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https://github.com/tanema/light_world.lua.git
synced 2024-12-11 01:14:26 +00:00
fixed spelling mistakes
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@ -15,7 +15,7 @@ local LightWorld = require "lib/light_world"
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-- create light world
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lightWorld = LightWorld({
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drawBackground = drawBackground, --the callback to use for drawing the background
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drawForground = drawForground, --the callback to use for drawing the foreground
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drawForeground = drawForeground, --the callback to use for drawing the foreground
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ambient = {55,55,55}, --the general ambient light in the environment
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})
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@ -94,7 +94,7 @@ function love.load()
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refractionStrength = 16.0,
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reflectionVisibility = 0.75,
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drawBackground = drawBackground,
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drawForground = drawForground
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drawForeground = drawForeground
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})
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mouseLight = lightWorld:newLight(0, 0, 255, 191, 127, lightRange)
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@ -357,7 +357,7 @@ function drawBackground(l,t,w,h)
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end
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end
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function drawForground(l,t,w,h)
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function drawForeground(l,t,w,h)
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love.graphics.setBlendMode("alpha")
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for i = 1, phyCnt do
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if phyLight[i]:getType() == "polygon" then
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@ -12,7 +12,7 @@ function love.load()
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-- create light world
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lightWorld = LightWorld({
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drawBackground = drawBackground,
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drawForground = drawForground,
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drawForeground = drawForeground,
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ambient = {55,55,55},
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refractionStrength = 32.0,
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reflectionVisibility = 0.75,
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@ -65,7 +65,7 @@ function drawBackground(l,t,w,h)
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love.graphics.rectangle("fill", -l/scale, -t/scale, w/scale, h/scale)
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end
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function drawForground(l,t,w,h)
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function drawForeground(l,t,w,h)
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love.graphics.setColor(255, 255, 255)
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local w, h = love.graphics.getWidth(), love.graphics.getHeight()
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love.graphics.draw(image, w/2-(image:getWidth()/2), h/2-(image:getHeight()/2))
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@ -16,7 +16,7 @@ function love.load()
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-- create light world
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lightWorld = LightWorld({
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drawBackground = drawBackground,
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drawForground = drawForground,
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drawForeground = drawForeground,
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ambient = {55,55,55},
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refractionStrength = 32.0,
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reflectionVisibility = 0.75,
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@ -132,7 +132,7 @@ function drawBackground(l,t,w,h)
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love.graphics.rectangle("fill", -l/scale, -t/scale, w/scale, h/scale)
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end
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function drawForground(l,t,w,h)
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function drawForeground(l,t,w,h)
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love.graphics.setColor(63, 255, 127)
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local cx, cy = circleTest:getPosition()
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love.graphics.circle("fill", cx, cy, circleTest:getRadius())
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10
lib/init.lua
10
lib/init.lua
@ -58,7 +58,7 @@ function light_world:init(options)
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self.glowDown = false
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self.drawBackground = function() end
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self.drawForground = function() end
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self.drawForeground = function() end
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options = options or {}
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for k, v in pairs(options) do self[k] = v end
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@ -102,7 +102,7 @@ function light_world:draw(l,t,s)
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util.drawto(self.render_buffer, l, t, s, function()
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self.drawBackground( l,t,w,h,s)
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self:drawShadow( l,t,w,h,s)
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self.drawForground( l,t,w,h,s)
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self.drawForeground( l,t,w,h,s)
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self:drawMaterial( l,t,w,h,s)
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self:drawShine( l,t,w,h,s)
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self:drawPixelShadow(l,t,w,h,s)
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@ -280,7 +280,7 @@ end
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function light_world:clear()
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light_world:clearLights()
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light_world:clearBodys()
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light_world:clearBodies()
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end
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-- clear lights
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@ -290,7 +290,7 @@ function light_world:clearLights()
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end
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-- clear objects
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function light_world:clearBodys()
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function light_world:clearBodies()
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self.body = {}
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self.isShadows = false
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self.isRefraction = false
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@ -302,7 +302,7 @@ function light_world:setBackgroundMethod(fn)
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end
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function light_world:setForegroundMethod(fn)
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self.drawForground = fn or function() end
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self.drawForeground = fn or function() end
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end
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-- set ambient color
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4
main.lua
4
main.lua
@ -77,7 +77,7 @@ function exf.drawBackground()
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exf.list:draw()
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end
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function exf.drawForground()
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function exf.drawForeground()
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(exf.bigball, 800 - 128, 600 - 128, love.timer.getTime(), 1, 1, exf.bigball:getWidth() * 0.5, exf.bigball:getHeight() * 0.5)
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end
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@ -184,7 +184,7 @@ function exf.resume()
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-- create light world
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lightWorld = LightWorld({
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drawBackground = exf.drawBackground,
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drawForground = exf.drawForground
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drawForeground = exf.drawForeground
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})
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lightWorld:setAmbientColor(127, 127, 127)
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