2014-09-26 16:48:46 +00:00
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--[[
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The MIT License (MIT)
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2014-11-28 21:56:05 +00:00
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Copyright (c) 2014 Marcus Ihde, Tim Anema
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2014-09-26 16:48:46 +00:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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2014-10-27 19:16:21 +00:00
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local _PACKAGE = string.gsub(...,"%.","/") or ""
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2014-12-02 01:41:09 +00:00
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if string.len(_PACKAGE) > 0 then _PACKAGE = _PACKAGE .. "/" end
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2014-10-27 19:16:21 +00:00
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local class = require(_PACKAGE..'class')
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local Light = require(_PACKAGE..'light')
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local Body = require(_PACKAGE..'body')
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local util = require(_PACKAGE..'util')
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local PostShader = require(_PACKAGE..'postshader')
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2014-09-26 16:48:46 +00:00
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2014-09-26 20:52:16 +00:00
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local light_world = class()
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2014-10-27 19:16:21 +00:00
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light_world.blurv = love.graphics.newShader(_PACKAGE.."shaders/blurv.glsl")
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light_world.blurh = love.graphics.newShader(_PACKAGE.."shaders/blurh.glsl")
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2014-12-19 15:14:24 +00:00
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light_world.normalShader = love.graphics.newShader(_PACKAGE.."shaders/normal.glsl")
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2014-12-19 19:20:07 +00:00
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light_world.shineShader = love.graphics.newShader(_PACKAGE.."shaders/shine.glsl")
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2014-10-27 19:16:21 +00:00
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light_world.refractionShader = love.graphics.newShader(_PACKAGE.."shaders/refraction.glsl")
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light_world.reflectionShader = love.graphics.newShader(_PACKAGE.."shaders/reflection.glsl")
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2014-09-29 14:03:15 +00:00
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2014-10-03 00:32:31 +00:00
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function light_world:init(options)
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2014-09-26 20:52:16 +00:00
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self.lights = {}
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2014-12-13 22:19:44 +00:00
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self.bodies = {}
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2014-10-06 21:27:41 +00:00
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self.post_shader = PostShader()
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2014-09-29 14:03:15 +00:00
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2014-11-30 20:24:58 +00:00
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self.l, self.t, self.s = 0, 0, 1
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2014-09-29 14:03:15 +00:00
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self.ambient = {0, 0, 0}
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self.refractionStrength = 8.0
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self.reflectionStrength = 16.0
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2014-09-26 20:52:16 +00:00
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self.reflectionVisibility = 1.0
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2014-12-06 17:33:00 +00:00
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self.shadowBlur = 0.0
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2014-10-03 00:32:31 +00:00
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self.glowBlur = 1.0
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self.glowTimer = 0.0
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self.glowDown = false
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2014-12-13 21:47:48 +00:00
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self.normalInvert = false
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2014-10-03 00:32:31 +00:00
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2014-12-19 15:14:24 +00:00
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self.disableMaterial = true
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2014-12-19 19:20:07 +00:00
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self.disableNormals = false
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2014-12-19 15:14:24 +00:00
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self.disableShadows = false
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self.disableGlow = true
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2014-12-11 02:42:04 +00:00
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self.disableReflection = true
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self.disableRefraction = true
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2014-10-03 00:32:31 +00:00
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options = options or {}
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for k, v in pairs(options) do self[k] = v end
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2014-09-29 14:03:15 +00:00
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2014-10-08 12:55:05 +00:00
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self:refreshScreenSize()
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2014-09-26 20:52:16 +00:00
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end
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2014-09-26 17:38:55 +00:00
