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474 lines
16 KiB
Markdown
474 lines
16 KiB
Markdown
# dat.GUI API
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Details about the classes, methods, and properties provided by dat.GUI. For more
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hands-on examples, see the dat.GUI [tutorial](http://workshop.chromeexperiments.com/examples/gui).
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<!--- API BEGIN --->
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## Classes
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<dl>
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<dt><a href="#GUI">GUI</a></dt>
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<dd><p>A lightweight controller library for JavaScript. It allows you to easily
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manipulate variables and fire functions on the fly.</p>
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</dd>
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<dt><a href="#Controller">Controller</a></dt>
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<dd><p>An "abstract" class that represents a given property of an object.</p>
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</dd>
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<dt><a href="#NumberController">NumberController</a> ⇐ <code>dat.controllers.Controller</code></dt>
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<dd><p>Represents a given property of an object that is a number.</p>
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</dd>
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</dl>
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<a name="GUI"></a>
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## GUI
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A lightweight controller library for JavaScript. It allows you to easily
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manipulate variables and fire functions on the fly.
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**Kind**: global class
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* [GUI](#GUI)
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* [new GUI([params])](#new_GUI_new)
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* [.domElement](#GUI+domElement) : <code>DOMElement</code>
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* [.parent](#GUI+parent) : <code>dat.gui.GUI</code>
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* [.autoPlace](#GUI+autoPlace) : <code>Boolean</code>
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* [.closeOnTop](#GUI+closeOnTop) : <code>Boolean</code>
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* [.preset](#GUI+preset) : <code>String</code>
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* [.width](#GUI+width) : <code>Number</code>
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* [.name](#GUI+name) : <code>String</code>
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* [.closed](#GUI+closed) : <code>Boolean</code>
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* [.load](#GUI+load) : <code>Object</code>
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* [.useLocalStorage](#GUI+useLocalStorage) : <code>Boolean</code>
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* [.add(object, property, [min], [max], [step])](#GUI+add) ⇒ [<code>Controller</code>](#Controller)
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* [.addColor(object, property)](#GUI+addColor) ⇒ [<code>Controller</code>](#Controller)
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* [.remove(controller)](#GUI+remove)
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* [.destroy()](#GUI+destroy)
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* [.addFolder(name)](#GUI+addFolder) ⇒ <code>dat.gui.GUI</code>
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* [.removeFolder(folder)](#GUI+removeFolder)
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* [.open()](#GUI+open)
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* [.close()](#GUI+close)
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* [.getRoot()](#GUI+getRoot) ⇒ <code>dat.gui.GUI</code>
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* [.getSaveObject()](#GUI+getSaveObject) ⇒ <code>Object</code>
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<a name="new_GUI_new"></a>
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### new GUI([params])
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| Param | Type | Default | Description |
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| --- | --- | --- | --- |
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| [params] | <code>Object</code> | | |
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| [params.name] | <code>String</code> | | The name of this GUI. |
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| [params.load] | <code>Object</code> | | JSON object representing the saved state of this GUI. |
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| [params.parent] | <code>dat.gui.GUI</code> | | The GUI I'm nested in. |
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| [params.autoPlace] | <code>Boolean</code> | <code>true</code> | |
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| [params.hideable] | <code>Boolean</code> | <code>true</code> | If true, GUI is closed by the <kbd>h</kbd> keypress. |
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| [params.closed] | <code>Boolean</code> | <code>false</code> | If true, starts closed |
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| [params.closeOnTop] | <code>Boolean</code> | <code>false</code> | If true, close/open button shows on top of the GUI |
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**Example**
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```js
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// Creating a GUI with options.
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var gui = new dat.GUI({name: 'My GUI'});
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```
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**Example**
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```js
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// Creating a GUI and a subfolder.
