2012-05-06 00:24:42 +00:00
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--[[------------------------------------------------
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2012-09-29 23:20:41 +00:00
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-- Love Frames - A GUI library for LOVE --
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2013-02-11 21:15:40 +00:00
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-- Copyright (c) 2013 Kenny Shields --
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2012-05-06 00:24:42 +00:00
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--]]------------------------------------------------
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2012-09-29 23:20:41 +00:00
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-- columnlistheader class
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2012-11-24 22:42:16 +00:00
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local newobject = loveframes.NewObject("columnlistheader", "loveframes_object_columnlistheader", true)
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2012-05-06 00:24:42 +00:00
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: intializes the element
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--]]---------------------------------------------------------
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2012-11-24 22:42:16 +00:00
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function newobject:initialize(name, parent)
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2012-05-06 00:24:42 +00:00
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2012-12-28 12:19:02 +00:00
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self.type = "columnlistheader"
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self.parent = parent
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self.name = name
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2013-06-25 10:58:35 +00:00
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self.state = parent.state
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2012-12-28 12:19:02 +00:00
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self.width = 80
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self.height = self.parent.columnheight
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self.hover = false
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self.down = false
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self.clickable = true
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self.enabled = true
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2012-05-06 00:24:42 +00:00
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self.descending = true
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2012-12-28 12:19:02 +00:00
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self.internal = true
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2012-05-06 00:24:42 +00:00
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table.insert(parent.children, self)
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local key = 0
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2013-01-04 16:56:04 +00:00
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for k, v in ipairs(parent.children) do
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2012-05-06 00:24:42 +00:00
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if v == self then
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key = k
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end
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end
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2013-01-04 16:56:04 +00:00
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self.OnClick = function(object)
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local descending = object.descending
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local parent = object.parent
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local pinternals = parent.internals
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local list = pinternals[1]
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if descending then
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object.descending = false
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2012-05-06 00:24:42 +00:00
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else
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2013-01-04 16:56:04 +00:00
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object.descending = true
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2012-05-06 00:24:42 +00:00
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end
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2013-01-04 16:56:04 +00:00
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list:Sort(key, object.descending)
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2012-05-06 00:24:42 +00:00
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end
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2012-10-22 14:19:02 +00:00
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-- apply template properties to the object
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loveframes.templates.ApplyToObject(self)
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2012-05-06 00:24:42 +00:00
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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2012-11-24 22:42:16 +00:00
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function newobject:update(dt)
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2012-05-06 00:24:42 +00:00
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2012-12-28 12:19:02 +00:00
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local visible = self.visible
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2012-05-22 07:10:18 +00:00
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local alwaysupdate = self.alwaysupdate
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2012-09-29 23:20:41 +00:00
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if not visible then
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if not alwaysupdate then
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2012-05-06 00:24:42 +00:00
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return
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end
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end
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2012-09-29 23:20:41 +00:00
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local parent = self.parent
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local base = loveframes.base
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local update = self.Update
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2012-05-06 00:24:42 +00:00
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self:CheckHover()
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2012-09-29 23:20:41 +00:00
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if not self.hover then
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2012-05-13 03:57:27 +00:00
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self.down = false
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2012-09-29 23:20:41 +00:00
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else
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2013-10-30 23:05:10 +00:00
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if loveframes.downobject == self then
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2012-05-13 03:57:27 +00:00
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self.down = true
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end
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end
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2012-05-06 00:24:42 +00:00
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-- move to parent if there is a parent
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2012-09-29 23:20:41 +00:00
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if parent ~= base then
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self.x = parent.x + self.staticx
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self.y = parent.y + self.staticy
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2012-05-06 00:24:42 +00:00
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end
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2012-09-29 23:20:41 +00:00
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if update then
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update(self, dt)
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2012-05-06 00:24:42 +00:00
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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2012-11-24 22:42:16 +00:00
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function newobject:draw()
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2012-05-06 00:24:42 +00:00
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2012-05-22 07:10:18 +00:00
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local visible = self.visible
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2012-09-29 23:20:41 +00:00
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if not visible then
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2012-05-06 00:24:42 +00:00
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return
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end
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2012-12-28 12:19:02 +00:00
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawColumnListHeader or skins[defaultskin].DrawColumnListHeader
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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2012-09-02 00:56:32 +00:00
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2012-10-22 14:19:02 +00:00
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-- set the object's draw order
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self:SetDrawOrder()
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2012-09-02 00:56:32 +00:00
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2012-09-29 23:20:41 +00:00
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if draw then
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draw(self)
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2012-05-06 00:24:42 +00:00
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else
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2012-09-02 00:56:32 +00:00
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drawfunc(self)
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2012-05-06 00:24:42 +00:00
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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2012-11-24 22:42:16 +00:00
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function newobject:mousepressed(x, y, button)
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2012-05-06 00:24:42 +00:00
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2012-09-29 23:20:41 +00:00
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if self.hover and button == "l" then
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2012-05-06 00:24:42 +00:00
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" and button == "l" then
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baseparent:MakeTop()
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end
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self.down = true
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2013-10-30 23:05:10 +00:00
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loveframes.downobject = self
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2012-05-06 00:24:42 +00:00
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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2012-11-24 22:42:16 +00:00
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function newobject:mousereleased(x, y, button)
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2012-05-06 00:24:42 +00:00
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2012-09-29 23:20:41 +00:00
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if not self.visible then
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2012-05-06 00:24:42 +00:00
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return
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end
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2012-12-28 12:19:02 +00:00
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local hover = self.hover
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local down = self.down
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2012-05-06 00:24:42 +00:00
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local clickable = self.clickable
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2012-12-28 12:19:02 +00:00
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local enabled = self.enabled
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local onclick = self.OnClick
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2012-05-06 00:24:42 +00:00
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2012-09-29 23:20:41 +00:00
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if hover and down and clickable and button == "l" then
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if enabled then
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onclick(self, x, y)
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2012-05-06 00:24:42 +00:00
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end
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end
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self.down = false
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2012-09-29 23:20:41 +00:00
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end
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--[[---------------------------------------------------------
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- func: GetName()
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- desc: gets the object's name
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--]]---------------------------------------------------------
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2012-11-24 22:42:16 +00:00
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function newobject:GetName()
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2012-09-29 23:20:41 +00:00
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return self.name
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2013-09-07 04:15:43 +00:00
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end
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