2014-12-04 16:42:28 +00:00
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local LightWorld = require "lib"
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2021-11-10 01:15:14 +00:00
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local x, y, z, scale = 20, -55, 1, 3.5
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local function load()
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-- load images
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2021-11-20 01:14:08 +00:00
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image = love.graphics.newImage("examples/img/animation/scott_pilgrim.png")
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image_normal = love.graphics.newImage("examples/img/animation/scott_pilgrim_NRM.png")
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2021-11-10 01:15:14 +00:00
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-- create light world
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lightWorld = LightWorld({ambient = {0.49, 0.49, 0.49}})
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-- create light
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lightMouse = lightWorld:newLight(0, 0, 1, 0.49, 0.24, 300)
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-- create shadow bodys
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animation = lightWorld:newAnimationGrid(image, 100, 100)
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2014-12-04 16:42:28 +00:00
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animation:setNormalMap(image_normal)
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grid = animation:newGrid(108, 140)
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animation:addAnimation('run right', grid('1-8', 1), 0.1)
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2014-12-05 02:57:54 +00:00
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animation:addAnimation('run left', grid('8-1', 2), 0.1)
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2014-12-04 16:42:28 +00:00
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end
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2021-11-10 01:15:14 +00:00
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local function update(dt)
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love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
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if love.keyboard.isDown("a") then
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2014-12-05 02:57:54 +00:00
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animation:setAnimation('run left')
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2021-11-10 01:15:14 +00:00
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elseif love.keyboard.isDown("d") then
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2014-12-05 02:57:54 +00:00
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animation:setAnimation('run right')
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2021-11-10 01:15:14 +00:00
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end
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2014-12-21 18:14:46 +00:00
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lightWorld:update(dt)
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2021-11-10 01:15:14 +00:00
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lightMouse:setPosition((love.mouse.getX() - x)/scale, (love.mouse.getY() - y)/scale, z)
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2014-12-05 02:57:54 +00:00
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end
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2021-11-10 01:15:14 +00:00
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local function draw()
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2014-12-04 16:42:28 +00:00
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lightWorld:setTranslation(x, y, scale)
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love.graphics.push()
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love.graphics.translate(x, y)
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love.graphics.scale(scale)
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lightWorld:draw(function()
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love.graphics.setColor(255, 255, 255)
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love.graphics.rectangle("fill", -x/scale, -y/scale, love.graphics.getWidth()/scale, love.graphics.getHeight()/scale)
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2014-12-05 02:57:54 +00:00
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animation:drawAnimation()
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2014-12-04 16:42:28 +00:00
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end)
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love.graphics.pop()
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end
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2021-11-10 01:15:14 +00:00
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return {
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load = load,
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update = update,
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draw = draw,
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mousepressed = mousepressed,
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}
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