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var gui = new dat.GUI();
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var folder1 = gui.addFolder('Flow Field');
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```
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<a name="GUI+domElement"></a>
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### gui.domElement : <code>DOMElement</code>
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Outermost DOM Element
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**Kind**: instance property of [<code>GUI</code>](#GUI)
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<a name="GUI+parent"></a>
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### gui.parent : <code>dat.gui.GUI</code>
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The parent <code>GUI</code>
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**Kind**: instance property of [<code>GUI</code>](#GUI)
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<a name="GUI+autoPlace"></a>
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### gui.autoPlace : <code>Boolean</code>
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Handles <code>GUI</code>'s element placement for you
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**Kind**: instance property of [<code>GUI</code>](#GUI)
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<a name="GUI+closeOnTop"></a>
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### gui.closeOnTop : <code>Boolean</code>
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Handles <code>GUI</code>'s position of open/close button
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**Kind**: instance property of [<code>GUI</code>](#GUI)
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<a name="GUI+preset"></a>
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### gui.preset : <code>String</code>
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The identifier for a set of saved values
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**Kind**: instance property of [<code>GUI</code>](#GUI)
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<a name="GUI+width"></a>
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### gui.width : <code>Number</code>
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The width of <code>GUI</code> element
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**Kind**: instance property of [<code>GUI</code>](#GUI)
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<a name="GUI+name"></a>
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### gui.name : <code>String</code>
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The name of <code>GUI</code>. Used for folders. i.e
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a folder's name
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**Kind**: instance property of [<code>GUI</code>](#GUI)
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<a name="GUI+closed"></a>
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### gui.closed : <code>Boolean</code>
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Whether the <code>GUI</code> is collapsed or not
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**Kind**: instance property of [<code>GUI</code>](#GUI)
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<a name="GUI+load"></a>
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### gui.load : <code>Object</code>
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Contains all presets
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**Kind**: instance property of [<code>GUI</code>](#GUI)
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<a name="GUI+useLocalStorage"></a>
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### gui.useLocalStorage : <code>Boolean</code>
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Determines whether or not to use <a href="https://developer.mozilla.org/en/DOM/Storage#localStorage">localStorage</a> as the means for
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<code>remember</code>ing
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**Kind**: instance property of [<code>GUI</code>](#GUI)
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<a name="GUI+add"></a>
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### gui.add(object, property, [min], [max], [step]) ⇒ [<code>Controller</code>](#Controller)
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Adds a new [Controller](#Controller) to the GUI. The type of controller created
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is inferred from the initial value of <code>object[property]</code>. For
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color properties, see [addColor](addColor).
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**Kind**: instance method of [<code>GUI</code>](#GUI)
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**Returns**: [<code>Controller</code>](#Controller) - The controller that was added to the GUI.
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| Param | Type | Description |
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| --- | --- | --- |
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| object | <code>Object</code> | The object to be manipulated |
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| property | <code>String</code> | The name of the property to be manipulated |
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| [min] | <code>Number</code> | Minimum allowed value |
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| [max] | <code>Number</code> | Maximum allowed value |
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| [step] | <code>Number</code> | Increment by which to change value |
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**Example**
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```js
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// Add a string controller.
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var person = {name: 'Sam'};
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gui.add(person, 'name');
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```
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**Example**
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```js
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// Add a number controller slider.
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var person = {age: 45};
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gui.add(person, 'age', 0, 100);
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```
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<a name="GUI+addColor"></a>
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### gui.addColor(object, property) ⇒ [<code>Controller</code>](#Controller)
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Adds a new color controller to the GUI.
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**Kind**: instance method of [<code>GUI</code>](#GUI)
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**Returns**: [<code>Controller</code>](#Controller) - The controller that was added to the GUI.
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| Param |
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| --- |
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| object |
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| property |
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**Example**
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```js
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var palette = {
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color1: '#FF0000', // CSS string
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color2: [ 0, 128, 255 ], // RGB array
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color3: [ 0, 128, 255, 0.3 ], // RGB with alpha
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color4: { h: 350, s: 0.9, v: 0.3 } // Hue, saturation, value
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};
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gui.addColor(palette, 'color1');
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gui.addColor(palette, 'color2');
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gui.addColor(palette, 'color3');
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gui.addColor(palette, 'color4');
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```
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<a name="GUI+remove"></a>
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### gui.remove(controller)
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Removes the given controller from the GUI.
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**Kind**: instance method of [<code>GUI</code>](#GUI)
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| Param | Type |
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| --- | --- |
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| controller | [<code>Controller</code>](#Controller) |
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<a name="GUI+destroy"></a>
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### gui.destroy()
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Removes the root GUI from the document and unbinds all event listeners.
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For subfolders, use `gui.removeFolder(folder)` instead.
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**Kind**: instance method of [<code>GUI</code>](#GUI)
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<a name="GUI+addFolder"></a>
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### gui.addFolder(name) ⇒ <code>dat.gui.GUI</code>
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Creates a new subfolder GUI instance.
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**Kind**: instance method of [<code>GUI</code>](#GUI)
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**Returns**: <code>dat.gui.GUI</code> - The new folder.
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**Throws**:
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- <code>Error</code> if this GUI already has a folder by the specified
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name
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| Param |
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| --- |
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| name |
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<a name="GUI+removeFolder"></a>
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### gui.removeFolder(folder)
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Removes a subfolder GUI instance.
