light_world.lua/lib/shaders/image_mask.glsl

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//https://love2d.org/wiki/love.graphics.setStencil image mask
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) {
if (Texel(texture, texture_coords).rgb == vec3(0.0))
discard;
return vec4(1.0);
}