mirror of
https://github.com/vrld/hump.git
synced 2024-12-06 13:24:21 +00:00
945423f9f5
Gives a nice overview and makes it easier to navigate the docs.
354 lines
9.1 KiB
ReStructuredText
354 lines
9.1 KiB
ReStructuredText
hump.class
|
|
==========
|
|
|
|
::
|
|
|
|
Class = require "hump.class"
|
|
|
|
A small, fast class/prototype implementation with multiple inheritance.
|
|
|
|
Implements `class commons <https://github.com/bartbes/Class-Commons>`_.
|
|
|
|
**Example**::
|
|
|
|
Critter = Class{
|
|
init = function(self, pos, img)
|
|
self.pos = pos
|
|
self.img = img
|
|
end,
|
|
speed = 5
|
|
}
|
|
|
|
function Critter:update(dt, player)
|
|
-- see hump.vector
|
|
local dir = (player.pos - self.pos):normalize_inplace()
|
|
self.pos = self.pos + dir * Critter.speed * dt
|
|
end
|
|
|
|
function Critter:draw()
|
|
love.graphics.draw(self.img, self.pos.x, self.pos.y)
|
|
end
|
|
|
|
List of Functions
|
|
-----------------
|
|
|
|
* :func:`Class.new() <Class.new>`
|
|
* :func:`class.init(object, ...) <class.init>`
|
|
* :func:`Class:include(other) <Class:include>`
|
|
* :func:`class:clone() <class:clone>`
|
|
|
|
Function Reference
|
|
------------------
|
|
|
|
.. function:: Class.new()
|
|
Class.new({init = constructor, __includes = parents, ...})
|
|
|
|
:param function constructor: Class constructor. Can be accessed with ``theclass.init(object, ...)``. (optional)
|
|
:param class or table of classes parents: Classes to inherit from. Can either be a single class or a table of classes. (optional)
|
|
:param mixed ...: Any other fields or methods common to all instances of this class. (optional)
|
|
:returns: The class.
|
|
|
|
|
|
Declare a new class.
|
|
|
|
``init()`` will receive the new object instance as first argument. Any other
|
|
arguments will also be forwarded (see examples), i.e. ``init()`` has the
|
|
following signature::
|
|
|
|
function init(self, ...)
|
|
|
|
If you do not specify a constructor, an empty constructor will be used instead.
|
|
|
|
The name of the variable that holds the module can be used as a shortcut to
|
|
``new()`` (see example).
|
|
|
|
**Examples**::
|
|
|
|
Class = require 'hump.class' -- `Class' is now a shortcut to new()
|
|
|
|
-- define a class class
|
|
Feline = Class{
|
|
init = function(self, size, weight)
|
|
self.size = size
|
|
self.weight = weight
|
|
end;
|
|
-- define a method
|
|
stats = function(self)
|
|
return string.format("size: %.02f, weight: %.02f", self.size, self.weight)
|
|
end;
|
|
}
|
|
|
|
-- create two objects
|
|
garfield = Feline(.7, 45)
|
|
felix = Feline(.8, 12)
|
|
|
|
print("Garfield: " .. garfield:stats(), "Felix: " .. felix:stats())
|
|
|
|
::
|
|
|
|
Class = require 'hump.class'
|
|
|
|
-- same as above, but with 'external' function definitions
|
|
Feline = Class{}
|
|
|
|
function Feline:init(size, weight)
|
|
self.size = size
|
|
self.weight = weight
|
|
end
|
|
|
|
function Feline:stats()
|
|
return string.format("size: %.02f, weight: %.02f", self.size, self.weight)
|
|
end
|
|
|
|
garfield = Feline(.7, 45)
|
|
print(Feline, garfield)
|
|
|
|
::
|
|
|
|
Class = require 'hump.class'
|
|
A = Class{
|
|
foo = function() print('foo') end
|
|
}
|
|
|
|
B = Class{
|
|
bar = function() print('bar') end
|
|
}
|
|
|
|
-- single inheritance
|
|
C = Class{__includes = A}
|
|
instance = C()
|
|
instance:foo() -- prints 'foo'
|
|
instance:bar() -- error: function not defined
|
|
|
|
-- multiple inheritance
|
|
D = Class{__includes = {A,B}}
|
|
instance = D()
|
|
instance:foo() -- prints 'foo'
|
|
instance:bar() -- prints 'bar'
|
|
|
|
::
|
|
|
|
-- class attributes are shared across instances
|
|
A = Class{ foo = 'foo' } -- foo is a class attribute/static member
|
|
|
|
one, two, three = A(), A(), A()
|
|
print(one.foo, two.foo, three.foo) --> prints 'foo foo foo'
|
|
|
|
one.foo = 'bar' -- overwrite/specify for instance `one' only
|
|
print(one.foo, two.foo, three.foo) --> prints 'bar foo foo'
|
|
|
|
A.foo = 'baz' -- overwrite for all instances without specification
|
|
print(one.foo, two.foo, three.foo) --> prints 'bar baz baz'
|
|
|
|
|
|
.. function:: class.init(object, ...)
