David Heyman
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aa81292733
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Add floor division to hump.vector and hump.vector-light
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2018-05-23 11:15:16 -04:00 |
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Daniel
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72a6a92ff6
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Removed unused variables from randomDirection
I just realized there were some unused variables in the randomDirection function, so I removed them.
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2017-11-11 09:43:38 +01:00 |
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Matthias Richter
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96c9648a62
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[refactor]: use fromPolar() in randomDirection()
More compact code and one less temporary table in
vector:randomDirection()
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2017-11-04 11:19:27 +01:00 |
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grunkgrunk
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b6c04082b0
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changed signature of random and added documentation
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2017-11-03 22:04:27 +01:00 |
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grunkgrunk
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775862119a
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added random vector function in both vector files and created default argument to fromPolar function. Also formatted the returned module in both files
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2017-11-01 15:44:04 +01:00 |
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Matthias Richter
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192e9112e6
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Implement polar <-> cartesian conversions
See pull request #73
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2017-03-16 20:14:34 +01:00 |
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Matthias Richter
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f6c5f621e7
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Code cleanup
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2015-10-12 08:21:16 +02:00 |
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Matthias Richter
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e8af2a6ec2
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(Fix #33, #35) A more flexible definition of isvector(v)
Now returns true if `v' is a table and both `v.x' and `v.y' are numbers.
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2014-08-22 13:47:55 +02:00 |
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vrld
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2abe666ce9
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Merge pull request #32 from stfan/patch-1
Fix vector:trim_inplace()
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2014-03-03 22:58:19 +01:00 |
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stfan
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65cef0e3dc
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Update vector.lua
Changed vector:trim_inplace so it actually trims the vector when it is longer than the maxLen
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2014-03-03 20:28:40 +01:00 |
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Mifuyne
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157ec82cd5
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ln 179 & 181: second self.y changed to self.x
For vector:angleTo()
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2014-02-17 12:32:42 -05:00 |
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Matthias Richter
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32e0aaeaa6
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Fix #25: vector:angleTo() returns wrong angle.
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2013-11-04 22:04:16 +01:00 |
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Matthias Richter
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b3c329a1e8
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Add vector.dist2(a,b).
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2013-08-05 16:35:49 +02:00 |
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Matthias Richter
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1f9a7f1f52
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Rename vector:angle(). Shorter implementation. Add vector.zero
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2013-07-30 11:54:24 +02:00 |
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out-of-pixel
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4afcac5b36
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add function angle()
returns the angle between a vector and the default rotation
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2013-06-29 17:39:03 +02:00 |
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Matthias Richter
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e9b86ef2d5
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Rename truncate to trim. Cleanup code.
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2013-04-27 12:26:56 +02:00 |
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Ricardo Zanini
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ba8f724844
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Added a truncate function to Vector Module. Based on this article: http://blog.signalsondisplay.com/?p=336
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2013-04-25 23:07:57 -03:00 |
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Matthias Richter
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8d4e5bb65f
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Update license header
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2013-02-20 16:54:57 +01:00 |
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Matthias Richter
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7f92f2c4f1
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brief(er) vector factory
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2012-06-12 12:58:33 +02:00 |
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Matthias Richter
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4f03a71f59
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Code cleanup
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2012-05-19 01:34:56 +02:00 |
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a_m0d
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1c683f50a4
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Fix divide-by-zero error in vector:normalize()
and vector:normalize_in_place()
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2012-04-18 22:57:47 -04:00 |
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Matthias Richter
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adcceed73b
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Update license header
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2012-04-10 17:00:02 +02:00 |
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Matthias Richter
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3957c73548
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Fix wrong variable name in vector:mirrorOn() (thanks, Dani Ka!)
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2012-02-17 21:12:41 +01:00 |
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Matthias Richter
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1bdeb7ef4a
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Avoid unnecessary creation of vector objects
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2012-01-21 23:35:31 +01:00 |
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Matthias Richter
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28b698fb00
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Eliminate use of module(...) function
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2011-07-06 14:19:31 +02:00 |
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Matthias Richter
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d1d6dbb056
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Make proper modules
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2011-01-18 17:44:38 +01:00 |
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Matthias Richter
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72b06e2387
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Fix vector cross product
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2011-01-06 23:24:27 +01:00 |
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Matthias Richter
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770fe5234b
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Add cross product
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2010-09-30 11:46:33 +02:00 |
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Matthias Richter
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0ab3a6898c
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Fix issue #1: Typo in assert
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2010-09-30 11:44:31 +02:00 |
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Matthias Richter
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8311ddbad1
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Add license header
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2010-09-19 15:37:55 +02:00 |
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Matthias Richter
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66c0f92a30
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Add projection and perpendicular
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2010-08-17 13:17:01 +02:00 |
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Matthias Richter
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f491a92eaa
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Initial commit
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2010-08-09 17:52:48 +02:00 |
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