mirror of
https://github.com/tanema/light_world.lua.git
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66 lines
1.8 KiB
Lua
66 lines
1.8 KiB
Lua
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-- Example: Animation Example
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local LightWorld = require "lib"
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function love.load()
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x, y, scale = 0, 0, 1
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-- load images
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image = love.graphics.newImage("examples/gfx/scott_pilgrim.png")
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image_normal = love.graphics.newImage("examples/gfx/scott_pilgrim_NRM.png")
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-- create light world
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lightWorld = LightWorld({
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ambient = {55,55,55},
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refractionStrength = 32.0,
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reflectionVisibility = 0.75,
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})
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-- create light
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lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 300)
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lightMouse:setGlowStrength(0.3)
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-- create shadow bodys
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animation = lightWorld:newAnimationGrid(image, 100, 100)
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animation:setNormalMap(image_normal)
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grid = animation:newGrid(108, 140)
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animation:addAnimation('run right', grid('1-8', 1), 0.1)
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end
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function love.update(dt)
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love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
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if love.keyboard.isDown("down") then
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y = y - dt * 200
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elseif love.keyboard.isDown("up") then
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y = y + dt * 200
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end
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if love.keyboard.isDown("right") then
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x = x - dt * 200
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elseif love.keyboard.isDown("left") then
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x = x + dt * 200
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end
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if love.keyboard.isDown("-") then
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scale = scale - 0.01
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elseif love.keyboard.isDown("=") then
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scale = scale + 0.01
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end
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lightWorld:update(dt) --only needed for animation
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lightMouse:setPosition((love.mouse.getX() - x)/scale, (love.mouse.getY() - y)/scale)
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end
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function love.draw()
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lightWorld:setTranslation(x, y, scale)
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love.graphics.push()
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love.graphics.translate(x, y)
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love.graphics.scale(scale)
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lightWorld:draw(function()
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love.graphics.setColor(255, 255, 255)
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love.graphics.rectangle("fill", -x/scale, -y/scale, love.graphics.getWidth()/scale, love.graphics.getHeight()/scale)
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animation.animation:draw(image, 100, 100)
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end)
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love.graphics.pop()
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end
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