light_world.lua/postshader.lua

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Lua
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LOVE_POSTSHADER_BUFFER_RENDER = love.graphics.newCanvas()
LOVE_POSTSHADER_BUFFER_BACK = love.graphics.newCanvas()
LOVE_POSTSHADER_LAST_BUFFER = nil
LOVE_POSTSHADER_BLURV = love.graphics.newShader("shader/blurv.glsl")
LOVE_POSTSHADER_BLURH = love.graphics.newShader("shader/blurh.glsl")
LOVE_POSTSHADER_CONTRAST = love.graphics.newShader("shader/contrast.glsl")
LOVE_POSTSHADER_CHROMATIC_ABERRATION = love.graphics.newShader("shader/chromatic_aberration.glsl")
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LOVE_POSTSHADER_BLURV:send("screen", {love.window.getWidth(), love.window.getHeight()})
LOVE_POSTSHADER_BLURH:send("screen", {love.window.getWidth(), love.window.getHeight()})
love.postshader = {}
love.postshader.setBuffer = function(path)
if path == "back" then
love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK)
else
love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_RENDER)
end
LOVE_POSTSHADER_LAST_BUFFER = love.graphics.getCanvas()
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end
love.postshader.addEffect = function(shader, ...)
args = {...}
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LOVE_POSTSHADER_LAST_BUFFER = love.graphics.getCanvas()
if shader == "bloom" then
-- Bloom Shader
love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK)
love.graphics.setBlendMode("alpha")
love.graphics.setShader(LOVE_POSTSHADER_BLURV)
love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER)
love.graphics.setShader(LOVE_POSTSHADER_BLURH)
love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
love.graphics.setShader(LOVE_POSTSHADER_CONTRAST)
love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
love.graphics.setCanvas(LOVE_POSTSHADER_LAST_BUFFER)
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love.graphics.setShader()
love.graphics.setColor(255, 255, 255)
love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER)
love.graphics.setBlendMode("additive")
love.graphics.setColor(255, 255, 255, 63)
love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
love.graphics.setBlendMode("alpha")
elseif shader == "blur" then
-- Blur Shader
LOVE_POSTSHADER_BLURV:send("steps", args[1] or 2.0)
LOVE_POSTSHADER_BLURH:send("steps", args[2] or 2.0)
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love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK)
love.graphics.setBlendMode("alpha")
love.graphics.setShader(LOVE_POSTSHADER_BLURV)
love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER)
love.graphics.setShader(LOVE_POSTSHADER_BLURH)
love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
love.graphics.setCanvas(LOVE_POSTSHADER_LAST_BUFFER)
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love.graphics.setShader()
love.graphics.setColor(255, 255, 255)
love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
elseif shader == "chromatic" then
-- Blur Shader
LOVE_POSTSHADER_CHROMATIC_ABERRATION:send("redStrength", {args[1] or 0.0, args[2] or 0.0})
LOVE_POSTSHADER_CHROMATIC_ABERRATION:send("greenStrength", {args[3] or 0.0, args[4] or 0.0})
LOVE_POSTSHADER_CHROMATIC_ABERRATION:send("blueStrength", {args[5] or 0.0, args[6] or 0.0})
love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK)
love.graphics.setBlendMode("alpha")
love.graphics.setShader(LOVE_POSTSHADER_CHROMATIC_ABERRATION)
love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER)
love.graphics.setCanvas(LOVE_POSTSHADER_LAST_BUFFER)
love.graphics.setShader()
love.graphics.setColor(255, 255, 255)
love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
end
end
love.postshader.draw = function()
if LOVE_POSTSHADER_LAST_BUFFER then
love.graphics.setCanvas()
love.graphics.setShader()
love.graphics.setColor(255, 255, 255)
love.graphics.draw(LOVE_POSTSHADER_LAST_BUFFER)
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end
end