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**Kind**: instance method of [<code>GUI</code>](#GUI)
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| Param | Type | Description |
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| --- | --- | --- |
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| folder | <code>dat.gui.GUI</code> | The folder to remove. |
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<a name="GUI+open"></a>
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### gui.open()
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Opens the GUI.
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**Kind**: instance method of [<code>GUI</code>](#GUI)
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<a name="GUI+close"></a>
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### gui.close()
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Closes the GUI.
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**Kind**: instance method of [<code>GUI</code>](#GUI)
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<a name="GUI+getRoot"></a>
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### gui.getRoot() ⇒ <code>dat.gui.GUI</code>
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**Kind**: instance method of [<code>GUI</code>](#GUI)
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**Returns**: <code>dat.gui.GUI</code> - the topmost parent GUI of a nested GUI.
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<a name="GUI+getSaveObject"></a>
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### gui.getSaveObject() ⇒ <code>Object</code>
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**Kind**: instance method of [<code>GUI</code>](#GUI)
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**Returns**: <code>Object</code> - a JSON object representing the current state of
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this GUI as well as its remembered properties.
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<a name="Controller"></a>
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## Controller
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An "abstract" class that represents a given property of an object.
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**Kind**: global class
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* [Controller](#Controller)
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* [new Controller(object, property)](#new_Controller_new)
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* [.domElement](#Controller+domElement) : <code>DOMElement</code>
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* [.object](#Controller+object) : <code>Object</code>
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* [.property](#Controller+property) : <code>String</code>
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* [.options(options)](#Controller+options) ⇒ [<code>Controller</code>](#Controller)
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* [.name(name)](#Controller+name) ⇒ [<code>Controller</code>](#Controller)
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* [.listen()](#Controller+listen) ⇒ [<code>Controller</code>](#Controller)
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* [.remove()](#Controller+remove) ⇒ [<code>Controller</code>](#Controller)
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* [.onChange(fnc)](#Controller+onChange) ⇒ [<code>Controller</code>](#Controller)
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* [.onFinishChange(fnc)](#Controller+onFinishChange) ⇒ [<code>Controller</code>](#Controller)
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* [.setValue(newValue)](#Controller+setValue)
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* [.getValue()](#Controller+getValue) ⇒ <code>Object</code>
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* [.updateDisplay()](#Controller+updateDisplay) ⇒ [<code>Controller</code>](#Controller)
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* [.isModified()](#Controller+isModified) ⇒ <code>Boolean</code>
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<a name="new_Controller_new"></a>
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### new Controller(object, property)
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| Param | Type | Description |
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| --- | --- | --- |
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| object | <code>Object</code> | The object to be manipulated |
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| property | <code>string</code> | The name of the property to be manipulated |
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<a name="Controller+domElement"></a>
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### controller.domElement : <code>DOMElement</code>
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Those who extend this class will put their DOM elements in here.
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**Kind**: instance property of [<code>Controller</code>](#Controller)
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<a name="Controller+object"></a>
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### controller.object : <code>Object</code>
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The object to manipulate
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**Kind**: instance property of [<code>Controller</code>](#Controller)
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<a name="Controller+property"></a>
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### controller.property : <code>String</code>
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The name of the property to manipulate
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**Kind**: instance property of [<code>Controller</code>](#Controller)
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<a name="Controller+options"></a>
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### controller.options(options) ⇒ [<code>Controller</code>](#Controller)
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**Kind**: instance method of [<code>Controller</code>](#Controller)
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| Param | Type |
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| --- | --- |
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| options | <code>Array</code> \| <code>Object</code> |
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<a name="Controller+name"></a>
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### controller.name(name) ⇒ [<code>Controller</code>](#Controller)
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Sets the name of the controller.
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**Kind**: instance method of [<code>Controller</code>](#Controller)
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| Param | Type |
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| --- | --- |
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| name | <code>string</code> |
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<a name="Controller+listen"></a>
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### controller.listen() ⇒ [<code>Controller</code>](#Controller)
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Sets controller to listen for changes on its underlying object.
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**Kind**: instance method of [<code>Controller</code>](#Controller)
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<a name="Controller+remove"></a>
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### controller.remove() ⇒ [<code>Controller</code>](#Controller)
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Removes the controller from its parent GUI.
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**Kind**: instance method of [<code>Controller</code>](#Controller)
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<a name="Controller+onChange"></a>
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### controller.onChange(fnc) ⇒ [<code>Controller</code>](#Controller)
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Specify that a function fire every time someone changes the value with
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this Controller.
