mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-18 16:04:22 +00:00
196 lines
5.3 KiB
Lua
196 lines
5.3 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012-2014 Kenny Shields --
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--]]------------------------------------------------
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-- scrollbar class
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local newobject = loveframes.NewObject("scrollbody", "loveframes_object_scrollbody", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function newobject:initialize(parent, bartype)
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self.type = "scrollbody"
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self.bartype = bartype
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self.parent = parent
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self.x = 0
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self.y = 0
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self.internal = true
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self.internals = {}
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if self.bartype == "vertical" then
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self.width = 16
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self.height = self.parent.height
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self.staticx = self.parent.width - self.width
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self.staticy = 0
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elseif self.bartype == "horizontal" then
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self.width = self.parent.width
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self.height = 16
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self.staticx = 0
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self.staticy = self.parent.height - self.height
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end
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table.insert(self.internals, loveframes.objects["scrollarea"]:new(self, bartype))
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local bar = self.internals[1].internals[1]
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if self.bartype == "vertical" then
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local upbutton = loveframes.objects["scrollbutton"]:new("up")
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upbutton.staticx = 0 + self.width - upbutton.width
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upbutton.staticy = 0
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upbutton.parent = self
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upbutton.Update = function(object, dt)
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upbutton.staticx = 0 + self.width - upbutton.width
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upbutton.staticy = 0
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if object.down and object.hover then
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local dtscrolling = self.parent.dtscrolling
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if dtscrolling then
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local dt = love.timer.getDelta()
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bar:Scroll(-self.parent.buttonscrollamount * dt)
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else
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bar:Scroll(-self.parent.buttonscrollamount)
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end
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end
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end
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local downbutton = loveframes.objects["scrollbutton"]:new("down")
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downbutton.parent = self
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downbutton.staticx = 0 + self.width - downbutton.width
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downbutton.staticy = 0 + self.height - downbutton.height
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downbutton.Update = function(object, dt)
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downbutton.staticx = 0 + self.width - downbutton.width
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downbutton.staticy = 0 + self.height - downbutton.height
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if object.down and object.hover then
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local dtscrolling = self.parent.dtscrolling
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if dtscrolling then
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local dt = love.timer.getDelta()
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bar:Scroll(self.parent.buttonscrollamount * dt)
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else
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bar:Scroll(self.parent.buttonscrollamount)
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end
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end
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end
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table.insert(self.internals, upbutton)
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table.insert(self.internals, downbutton)
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elseif self.bartype == "horizontal" then
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local leftbutton = loveframes.objects["scrollbutton"]:new("left")
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leftbutton.parent = self
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leftbutton.staticx = 0
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leftbutton.staticy = 0
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leftbutton.Update = function(object, dt)
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leftbutton.staticx = 0
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leftbutton.staticy = 0
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if object.down and object.hover then
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local dtscrolling = self.parent.dtscrolling
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if dtscrolling then
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local dt = love.timer.getDelta()
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bar:Scroll(-self.parent.buttonscrollamount * dt)
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else
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bar:Scroll(-self.parent.buttonscrollamount)
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end
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end
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end
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local rightbutton = loveframes.objects["scrollbutton"]:new("right")
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rightbutton.parent = self
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rightbutton.staticx = 0 + self.width - rightbutton.width
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rightbutton.staticy = 0
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rightbutton.Update = function(object, dt)
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rightbutton.staticx = 0 + self.width - rightbutton.width
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rightbutton.staticy = 0
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if object.down and object.hover then
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local dtscrolling = self.parent.dtscrolling
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if dtscrolling then
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local dt = love.timer.getDelta()
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bar:Scroll(self.parent.buttonscrollamount * dt)
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else
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bar:Scroll(self.parent.buttonscrollamount)
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end
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end
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end
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table.insert(self.internals, leftbutton)
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table.insert(self.internals, rightbutton)
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end
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local parentstate = parent.state
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self:SetState(parentstate)
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-- apply template properties to the object
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loveframes.templates.ApplyToObject(self)
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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local parent = self.parent
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local base = loveframes.base
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local update = self.Update
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local internals = self.internals
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-- move to parent if there is a parent
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if parent ~= base then
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self.x = parent.x + self.staticx
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self.y = parent.y + self.staticy
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end
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self:CheckHover()
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for k, v in ipairs(internals) do
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v:update(dt)
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end
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function newobject:draw()
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local visible = self.visible
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if not visible then
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return
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end
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawScrollBody or skins[defaultskin].DrawScrollBody
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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local internals = self.internals
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-- set the object's draw order
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self:SetDrawOrder()
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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for k, v in ipairs(internals) do
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v:draw()
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end
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end |