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2014-10-08 12:55:05 +00:00
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function light_world:refreshScreenSize(w, h)
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w, h = w or love.window.getWidth(), h or love.window.getHeight()
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2014-11-30 20:24:58 +00:00
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self.w, self.h = w, h
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2014-10-06 13:31:14 +00:00
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self.render_buffer = love.graphics.newCanvas(w, h)
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self.normalMap = love.graphics.newCanvas(w, h)
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2014-11-30 00:10:15 +00:00
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self.shadowMap = love.graphics.newCanvas(w, h)
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2014-10-06 13:31:14 +00:00
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self.glowMap = love.graphics.newCanvas(w, h)
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self.refractionMap = love.graphics.newCanvas(w, h)
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self.reflectionMap = love.graphics.newCanvas(w, h)
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2014-10-08 12:55:05 +00:00
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self.post_shader:refreshScreenSize(w, h)
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2014-09-26 17:38:55 +00:00
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end
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2014-09-27 16:54:48 +00:00
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2014-12-04 16:42:28 +00:00
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function light_world:update(dt)
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2014-12-13 22:19:44 +00:00
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for i = 1, #self.bodies do
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2014-12-13 22:29:07 +00:00
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self.bodies[i].is_on_screen = self.bodies[i]:isInRange(-self.l,-self.t,self.w,self.h,self.s)
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if self.bodies[i]:isVisible() then
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2014-12-13 22:19:44 +00:00
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self.bodies[i]:update(dt)
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2014-12-04 16:42:28 +00:00
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end
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end
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2014-12-14 17:47:20 +00:00
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for i = 1, #self.lights do
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self.lights[i].is_on_screen = self.lights[i]:inRange(self.l,self.t,self.w,self.h,self.s)
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end
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2014-12-04 16:42:28 +00:00
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end
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2014-11-30 20:24:58 +00:00
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function light_world:draw(cb)
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util.drawto(self.render_buffer, self.l, self.t, self.s, function()
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cb( self.l,self.t,self.w,self.h,self.s)
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2014-12-11 02:42:04 +00:00
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_ = self.disableMaterial or self:drawMaterial( self.l,self.t,self.w,self.h,self.s)
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2014-12-19 15:14:24 +00:00
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_ = self.disableNormals or self:drawNormalShading( self.l,self.t,self.w,self.h,self.s)
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_ = self.disableShadows or self:drawShadows( self.l,self.t,self.w,self.h,self.s)
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2014-12-11 02:42:04 +00:00
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_ = self.disableGlow or self:drawGlow( self.l,self.t,self.w,self.h,self.s)
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_ = self.disableRefraction or self:drawRefraction( self.l,self.t,self.w,self.h,self.s)
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_ = self.disableReflection or self:drawReflection( self.l,self.t,self.w,self.h,self.s)
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2014-10-22 02:48:19 +00:00
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end)
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2014-11-30 20:24:58 +00:00
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self.post_shader:drawWith(self.render_buffer, self.l, self.t, self.s)
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2014-10-22 12:37:19 +00:00
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end
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2014-12-05 22:50:33 +00:00
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2014-12-19 15:14:24 +00:00
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function light_world:drawBlur(blendmode, blur, canvas, l, t, w, h, s)
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if blur <= 0 then return end
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2014-12-05 22:50:33 +00:00
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self.blurv:send("steps", blur)
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self.blurh:send("steps", blur)
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2014-12-19 15:14:24 +00:00
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util.process(canvas, {shader = self.blurv, blendmode = blendmode})
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util.process(canvas, {shader = self.blurh, blendmode = blendmode})
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2014-12-05 22:50:33 +00:00
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end
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2014-10-22 02:48:19 +00:00
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2014-12-19 15:14:24 +00:00
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function light_world:drawNormalShading(l,t,w,h,s)
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2014-10-22 12:37:19 +00:00
