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synced 2024-12-24 20:24:19 +00:00
scaling works mostly now but needs to resize the canvases as well
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@ -238,17 +238,18 @@ function light_world:draw(l,t,w,h,s)
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local last_buffer = love.graphics.getCanvas()
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love.graphics.setCanvas(self.render_buffer)
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print(s)
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love.graphics.push()
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love.graphics.scale(1/s)
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l, t, w, h = (l*s), (t*s), (w*s), (h*s)
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self.drawBackground( l,t,w,h,s)
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self:drawShadow( l,t,w,h,s)
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self.drawForground( l,t,w,h,s)
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self:drawShine( l,t,w,h,s)
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self:drawPixelShadow( l,t,w,h,s)
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self:drawGlow( l,t,w,h,s)
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self:drawRefraction( l,t,w,h,s)
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self:drawReflection( l,t,w,h,s)
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sl, st, sw, sh = (l*s), (t*s), (w*s), (h*s)
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self.drawBackground( sl,st,sw,sh,s)
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self:drawShadow( sl,st,sw,sh,s)
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self.drawForground( sl,st,sw,sh,s)
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self:drawShine( sl,st,sw,sh,s)
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self:drawPixelShadow( sl,st,sw,sh,s)
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self:drawGlow( sl,st,sw,sh,s)
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self:drawRefraction( sl,st,sw,sh,s)
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self:drawReflection( sl,st,sw,sh,s)
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love.graphics.pop()
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love.graphics.setBackgroundColor(0, 0, 0)
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