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99 lines
4.1 KiB
Markdown
99 lines
4.1 KiB
Markdown
cron.lua
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========
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[![Build Status](https://travis-ci.org/kikito/cron.lua.png?branch=master)](https://travis-ci.org/kikito/cron.lua)
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`cron.lua` are a set of functions for executing actions at a certain time interval.
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API
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===
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* `cron.after(time, callback)` will execute callback after the given amount of time units. Returns an identifier (`id`)
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* `cron.every(time, callback)` will repeat the same action periodically. Returns an identifier (`id`)
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* `cron.cancel(id)` will stop a timed action from happening, and will interrupt the periodical execution of a periodic action.
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* `cron.reset()` removes all timed and periodic actions, and resets the time passed back to 0.
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* `cron.update(dt)` is needed to be executed on the main program loop. `dt` is the amount of time that has passed since the last iteration. When `cron.update` is executed, cron will check the list of pending actions and execute them if needed.
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* `cron.tagged(tag1, tag2, tag3 ...)` filters other cron methods (`cron.after`, `cron.every`, `cron.update` & `cron.cancel` but not `cron.reset`) so that they create clocks with specific tags/ act on clocks with specific tags.
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Examples
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========
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local cron = require 'cron'
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local function printMessage()
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print('Hello')
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end
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-- the following calls are equivalent:
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cron.after(5, printMessage)
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cron.after(5, print, 'Hello')
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cron.update(5) -- will print 'Hello' twice (once per each cron.after)
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-- this will print the message periodically:
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local id = cron.every(10, printMessage)
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cron.update(5) -- nothing (total time: 5)
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cron.update(4) -- nothing (total time: 9)
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cron.update(12) -- prints 'Hello' twice (total time is now 21)
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cron.cancel(id) -- stops the execution the element defined by id. Works with periodical or one-time actions.
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cron.reset() -- stops all the current actions, both timed ones and periodical ones.
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Examples using tags:
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-- This has the same effect of cron.after(2, showMenu), except that the
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-- time entry is tagged with the tags 'main-menu' and 'menu'
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cron.tagged('main-menu', 'menu').every(2, showMenu)
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-- after also has a tagged version:
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cron.tagged('menu').after(10, doSomething)
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-- This updates the time entries tagged with the tag 'menu', but not the rest
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cron.tagged('menu').update(2)
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-- cron.update updates all the time entries, no matter how they are tagged:
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cron.update(2) -- updates everything
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-- the tagged version of cron.cancel does not take params:
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cron.tagged('main-menu').cancel() -- cancels any entry tagged 'main-menu'
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-- A very nice thing: You are not restrited to using strings for tags. Any Lua
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-- object (including tables) can be used. This way, you can link time entries
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-- to specific instances.
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local player = ... -- some table representing the player
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cron.tagged(player, 'movement').after(10, startBoredAnimation)
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...
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cron.tagged(player).cancel() -- cancel all time entries tagged with the player
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cron.tagged(player, 'movement') -- cancell the player entries related with movement only
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Gotchas / Warnings
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==================
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* `cron.lua` does *not* implement any hardware or software clock; you will have to provide it with the access to the hardware timers, in the form of periodic calls to `cron.update`
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* `cron` does not have any defined time units (seconds, milliseconds, etc). You define the units it uses by passing it a `dt` on `cron.update`. If `dt` is in seconds, then `cron` will work in seconds. If `dt` is in milliseconds, then `cron` will work in milliseconds.
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Installation
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============
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Just copy the cron.lua file somewhere in your projects (maybe inside a /lib/ folder) and require it accordingly.
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Remember to store the value returned by require somewhere! (I suggest a local variable named `cron`)
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local cron = require 'cron'
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Also, make sure to read the license file; the text of that license file must appear somewhere in your projects' files.
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Specs
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=====
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This project uses "telescope":https://github.com/norman/telescope for its specs. If you want to run the specs, you will have to install telescope first. Then run:
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tsc spec/*
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