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-- create normal map
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self.normalMap:clear()
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util.drawto(self.normalMap, l, t, s, function()
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2014-12-13 22:19:44 +00:00
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for i = 1, #self.bodies do
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if self.bodies[i]:isVisible() then
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self.bodies[i]:drawNormal()
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2014-12-03 19:08:44 +00:00
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end
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2014-10-22 12:37:19 +00:00
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end
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end)
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2014-12-19 15:14:24 +00:00
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self.normalShader:send('NormalMap', self.normalMap)
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self.normalShader:send('AmbientColor',{self.ambient[1] / 255,
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self.ambient[2] / 255,
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self.ambient[3] / 255,
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0.2})
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for i = 1, #self.lights do
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local light = self.lights[i]
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if light:isVisible() then
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self.normalShader:send('LightColor', {light.red / 255.0, light.green / 255.0, light.blue / 255.0, 1})
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self.normalShader:send("LightPos", {(light.x + l/s) * s, (h/s - (light.y + t/s)) * s, (light.z * 10) / 255.0})
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2014-12-19 19:20:07 +00:00
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self.normalShader:send('Falloff', {0.3,4,20})
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2014-12-19 15:14:24 +00:00
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util.process(self.render_buffer, {
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blendmode = 'additive',
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shader = self.normalShader
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})
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end
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end
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end
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2014-10-22 12:37:19 +00:00
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2014-12-19 15:14:24 +00:00
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-- draw normal shading
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function light_world:drawShadows(l,t,w,h,s)
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self.shadowMap:clear()
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2014-10-22 12:37:19 +00:00
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for i = 1, #self.lights do
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2014-12-13 21:47:48 +00:00
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local light = self.lights[i]
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2014-12-14 17:47:20 +00:00
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if light:isVisible() then
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2014-12-19 15:14:24 +00:00
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self.shineShader:send('lightColor', {light.red / 255.0, light.green / 255.0, light.blue / 255.0})
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self.shineShader:send("lightPosition", {(light.x + l/s) * s, (h/s - (light.y + t/s)) * s, (light.z * 10) / 255.0})
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self.shineShader:send('lightRange', light.range * s)
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self.shineShader:send("lightSmooth", light.smooth)
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self.shineShader:send("lightGlow", {1.0 - light.glowSize, light.glowStrength})
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self.shineShader:send('AmbientColor',{self.ambient[1] / 255, self.ambient[2] / 255, self.ambient[3] / 255, 0.2})
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util.process(self.shadowMap, {
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blendmode = 'additive',
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shader = self.shineShader,
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istencil = function()
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love.graphics.translate(l, t)
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love.graphics.scale(s)
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for k = 1, #self.bodies do
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if self.bodies[k]:isInLightRange(light) and self.bodies[k]:isVisible() then
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self.bodies[k]:drawShadow(light)
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end
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2014-12-03 19:08:44 +00:00
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end
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2014-12-19 15:14:24 +00:00
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local angle = math.pi - light.angle / 2.0
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love.graphics.setColor(0, 0, 0)
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love.graphics.arc("fill", light.x, light.y, light.range, light.direction - angle, light.direction + angle)
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2014-12-03 19:08:44 +00:00
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end
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2014-12-13 21:47:48 +00:00
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})
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2014-12-03 19:08:44 +00:00
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end
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2014-10-22 12:37:19 +00:00
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end
