Remove superfluous word in gamestate docs

Remove extra "receive"
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Tobias V. Langhoff 2018-10-09 20:20:10 +02:00 committed by GitHub
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@ -106,7 +106,7 @@ callbacks for initalizing, entering and leaving a state:
Called on quitting the game. Only called on the active gamestate. Called on quitting the game. Only called on the active gamestate.
When using :func:`Gamestate.registerEvents`, all these callbacks will be called by the When using :func:`Gamestate.registerEvents`, all these callbacks will be called by the
corresponding LÖVE callbacks and receive receive the same arguments (e.g. corresponding LÖVE callbacks and receive the same arguments (e.g.
``state:update(dt)`` will be called by ``love.update(dt)``). ``state:update(dt)`` will be called by ``love.update(dt)``).
**Example**:: **Example**::