self, "horizontal", true)
|
||||
table.insert(self.internals, scrollbody)
|
||||
self.hbar = true
|
||||
if self.vbar then
|
||||
@ -174,6 +174,8 @@ function newobject:draw()
|
||||
stencilfunc = function() love.graphics.rectangle("fill", self.x, self.y, self.width, self.height - 16) end
|
||||
elseif self.vbar and self.hbar then
|
||||
stencilfunc = function() love.graphics.rectangle("fill", self.x, self.y, self.width - 16, self.height - 16) end
|
||||
else
|
||||
stencilfunc = function() love.graphics.rectangle("fill", self.x, self.y, self.width, self.height) end
|
||||
end
|
||||
|
||||
self:SetDrawOrder()
|
||||
|
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@ -853,7 +853,7 @@ function skin.multichoice(object)
|
||||
skin.PrintText(choice, x + 5, y + height/2 - theight/2)
|
||||
end
|
||||
|
||||
love.graphics.draw(image, x + width - 20, y + 5)
|
||||
love.graphics.draw(image, x + width - 20, y + (height - 16) / 2)
|
||||
|
||||
love.graphics.setColor(border)
|
||||
skin.OutlinedRectangle(x, y, width, height)
|
||||
@ -1540,8 +1540,6 @@ function skin.grid(object)
|
||||
local skin = object:GetSkin()
|
||||
local x = object:GetX()
|
||||
local y = object:GetY()
|
||||
local width = object:GetWidth()
|
||||
local height = object:GetHeight()
|
||||
|
||||
--love.graphics.setColor(colors.hl4)
|
||||
--love.graphics.rectangle("fill", x-1, y-1, width+2, height+2)
|
||||
@ -1551,24 +1549,37 @@ function skin.grid(object)
|
||||
local cw = object.cellwidth + (object.cellpadding * 2)
|
||||
local ch = object.cellheight + (object.cellpadding * 2)
|
||||
|
||||
for i=1, object.rows do
|
||||
for n=1, object.columns do
|
||||
local row = 1
|
||||
while row <= object.rows do
|
||||
local col = 1
|
||||
while col <= object.columns do
|
||||
local cs = (object.colspans[col] or {})[row] or 1
|
||||
local rs = (object.rowspans[col] or {})[row] or 1
|
||||
|
||||
if rs ~= -1 and cs ~= -1 then
|
||||
local ovt = false
|
||||
local ovl = false
|
||||
if i > 1 then
|
||||
if row > 1 then
|
||||
ovt = true
|
||||
end
|
||||
if n > 1 then
|
||||
if col > 1 then
|
||||
ovl = true
|
||||
end
|
||||
|
||||
local x = cx + (col - 1) * cw
|
||||
local y = cy + (row - 1) * ch
|
||||
local w = cw * cs
|
||||
local h = ch * rs
|
||||
|
||||
love.graphics.setColor(skin.controls.color_back1)
|
||||
love.graphics.rectangle("fill", cx, cy, cw, ch)
|
||||
love.graphics.rectangle("fill", x, y, w, h)
|
||||
love.graphics.setColor(skin.controls.color_back3)
|
||||
skin.OutlinedRectangle(cx, cy, cw, ch, ovt, false, ovl, false)
|
||||
cx = cx + cw
|
||||
skin.OutlinedRectangle(x, y, w, h, ovt, false, ovl, false)
|
||||
end
|
||||
cx = x
|
||||
cy = cy + ch
|
||||
col = col + 1
|
||||
|
||||
end
|
||||
row = row + 1
|
||||
end
|
||||
|
||||
end
|
||||
@ -1723,15 +1734,18 @@ function skin.treenodebutton(object)
|
||||
local leftpadding = 15 * object.parent.level
|
||||
local image
|
||||
|
||||
local fore = skin.controls.color_fore0
|
||||
if object.parent.tree.selectednode == object.parent then
|
||||
fore = {1, 1, 1, 1}
|
||||
end
|
||||
if object.parent.open then
|
||||
image = skin.images["tree-node-button-close.png"]
|
||||
else
|
||||
image = skin.images["tree-node-button-open.png"]
|
||||
end
|
||||
|
||||
--image:setFilter("nearest", "nearest")
|
||||
|
||||
love.graphics.setColor(skin.controls.color_image)
|
||||
love.graphics.setColor(fore)
|
||||
--love.graphics.setColor(skin.controls.color_image)
|
||||
love.graphics.draw(image, object.x, object.y)
|
||||
|
||||
object:SetPos(2 + leftpadding, 3)
|
||||
|
Loading…
Reference in New Issue
Block a user