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2014-12-19 15:14:24 +00:00
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light_world:drawBlur("alpha", self.shadowBlur, self.shadowMap, l, t, w, h, s)
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util.drawCanvasToCanvas(self.shadowMap, self.render_buffer, {blendmode = "multiplicative"})
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2014-09-27 16:59:51 +00:00
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end
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2014-09-26 17:38:55 +00:00
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-- draw material
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2014-10-03 00:32:31 +00:00
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function light_world:drawMaterial(l,t,w,h,s)
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2014-12-13 22:19:44 +00:00
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for i = 1, #self.bodies do
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if self.bodies[i]:isVisible() then
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self.bodies[i]:drawMaterial()
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2014-12-03 19:08:44 +00:00
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end
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2014-09-26 17:38:55 +00:00
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end
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end
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2014-09-27 16:59:51 +00:00
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2014-09-26 17:38:55 +00:00
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-- draw glow
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2014-10-03 00:32:31 +00:00
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function light_world:drawGlow(l,t,w,h,s)
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2014-12-02 01:41:09 +00:00
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if self.glowDown then
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self.glowTimer = math.max(0.0, self.glowTimer - love.timer.getDelta())
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else
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self.glowTimer = math.min(self.glowTimer + love.timer.getDelta(), 1.0)
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end
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if self.glowTimer == 1.0 or self.glowTimer == 0.0 then
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self.glowDown = not self.glowDown
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2014-09-27 16:59:51 +00:00
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end
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2014-10-22 12:37:19 +00:00
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2014-12-11 02:42:04 +00:00
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local has_glow = false
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2014-10-22 12:37:19 +00:00
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-- create glow map
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self.glowMap:clear(0, 0, 0)
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util.drawto(self.glowMap, l, t, s, function()
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2014-12-13 22:19:44 +00:00
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for i = 1, #self.bodies do
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if self.bodies[i]:isVisible() and self.bodies[i].glowStrength > 0.0 then
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2014-12-11 02:42:04 +00:00
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has_glow = true
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2014-12-13 22:19:44 +00:00
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self.bodies[i]:drawGlow()
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2014-12-03 19:08:44 +00:00
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end
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2014-10-22 12:37:19 +00:00
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end
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end)
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2014-12-11 02:42:04 +00:00
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if has_glow then
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2014-12-19 15:14:24 +00:00
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light_world:drawBlur("alpha", self.glowBlur, self.glowMap, l, t, w, h, s)
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2014-12-11 02:42:04 +00:00
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util.drawCanvasToCanvas(self.glowMap, self.render_buffer, {blendmode = "additive"})
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end
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2014-09-26 17:38:55 +00:00
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end
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-- draw refraction
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2014-10-03 00:32:31 +00:00
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function light_world:drawRefraction(l,t,w,h,s)
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2014-10-22 12:37:19 +00:00
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-- create refraction map
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self.refractionMap:clear()
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util.drawto(self.refractionMap, l, t, s, function()
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2014-12-13 22:19:44 +00:00
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for i = 1, #self.bodies do
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if self.bodies[i]:isVisible() then
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self.bodies[i]:drawRefraction()
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2014-12-03 19:09:42 +00:00
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end
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2014-10-22 12:37:19 +00:00
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end
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end)
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2014-12-14 04:41:57 +00:00
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self.refractionShader:send("backBuffer", self.render_buffer)