|
|
|
|
:param Object object: The object. Usually ``self``.
|
|
:param mixed ...: Arguments to pass to the constructor.
|
|
:returns: Whatever the parent class constructor returns.
|
|
|
|
|
|
Calls class constructor of a class on an object.
|
|
|
|
Derived classes should use this function their constructors to initialize the
|
|
parent class(es) portions of the object.
|
|
|
|
**Example**::
|
|
|
|
Class = require 'hump.class'
|
|
|
|
Shape = Class{
|
|
init = function(self, area)
|
|
self.area = area
|
|
end;
|
|
__tostring = function(self)
|
|
return "area = " .. self.area
|
|
end
|
|
}
|
|
|
|
Rectangle = Class{__includes = Shape,
|
|
init = function(self, width, height)
|
|
Shape.init(self, width * height)
|
|
self.width = width
|
|
self.height = height
|
|
end;
|
|
__tostring = function(self)
|
|
local strs = {
|
|
"width = " .. self.width,
|
|
"height = " .. self.height,
|
|
Shape.__tostring(self)
|
|
}
|
|
return table.concat(strs, ", ")
|
|
end
|
|
}
|
|
|
|
print( Rectangle(2,4) ) -- prints 'width = 2, height = 4, area = 8'
|
|
|
|
|
|
.. function:: Class:include(other)
|
|
|
|
:param tables other: Parent classes/mixins.
|
|
:returns: The class.
|
|
|
|
|
|
Inherit functions and variables of another class, but only if they are not
|
|
already defined. This is done by (deeply) copying the functions and variables
|
|
over to the subclass.
|
|
|
|
.. note::
|
|
``class:include()`` doesn't actually care if the arguments supplied are
|
|
hump classes. Just any table will work.
|
|
|
|
.. note::
|
|
You can use ``Class.include(a, b)`` to copy any fields from table ``a``
|
|
to table ``b`` (see second example).
|
|
|
|
**Examples**::
|
|
|
|
Class = require 'hump.class'
|
|
|
|
Entity = Class{
|
|
init = function(self)
|
|
GameObjects.register(self)
|
|
end
|
|
}
|
|
|
|
Collidable = {
|
|
dispatch_collision = function(self, other, dx, dy)
|
|
if self.collision_handler[other.type])
|
|
return collision_handler[other.type](self, other, dx, dy)
|
|
end
|
|
return collision_handler["*"](self, other, dx, dy)
|
|
end,
|
|
|
|
collision_handler = {["*"] = function() end},
|
|
}
|
|
|
|
Spaceship = Class{
|
|
init = function(self)
|
|
self.type = "Spaceship"
|
|
-- ...
|
|
end
|
|
}
|
|
|
|
-- make Spaceship collidable
|
|
Spaceship:include(Collidable)
|
|
|
|
Spaceship.collision_handler["Spaceship"] = function(self, other, dx, dy)
|
|
-- ...
