mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-18 16:04:22 +00:00
181 lines
4.1 KiB
Lua
181 lines
4.1 KiB
Lua
--[[------------------------------------------------
|
|
-- Love Frames - A GUI library for LOVE --
|
|
-- Copyright (c) 2013 Kenny Shields --
|
|
--]]------------------------------------------------
|
|
|
|
-- columnlistheader class
|
|
local newobject = loveframes.NewObject("columnlistheader", "loveframes_object_columnlistheader", true)
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: initialize()
|
|
- desc: intializes the element
|
|
--]]---------------------------------------------------------
|
|
function newobject:initialize(name, parent)
|
|
|
|
self.type = "columnlistheader"
|
|
self.parent = parent
|
|
self.name = name
|
|
self.state = parent.state
|
|
self.width = 80
|
|
self.height = self.parent.columnheight
|
|
self.hover = false
|
|
self.down = false
|
|
self.clickable = true
|
|
self.enabled = true
|
|
self.descending = true
|
|
self.internal = true
|
|
|
|
table.insert(parent.children, self)
|
|
|
|
local key = 0
|
|
|
|
for k, v in ipairs(parent.children) do
|
|
if v == self then
|
|
key = k
|
|
end
|
|
end
|
|
|
|
self.OnClick = function(object)
|
|
local descending = object.descending
|
|
local parent = object.parent
|
|
local pinternals = parent.internals
|
|
local list = pinternals[1]
|
|
if descending then
|
|
object.descending = false
|
|
else
|
|
object.descending = true
|
|
end
|
|
list:Sort(key, object.descending)
|
|
end
|
|
|
|
-- apply template properties to the object
|
|
loveframes.templates.ApplyToObject(self)
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: update(deltatime)
|
|
- desc: updates the object
|
|
--]]---------------------------------------------------------
|
|
function newobject:update(dt)
|
|
|
|
local visible = self.visible
|
|
local alwaysupdate = self.alwaysupdate
|
|
|
|
if not visible then
|
|
if not alwaysupdate then
|
|
return
|
|
end
|
|
end
|
|
|
|
local parent = self.parent
|
|
local base = loveframes.base
|
|
local update = self.Update
|
|
|
|
self:CheckHover()
|
|
|
|
if not self.hover then
|
|
self.down = false
|
|
else
|
|
if loveframes.downobject == self then
|
|
self.down = true
|
|
end
|
|
end
|
|
|
|
-- move to parent if there is a parent
|
|
if parent ~= base then
|
|
self.x = parent.x + self.staticx
|
|
self.y = parent.y + self.staticy
|
|
end
|
|
|
|
if update then
|
|
update(self, dt)
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: draw()
|
|
- desc: draws the object
|
|
--]]---------------------------------------------------------
|
|
function newobject:draw()
|
|
|
|
local visible = self.visible
|
|
|
|
if not visible then
|
|
return
|
|
end
|
|
|
|
local skins = loveframes.skins.available
|
|
local skinindex = loveframes.config["ACTIVESKIN"]
|
|
local defaultskin = loveframes.config["DEFAULTSKIN"]
|
|
local selfskin = self.skin
|
|
local skin = skins[selfskin] or skins[skinindex]
|
|
local drawfunc = skin.DrawColumnListHeader or skins[defaultskin].DrawColumnListHeader
|
|
local draw = self.Draw
|
|
local drawcount = loveframes.drawcount
|
|
|
|
-- set the object's draw order
|
|
self:SetDrawOrder()
|
|
|
|
if draw then
|
|
draw(self)
|
|
else
|
|
drawfunc(self)
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: mousepressed(x, y, button)
|
|
- desc: called when the player presses a mouse button
|
|
--]]---------------------------------------------------------
|
|
function newobject:mousepressed(x, y, button)
|
|
|
|
if self.hover and button == "l" then
|
|
local baseparent = self:GetBaseParent()
|
|
if baseparent and baseparent.type == "frame" and button == "l" then
|
|
baseparent:MakeTop()
|
|
end
|
|
self.down = true
|
|
loveframes.downobject = self
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: mousereleased(x, y, button)
|
|
- desc: called when the player releases a mouse button
|
|
--]]---------------------------------------------------------
|
|
function newobject:mousereleased(x, y, button)
|
|
|
|
if not self.visible then
|
|
return
|
|
end
|
|
|
|
local hover = self.hover
|
|
local down = self.down
|
|
local clickable = self.clickable
|
|
local enabled = self.enabled
|
|
local onclick = self.OnClick
|
|
|
|
if hover and down and clickable and button == "l" then
|
|
if enabled then
|
|
onclick(self, x, y)
|
|
end
|
|
end
|
|
|
|
self.down = false
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetName()
|
|
- desc: gets the object's name
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetName()
|
|
|
|
return self.name
|
|
|
|
end
|