mirror of
https://github.com/tanema/light_world.lua.git
synced 2024-12-24 20:24:19 +00:00
86 lines
2.5 KiB
Lua
86 lines
2.5 KiB
Lua
|
require "postshader"
|
||
|
require "light"
|
||
|
|
||
|
function love.load()
|
||
|
-- load images
|
||
|
image = love.graphics.newImage("gfx/machine2.png")
|
||
|
image_normal = love.graphics.newImage("gfx/cone_normal.png")
|
||
|
normal = love.graphics.newImage("gfx/refraction_normal.png")
|
||
|
glow = love.graphics.newImage("gfx/machine2_glow.png")
|
||
|
|
||
|
-- create light world
|
||
|
lightWorld = love.light.newWorld()
|
||
|
lightWorld.setAmbientColor(15, 15, 31)
|
||
|
lightWorld.setRefractionStrength(32.0)
|
||
|
|
||
|
-- create light
|
||
|
lightMouse = lightWorld.newLight(0, 0, 255, 127, 63, 300)
|
||
|
lightMouse.setGlowStrength(0.3)
|
||
|
--lightMouse.setSmooth(0.01)
|
||
|
|
||
|
-- create shadow bodys
|
||
|
circleTest = lightWorld.newCircle(256, 256, 16)
|
||
|
rectangleTest = lightWorld.newRectangle(512, 512, 64, 64)
|
||
|
imageTest = lightWorld.newImage(image, 64, 64, 24, 6)
|
||
|
imageTest.setNormalMap(image_normal)
|
||
|
imageTest.setGlowMap(glow)
|
||
|
imageTest.setOffset(12, -10)
|
||
|
|
||
|
-- create body object
|
||
|
objectTest = lightWorld.newBody("refraction", normal, 64, 64, 128, 128)
|
||
|
--objectTest.setShine(false)
|
||
|
--objectTest.setShadowType("rectangle")
|
||
|
--objectTest.setShadowDimension(64, 64)
|
||
|
objectTest.setReflection(true)
|
||
|
|
||
|
-- set background
|
||
|
quadScreen = love.graphics.newQuad(0, 0, love.window.getWidth(), love.window.getHeight(), 32, 24)
|
||
|
imgFloor = love.graphics.newImage("gfx/floor.png")
|
||
|
imgFloor:setWrap("repeat", "repeat")
|
||
|
end
|
||
|
|
||
|
function love.update(dt)
|
||
|
love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
|
||
|
lightMouse.setPosition(love.mouse.getX(), love.mouse.getY())
|
||
|
end
|
||
|
|
||
|
function love.draw()
|
||
|
-- update lightmap (doesn't need deltatime)
|
||
|
lightWorld.update()
|
||
|
|
||
|
love.postshader.setBuffer("render")
|
||
|
|
||
|
-- draw background
|
||
|
love.graphics.setColor(255, 255, 255)
|
||
|
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
|
||
|
--love.graphics.draw(imgFloor, quadScreen, 0, 0)
|
||
|
|
||
|
-- draw lightmap shadows
|
||
|
lightWorld.drawShadow()
|
||
|
|
||
|
-- draw scene objects
|
||
|
love.graphics.setColor(63, 255, 127)
|
||
|
love.graphics.circle("fill", circleTest.getX(), circleTest.getY(), circleTest.getRadius())
|
||
|
love.graphics.polygon("fill", rectangleTest.getPoints())
|
||
|
love.graphics.setColor(255, 255, 255)
|
||
|
love.graphics.draw(image, 64 - image:getWidth() * 0.5, 64 - image:getHeight() * 0.5)
|
||
|
|
||
|
--love.graphics.rectangle("fill", 128 - 32, 128 - 32, 64, 64)
|
||
|
|
||
|
-- draw lightmap shine
|
||
|
lightWorld.drawShine()
|
||
|
|
||
|
-- draw pixel shadow
|
||
|
lightWorld.drawPixelShadow()
|
||
|
|
||
|
-- draw glow
|
||
|
lightWorld.drawGlow()
|
||
|
|
||
|
-- draw refraction
|
||
|
lightWorld.drawRefraction()
|
||
|
|
||
|
-- draw reflection
|
||
|
lightWorld.drawReflection()
|
||
|
|
||
|
love.postshader.draw()
|
||
|
end
|