|
|
end
|
|
|
|
::
|
|
|
|
-- using Class.include()
|
|
Class = require 'hump.class'
|
|
a = {
|
|
foo = 'bar',
|
|
bar = {one = 1, two = 2, three = 3},
|
|
baz = function() print('baz') end,
|
|
}
|
|
b = {
|
|
foo = 'nothing to see here...'
|
|
}
|
|
|
|
Class.include(b, a) -- copy values from a to b
|
|
-- note that neither a nor b are hump classes!
|
|
|
|
print(a.foo, b.foo) -- prints 'bar nothing to see here...'
|
|
|
|
b.baz() -- prints 'baz'
|
|
|
|
b.bar.one = 10 -- changes only values in b
|
|
print(a.bar.one, b.bar.one) -- prints '1 10'
|
|
|
|
|
|
.. function:: class:clone()
|
|
|
|
:returns: A deep copy of the class/table.
|
|
|
|
|
|
Create a clone/deep copy of the class.
|
|
|
|
.. note::
|
|
You can use ``Class.clone(a)`` to create a deep copy of any table (see
|
|
second example).
|
|
|
|
**Examples**::
|
|
|
|
Class = require 'hump.class'
|
|
|
|
point = Class{ x = 0, y = 0 }
|
|
|
|
a = point:clone()
|
|
a.x, a.y = 10, 10
|
|
print(a.x, a.y) --> prints '10 10'
|
|
|
|
b = point:clone()
|
|
print(b.x, b.y) --> prints '0 0'
|
|
|
|
c = a:clone()
|
|
print(c.x, c.y) --> prints '10 10'
|
|
|
|
::
|
|
|
|
-- using Class.clone() to copy tables
|
|
Class = require 'hump.class'
|
|
a = {
|
|
foo = 'bar',
|
|
bar = {one = 1, two = 2, three = 3},
|
|
baz = function() print('baz') end,
|
|
}
|
|
b = Class.clone(a)
|
|
|
|
b.baz() -- prints 'baz'
|
|
b.bar.one = 10
|
|
print(a.bar.one, b.bar.one) -- prints '1 10'
|
|
|
|
|
|
|
|
Caveats
|
|
-------
|
|
|
|
Be careful when using metamethods like ``__add`` or ``__mul``: If a subclass
|
|
inherits those methods from a superclass, but does not overwrite them, the
|
|
result of the operation may be of the type superclass. Consider the following::
|
|
|
|
Class = require 'hump.class'
|
|
|
|
A = Class{init = function(self, x) self.x = x end}
|
|
function A:__add(other) return A(self.x + other.x) end
|
|
function A:show() print("A:", self.x) end
|
|
|
|
B = Class{init = function(self, x, y) A.init(self, x) self.y = y end}
|
|
function B:show() print("B:", self.x, self.y) end
|
|
function B:foo() print("foo") end
|
|
B:include(A)
|
|
|
|
one, two = B(1,2), B(3,4)
|
|
result = one + two -- result will be of type A, *not* B!
|
|
result:show() -- prints "A: 4"
|
|
result:foo() -- error: method does not exist
|
|
|
|
Note that while you can define the ``__index`` metamethod of the class, this is
|
|
not a good idea: It will break the class mechanism. To add a custom ``__index``
|
|
metamethod without breaking the class system, you have to use ``rawget()``. But
|
|
beware that this won't affect subclasses::
|
|
|
|
Class = require 'hump.class'
|
|
|
|
A = Class{}
|
|
function A:foo() print('bar') end
|
|
|
|
function A:__index(key)
|
|
print(key)
|
|
return rawget(A, key)
|
|
end
|
|
|
|
instance = A()
|
|
instance:foo() -- prints foo bar
|
|
|
|
B = Class{__includes = A}
|
|
instance = B()
|
|
instance:foo() -- prints only foo
|
|
|