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2014-10-01 13:03:59 +00:00
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self.refractionShader:send("refractionStrength", self.refractionStrength)
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2014-10-22 12:37:19 +00:00
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util.drawCanvasToCanvas(self.refractionMap, self.render_buffer, {shader = self.refractionShader})
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2014-09-26 17:38:55 +00:00
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end
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2014-09-27 16:59:51 +00:00
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2014-09-26 17:38:55 +00:00
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-- draw reflection
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2014-10-03 00:32:31 +00:00
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function light_world:drawReflection(l,t,w,h,s)
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2014-10-22 12:37:19 +00:00
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-- create reflection map
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self.reflectionMap:clear(0, 0, 0)
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util.drawto(self.reflectionMap, l, t, s, function()
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2014-12-13 22:19:44 +00:00
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for i = 1, #self.bodies do
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if self.bodies[i]:isVisible() then
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self.bodies[i]:drawReflection()
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2014-12-03 19:08:44 +00:00
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end
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2014-10-22 12:37:19 +00:00
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end
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end)
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2014-12-14 04:41:57 +00:00
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self.reflectionShader:send("backBuffer", self.render_buffer)
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2014-10-01 13:03:59 +00:00
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|
|
self.reflectionShader:send("reflectionStrength", self.reflectionStrength)
|
|
|
|
self.reflectionShader:send("reflectionVisibility", self.reflectionVisibility)
|
2014-10-22 12:37:19 +00:00
|
|
|
util.drawCanvasToCanvas(self.reflectionMap, self.render_buffer, {shader = self.reflectionShader})
|
2014-09-26 17:38:55 +00:00
|
|
|
end
|
2014-09-27 16:59:51 +00:00
|
|
|
|
2014-09-26 17:38:55 +00:00
|
|
|
-- new light
|
|
|
|
function light_world:newLight(x, y, red, green, blue, range)
|
2014-10-03 00:32:31 +00:00
|
|
|
self.lights[#self.lights + 1] = Light(x, y, red, green, blue, range)
|
2014-09-26 17:38:55 +00:00
|
|
|
return self.lights[#self.lights]
|
|
|
|
end
|
2014-09-27 16:59:51 +00:00
|
|
|
|
2014-10-27 13:20:01 +00:00
|
|
|
function light_world:clear()
|
|
|
|
light_world:clearLights()
|
2014-10-28 01:32:51 +00:00
|
|
|
light_world:clearBodies()
|
2014-10-27 13:20:01 +00:00
|
|
|
end
|
|
|
|
|
2014-12-04 00:22:45 +00:00
|
|
|
function light_world:setTranslation(l, t, s)
|
|
|
|
self.l, self.t, self.s = l or self.l, t or self.t, s or self.s
|
|
|
|
end
|
|
|
|
|
2014-12-02 01:41:09 +00:00
|
|
|
function light_world:setScale(s) self.s = s end
|
|
|
|
function light_world:clearLights() self.lights = {} end
|
2014-12-13 22:19:44 +00:00
|
|
|
function light_world:clearBodies() self.bodies = {} end
|
2014-12-02 01:41:09 +00:00
|
|
|
function light_world:setAmbientColor(red, green, blue) self.ambient = {red, green, blue} end
|
2014-12-06 17:33:00 +00:00
|
|
|
function light_world:setShadowBlur(blur) self.shadowBlur = blur end
|
2014-12-02 01:41:09 +00:00
|
|
|
function light_world:setGlowStrength(strength) self.glowBlur = strength end
|
|
|
|
function light_world:setRefractionStrength(strength) self.refractionStrength = strength end
|
|
|
|
function light_world:setReflectionStrength(strength) self.reflectionStrength = strength end
|
|
|
|
function light_world:setReflectionVisibility(visibility) self.reflectionVisibility = visibility end
|
2014-12-13 22:19:44 +00:00
|
|
|
function light_world:getBodyCount() return #self.bodies end
|
|
|
|
function light_world:getBody(n) return self.bodies[n] end
|
2014-12-02 01:41:09 +00:00
|
|
|
function light_world:getLightCount() return #self.lights end
|
|
|
|
function light_world:getLight(n) return self.lights[n] end
|
|
|
|
function light_world:newRectangle(...) return self:newBody("rectangle", ...) end
|
2014-12-04 16:42:28 +00:00
|
|
|
function light_world:newAnimationGrid(...) return self:newBody("animation", ...) end
|
2014-12-02 01:41:09 +00:00
|
|
|
function light_world:newCircle(...) return self:newBody("circle", ...) end
|
|
|
|
function light_world:newPolygon(...) return self:newBody("polygon", ...) end
|
|
|
|
function light_world:newImage(...) return self:newBody("image", ...) end
|
2014-12-11 02:42:04 +00:00
|
|
|
|
|
|
|
function light_world:newRefraction(...)
|
|
|
|
self.disableRefraction = false
|
|
|
|
return self:newBody("refraction", ...)
|
|
|
|
end
|
|
|
|
function light_world:newReflection(normal, ...)
|
|
|
|
self.disableReflection = false
|
|
|
|
return self:newBody("reflection", ...)
|
|
|
|
end
|
2014-09-27 17:46:46 +00:00
|
|
|
|
2014-09-26 17:38:55 +00:00
|
|
|
-- new body
|
|
|
|
function light_world:newBody(type, ...)
|
2014-12-13 22:19:44 +00:00
|
|
|
local id = #self.bodies + 1
|
|
|
|
self.bodies[id] = Body(id, type, ...)
|
|
|
|
return self.bodies[#self.bodies]
|
2014-09-26 17:38:55 +00:00
|
|
|
end
|
2014-09-27 17:46:46 +00:00
|
|
|
|
2014-11-03 22:54:15 +00:00
|
|
|
function light_world:remove(to_kill)
|
|
|
|
if to_kill:is_a(Body) then
|
2014-12-13 22:19:44 +00:00
|
|
|
for i = 1, #self.bodies do
|
|
|
|
if self.bodies[i] == to_kill then
|
|
|
|
table.remove(self.bodies, i)
|
2014-11-03 22:54:15 +00:00
|
|
|
return true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
elseif to_kill:is_a(Light) then
|
|
|
|
for i = 1, #self.lights do
|
|
|
|
if self.lights[i] == to_kill then
|
|
|
|
table.remove(self.lights, i)
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- failed to find it
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
2014-09-26 17:38:55 +00:00
|
|
|
return light_world
|