hump/gamestate.lua

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--[[
Copyright (c) 2010-2011 Matthias Richter
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
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local error, assert, love = error, assert, love
module(...)
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local function __NULL__() end
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-- default gamestate produces error on every callback
local function __ERROR__() error("Gamestate not initialized. Use Gamestate.switch()") end
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current = {
enter = __ERROR__,
leave = __NULL__,
update = __ERROR__,
draw = __ERROR__,
focus = __ERROR__,
keyreleased = __ERROR__,
keypressed = __ERROR__,
mousepressed = __ERROR__,
mousereleased = __ERROR__,
joystickpressed = __ERROR__,
joystickreleased = __ERROR__,
quit = __ERROR__,
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}
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function new()
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return {
enter = __NULL__,
leave = __NULL__,
update = __NULL__,
draw = __NULL__,
focus = __NULL__,
keyreleased = __NULL__,
keypressed = __NULL__,
mousepressed = __NULL__,
mousereleased = __NULL__,
joystickpressed = __NULL__,
joystickreleased = __NULL__,
quit = __NULL__,
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}
end
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function switch(to, ...)
assert(to, "Missing argument: Gamestate to switch to")
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current:leave()
local pre = current
current = to
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return current:enter(pre, ...)
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end
local _update
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function update(...)
if _update then _update(...) end
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return current:update(...)
end
local _draw
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function draw(...)
if _draw then _draw(...) end
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return current:draw(...)
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end
local _focus
function focus(...)
if _focus then _focus(...) end
return current:focus(...)
end
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local _keypressed
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function keypressed(...)
if _keypressed then _keypressed(...) end
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return current:keypressed(...)
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end
local _keyreleased
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function keyreleased(...)
if _keyreleased then _keyreleased(...) end
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return current:keyreleased(...)
end
local _mousepressed
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function mousepressed(...)
if _mousereleased then _mousepressed(...) end
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return current:mousepressed(...)
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end
local _mousereleased
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function mousereleased(...)
if _mousereleased then _mousereleased(...) end
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return current:mousereleased(...)
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end
local _joystickpressed
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function joystickpressed(...)
if _joystickpressed then _joystickpressed(...) end
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return current:joystickpressed(...)
end
local _joystickreleased
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function joystickreleased(...)
if _joystickreleased then _joystickreleased(...) end
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return current:joystickreleased(...)
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end
local _quit
function quit(...)
if _quit then _quit(...) end
return current:quit(...)
end
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function registerEvents()
_update = love.update
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love.update = update
_draw = love.draw
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love.draw = draw
_focus = love.focus
love.focus = focus
_keypressed = love.keypressed
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love.keypressed = keypressed
_keyreleased = love.keyreleased
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love.keyreleased = keyreleased
_mousepressed = love.mousepressed
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love.mousepressed = mousepressed
_mousereleased = love.mousereleased
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love.mousereleased = mousereleased
_joystickpressed = love.joystickpressed
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love.joystickpressed = joystickpressed
_joystickreleased = love.joystickreleased
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love.joystickreleased = joystickreleased
_quit = love.quit
love.quit = quit
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end