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**Kind**: instance method of [<code>Controller</code>](#Controller)
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**Returns**: [<code>Controller</code>](#Controller) - this
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| Param | Type | Description |
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| --- | --- | --- |
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| fnc | <code>function</code> | This function will be called whenever the value is modified via this Controller. |
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<a name="Controller+onFinishChange"></a>
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### controller.onFinishChange(fnc) ⇒ [<code>Controller</code>](#Controller)
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Specify that a function fire every time someone "finishes" changing
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the value wih this Controller. Useful for values that change
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incrementally like numbers or strings.
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**Kind**: instance method of [<code>Controller</code>](#Controller)
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**Returns**: [<code>Controller</code>](#Controller) - this
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| Param | Type | Description |
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| --- | --- | --- |
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| fnc | <code>function</code> | This function will be called whenever someone "finishes" changing the value via this Controller. |
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<a name="Controller+setValue"></a>
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### controller.setValue(newValue)
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Change the value of <code>object[property]</code>
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**Kind**: instance method of [<code>Controller</code>](#Controller)
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| Param | Type | Description |
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| --- | --- | --- |
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| newValue | <code>Object</code> | The new value of <code>object[property]</code> |
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<a name="Controller+getValue"></a>
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### controller.getValue() ⇒ <code>Object</code>
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Gets the value of <code>object[property]</code>
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**Kind**: instance method of [<code>Controller</code>](#Controller)
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**Returns**: <code>Object</code> - The current value of <code>object[property]</code>
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<a name="Controller+updateDisplay"></a>
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### controller.updateDisplay() ⇒ [<code>Controller</code>](#Controller)
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Refreshes the visual display of a Controller in order to keep sync
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with the object's current value.
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**Kind**: instance method of [<code>Controller</code>](#Controller)
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**Returns**: [<code>Controller</code>](#Controller) - this
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<a name="Controller+isModified"></a>
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### controller.isModified() ⇒ <code>Boolean</code>
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**Kind**: instance method of [<code>Controller</code>](#Controller)
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**Returns**: <code>Boolean</code> - true if the value has deviated from initialValue
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<a name="NumberController"></a>
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## NumberController ⇐ <code>dat.controllers.Controller</code>
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Represents a given property of an object that is a number.
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**Kind**: global class
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**Extends**: <code>dat.controllers.Controller</code>
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* [NumberController](#NumberController) ⇐ <code>dat.controllers.Controller</code>
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* [new NumberController(object, property, [params])](#new_NumberController_new)
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* [.min(minValue)](#NumberController+min) ⇒ <code>dat.controllers.NumberController</code>
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* [.max(maxValue)](#NumberController+max) ⇒ <code>dat.controllers.NumberController</code>
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* [.step(stepValue)](#NumberController+step) ⇒ <code>dat.controllers.NumberController</code>
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<a name="new_NumberController_new"></a>
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### new NumberController(object, property, [params])
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| Param | Type | Description |
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| --- | --- | --- |
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| object | <code>Object</code> | The object to be manipulated |
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| property | <code>string</code> | The name of the property to be manipulated |
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| [params] | <code>Object</code> | Optional parameters |
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| [params.min] | <code>Number</code> | Minimum allowed value |
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| [params.max] | <code>Number</code> | Maximum allowed value |
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| [params.step] | <code>Number</code> | Increment by which to change value |
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<a name="NumberController+min"></a>
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### numberController.min(minValue) ⇒ <code>dat.controllers.NumberController</code>
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Specify a minimum value for <code>object[property]</code>.
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**Kind**: instance method of [<code>NumberController</code>](#NumberController)
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**Returns**: <code>dat.controllers.NumberController</code> - this
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| Param | Type | Description |
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| --- | --- | --- |
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| minValue | <code>Number</code> | The minimum value for <code>object[property]</code> |
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<a name="NumberController+max"></a>
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### numberController.max(maxValue) ⇒ <code>dat.controllers.NumberController</code>
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Specify a maximum value for <code>object[property]</code>.
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**Kind**: instance method of [<code>NumberController</code>](#NumberController)
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**Returns**: <code>dat.controllers.NumberController</code> - this
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| Param | Type | Description |
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| --- | --- | --- |
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| maxValue | <code>Number</code> | The maximum value for <code>object[property]</code> |
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<a name="NumberController+step"></a>
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### numberController.step(stepValue) ⇒ <code>dat.controllers.NumberController</code>
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Specify a step value that dat.controllers.NumberController
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increments by.
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**Kind**: instance method of [<code>NumberController</code>](#NumberController)
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**Default**: <code>if minimum and maximum specified increment is 1% of the
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difference otherwise stepValue is 1</code>
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**Returns**: <code>dat.controllers.NumberController</code> - this
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| Param | Type | Description |
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| --- | --- | --- |
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| stepValue | <code>Number</code> | The step value for dat.controllers.NumberController |
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<!--- API END --->
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