light_world.lua/lib/stencils.lua

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local stencils = {}
function stencils.shadow(geometry, bodies)
return function()
--cast shadows
for i = 1,#geometry do
if geometry[i].alpha == 1.0 then
love.graphics.polygon("fill", unpack(geometry[i]))
if geometry[i].circle then
love.graphics.arc("fill", unpack(geometry[i].circle))
end
end
end
-- underneath shadows
for i = 1, #bodies do
if not bodies[i].castsNoShadow then
bodies[i]:stencil()
end
end
end
end
function stencils.shine(bodies)
return function()
for i = 1, #bodies do
if bodies[i].shine and
(bodies[i].glowStrength == 0.0 or
(bodies[i].type == "image" and not bodies[i].normal))
then
bodies[i]:stencil()
end
end
end
end
return stencils